Algorithmic Music Composition for Computer Games Based on L-system
2015 (English)In: 2015 IEEE GEM, 2015, 62-67 p.Conference paper (Refereed)
An application for music composition using L- system is presented as an experimental platform for further research on the topic of the composition of interactive music for computer games. L-system is presently used in many high- end computer games for the generation of natural surroundings, but there has been little research performed on the subject of L- system music composition. However, by its very nature, including data compression, parameterization, and the generation of tree structures, L-system seems currently to be an optimal method for such application.
Place, publisher, year, edition, pages
2015. 62-67 p.
Algorithmic, computer game, interactive music, L- system, music composition, real-time.
Research subject Computer Science; Mathematics with specialization in Applied Mathematics
IdentifiersURN: urn:nbn:se:uu:diva-270012ISI: 000380513100031ISBN: 9781467374521OAI: oai:DiVA.org:uu-270012DiVA: diva2:885661
2015 IEEE Games Entertainment Media Conference (GEM), Toronto, Canada, October 2015