Co-Creative Game Design in MMORPGs
2015 (English)In: 2015 DiGRA '15 - Proceedings of the 2015 DiGRA International Conference, 2015Conference paper (Refereed)
This paper proposes a model for co-creation of games as alternative media. The model uses actual play practices to understand the political and cultural influence co-creation might have in the relationship between the owner of the game and the players. The model requires for player creation of a text or communication infrastructure that changes the properties of the game from which play emerges not only for the player herself but for a considerable group of players who share a particular practice of play. This change has to be accomplished not only by playing the game but through changing how others play it in a distinct creative activity. It needs to have the potential to subvert or contest the original design of the game. This model is useful for understanding different kinds of player co-creation as well as the extend of co-creative game design and can be a tool for political work towards participatory cultural production in games.
Place, publisher, year, edition, pages
Co-creation, Game Design, Authorship, MMORPGs, World of Warcraft
Media and Communications
IdentifiersURN: urn:nbn:se:uu:diva-263269OAI: oai:DiVA.org:uu-263269DiVA: diva2:857677
DiGRA '15, Diversity of Play, May 14th-17th, Lüneburg, Germany