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Virtual Museums with 3D Computer Graphics
Uppsala University, Disciplinary Domain of Humanities and Social Sciences, Faculty of Arts, Department of Game Design.ORCID iD: 0000-0002-5153-9036
2015 (English)Conference paper, Presentation (Other (popular science, discussion, etc.))
Abstract [en]

We have been studying virtual museums and have developed several new systems with real-time 3D CG. Those are capable of providing different types of user experiences by giving users: 1) 4K/8K ultra high-resolution display to show the virtual exhibition, 2) realistic museum architecture models with artifacts digitized both for planar paintings and 3D objects in high-resolution, 3) TV-documentary type of CG animations created in the virtual 3D CG space with spoken commentators, 4) user customizable museum where user-specified-images are automatically displayed in the space, and more. Through those various attempts, we have been seeking virtual museum without spoiling the very basic user experience, those are the atmosphere, the mood and the ambience when we are in a museum space. I will talk about those research and development results with many working demos on a PC.

Place, publisher, year, edition, pages
National Category
Computer Systems
Research subject
Computer Science
URN: urn:nbn:se:uu:diva-268624OAI: oai:DiVA.org:uu-268624DiVA: diva2:878083
Seminarium: Spelrum (Dec. 3,4)
Available from: 2015-12-08 Created: 2015-12-08 Last updated: 2015-12-08

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Hayashi, Masaki
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