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Implementation of the Text-Generated TV
Uppsala University, Disciplinary Domain of Humanities and Social Sciences, Faculty of Arts, Department of Game Design.ORCID iD: 0000-0002-5153-9036
Uppsala University, Disciplinary Domain of Humanities and Social Sciences, Faculty of Arts, Department of Game Design.
Uppsala University, Disciplinary Domain of Humanities and Social Sciences, Faculty of Arts, Department of Game Design.
2015 (English)Conference paper, Poster (with or without abstract) (Refereed)
Abstract [en]

This paper describes the implementation of the Text-Generated TV that we had previously proposed. It uses textscript to circulate on the network and a user can watch TV program videos with a specially designed playerconverting the scripts to computer graphics animations. We have developed the Player prototype in Unity gameengine for viewers and deployed the Text-Generated TV broadcast station on the server where actual contentsare ready to view. The software is downloadable and a user can actually watch TV with the player on a PC.

Place, publisher, year, edition, pages
2015.
National Category
Computer Systems
Research subject
Computer Science
Identifiers
URN: urn:nbn:se:uu:diva-268604OAI: oai:DiVA.org:uu-268604DiVA: diva2:877991
Conference
14th annual international conference “NICOGRAPH International 2015”, June 13-14 2015, Tokyo, Japan
Available from: 2015-12-08 Created: 2015-12-08 Last updated: 2017-01-26Bibliographically approved

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Hayashi, MasakiBachelder, StevenNakajima, Masayuki

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CiteExportLink to record
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Citation style
  • apa
  • ieee
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