Musikaliska uttryck och funktioner i interaktiva världar: En undersökning av musikanalytiska problemställningar i det interaktiva mediet datorspel
Independent thesis Advanced level (degree of Master (One Year)), 20 credits / 30 HE creditsStudent thesis
This paper takes on the field of computer game music for the home computers Commodore 64, Amiga and PC. One chapter is devoted to the early pioneers in computer game music, but the main focus of the study have been to uncover the important functions music, sound, and sound effects, have for the understanding and experience of playing computer games. The issues discussed are: interactivity and game music, recurring musical functions in games, the relation of music and sound to the fictional game world, how an experimental attitude to sound became part of the compositional process on the Commodore 64 and Amiga, and lastly, how music and sound relates to the game becoming part of an audiovisual interpretation. My aim have been to incorporate all the audio aspects of computer games, to see how these relate to each other, as well as the game, where the analysis of computer game music becomes not an analysis of music by itself, but where the music analysis shows the player’s involvement with the game.
Place, publisher, year, edition, pages
2008. , 123 p.
video game music, game music, computer game music, boss music, SID, Paula, computer games, video games, retro games, Commodore 64, C64, Amiga, PC, interactivity, musical functions, sound effects, audiovisual interpretation, video game medium, game history, “narratology vs ludology”, ludology, narratology, Rob Hubbard, Ben Daglish, Martin Galway, Robyn Miller, Charles Callet, Commando, Ghosts ‘n Goblins, Golden Axe, Doom 2, Doom II, Myst, Riven, Legend of Kyrandia, Hand of Fate, Parallax, Miami Vice, Monty on the Run, North and South, Grim Fandango
datorspelsmusik, tvspelsmusik, bossmusik, SID, Paula, datorspel, tv-spel, retrospel, Commodore 64, C64, Amiga, PC, interaktivitet, musikaliska funktioner, ljudeffekter, audiovisuell interpretation, datorspelsmediet, spelhistoria, “narratologi vs ludologi”, ludologi, narratologi, Rob Hubbard, Ben Daglish, Martin Galway, Robyn Miller, Charles Callet, Commando, Ghosts ‘n Goblins, Golden Axe, Doom 2, Doom II, Myst, Riven, Legend of Kyrandia, Hand of Fate, Parallax, Miami Vice, Monty on the Run, North and South, Grim Fandango
IdentifiersURN: urn:nbn:se:uu:diva-244952ISRN: UU-MSU-SER-60-EOAI: oai:DiVA.org:uu-244952DiVA: diva2:790117