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The Development of an Application for Art Gallery Planning
Uppsala University, Disciplinary Domain of Humanities and Social Sciences, Faculty of Arts, Department of Game Design.ORCID iD: 0000-0002-3754-172X
Uppsala University, Disciplinary Domain of Humanities and Social Sciences, Faculty of Arts, Department of Game Design.
Uppsala University, Disciplinary Domain of Humanities and Social Sciences, Faculty of Arts, Department of Game Design.
2015 (English)In: NICOGRAPH International 2015, Tokyo, Japan, 2015, 55-61 p.Conference paper, Published paper (Refereed)
Abstract [en]

A system is presented for the algorithmic placement of, for example, artworks in a gallery, based on an arbitrary number of predefined categories by which each artwork can be numerically appraised. By the provision of a weight value for each category set by a visitor, a personalized experience is thus created that effects the placement of the artworks. To verify the system, a 3D simulation environment was built to enable the visitor to experience the personalized art gallery. The algorithm for artwork placement was based on a simplified version of a nearest insertion algorithm, providing for an approximate solution of the traveling salesman problem, with the objective to either minimize the differences between the exhibited artworks along the path, or to invoke a predefined amount of variation between the artworks.

Place, publisher, year, edition, pages
Tokyo, Japan, 2015. 55-61 p.
National Category
Computer Systems
Research subject
Computer Science
Identifiers
URN: urn:nbn:se:uu:diva-270016OAI: oai:DiVA.org:uu-270016DiVA: diva2:885670
Conference
14:th Nicograph International 2015, Tokyo, Japan, June 13-14, 2015
Available from: 2015-12-20 Created: 2015-12-20 Last updated: 2016-02-19Bibliographically approved

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fulltext(1169 kB)105 downloads
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Type fulltextMimetype application/pdf

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Fridenfalk, MikaelHayashi, MasakiSandberg, Leo

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CiteExportLink to record
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  • apa
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