uu.seUppsala University Publications
Change search
CiteExportLink to record
Permanent link

Direct link
Cite
Citation style
  • apa
  • ieee
  • modern-language-association
  • vancouver
  • Other style
More styles
Language
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Other locale
More languages
Output format
  • html
  • text
  • asciidoc
  • rtf
Fly or Die: Converting The Game From SFML to Unity
Uppsala University, Disciplinary Domain of Humanities and Social Sciences, Faculty of Arts, Department of Game Design.
2015 (English)Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesis
Abstract [en]

Fly or Die was a first year project that became fairly successful. It won the Gamer’s Choice Award at the Swedish Game Awards 2013 and has been on display in many locations, both in Sweden and abroad. Recreating the game and porting it from SFML to Unity was sparked by winning the award and by all the attention that the game received prior to the conversion pro-cess. The final version requires the Unity 5 Personal Edition and Microsoft Visual Studio 2013. The conversion process uses the old code base as a template and attempts to incorporate the same coding principles. In the new versions, all levels are built using many of the 2D fea-tures that Unity 5 offers, including that the game can be played with two to four players, and that some of the levels are enhanced or changed by adding additional graphics or game play enhancements. An approach to how the levels have been created and a comparison between the new and the old version is presented, including the differences, and why it was necessary to change certain aspects of some of the levels. The author thus recommends porting a game from a previous platform to Unity 5 in order to make it playable on a larger number of plat-forms, since the advantages of using an engine like Unity far outweigh the disadvantages.

Place, publisher, year, edition, pages
2015. , 23 p.
National Category
Computer and Information Science
Identifiers
URN: urn:nbn:se:uu:diva-255126OAI: oai:DiVA.org:uu-255126DiVA: diva2:821009
Educational program
Game Design and Programming
Supervisors
Examiners
Available from: 2015-07-07 Created: 2015-06-13 Last updated: 2015-07-07Bibliographically approved

Open Access in DiVA

fulltext(875 kB)185 downloads
File information
File name FULLTEXT01.pdfFile size 875 kBChecksum SHA-512
d79aa850d98f62dcd5d84267f0a3e020f8d9f50709d66bf8b0bd0c86846a6e31bf8888e5edbc4236383a1595c3d1061161e5130b9ac1f4cd6f2c968aa66696df
Type fulltextMimetype application/pdf

By organisation
Department of Game Design
Computer and Information Science

Search outside of DiVA

GoogleGoogle Scholar
Total: 185 downloads
The number of downloads is the sum of all downloads of full texts. It may include eg previous versions that are now no longer available

urn-nbn

Altmetric score

urn-nbn
Total: 365 hits
CiteExportLink to record
Permanent link

Direct link
Cite
Citation style
  • apa
  • ieee
  • modern-language-association
  • vancouver
  • Other style
More styles
Language
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Other locale
More languages
Output format
  • html
  • text
  • asciidoc
  • rtf