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Algorithmic Music Composition for Computer Games Based on L-system
Uppsala University, Disciplinary Domain of Humanities and Social Sciences, Faculty of Arts, Department of Game Design.ORCID iD: 0000-0002-3754-172X
2015 (English)In: 2015 IEEE GEM, 2015, 62-67 p.Conference paper, Published paper (Refereed)
Abstract [en]

An application for music composition using L- system is presented as an experimental platform for further research on the topic of the composition of interactive music for computer games. L-system is presently used in many high- end computer games for the generation of natural surroundings, but there has been little research performed on the subject of L- system music composition. However, by its very nature, including data compression, parameterization, and the generation of tree structures, L-system seems currently to be an optimal method for such application.

Place, publisher, year, edition, pages
2015. 62-67 p.
Keyword [en]
Algorithmic, computer game, interactive music, L- system, music composition, real-time.
National Category
Computer Systems
Research subject
Computer Science; Mathematics with specialization in Applied Mathematics
Identifiers
URN: urn:nbn:se:uu:diva-270012ISI: 000380513100031ISBN: 9781467374521 (print)OAI: oai:DiVA.org:uu-270012DiVA: diva2:885661
Conference
2015 IEEE Games Entertainment Media Conference (GEM), Toronto, Canada, October 2015
Available from: 2015-12-20 Created: 2015-12-20 Last updated: 2016-09-15Bibliographically approved

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Fridenfalk, Mikael

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