uu.seUppsala University Publications
Change search
ReferencesLink to record
Permanent link

Direct link
Application for Real-Time Generation of Virtual 3D Worlds Based on L-System
Uppsala University, Disciplinary Domain of Humanities and Social Sciences, Faculty of Arts, Department of Game Design.ORCID iD: 0000-0002-3754-172X
2015 (English)In: 2015 International Conference on CyberWorlds, 2015, 73-78 p.Conference paper (Refereed)
Abstract [en]

An application is developed as a research platform for the real-time generation of 3D L-system structures. The application includes rudimentary game physics, which enables the user to interact with the L-system geometries, creating an environment suited for experimentation in the creation of 3D cyberworlds. 

Place, publisher, year, edition, pages
2015. 73-78 p.
Keyword [en]
3D, cyberspace, game engine, interactive, L-system, real-time, spline.
National Category
Computer Systems
Research subject
Computer Science; Mathematics with specialization in Applied Mathematics
URN: urn:nbn:se:uu:diva-270132DOI: 10.1109/CW.2015.16ISI: 000380483300013ISBN: 9781467394031OAI: oai:DiVA.org:uu-270132DiVA: diva2:890176
2015 International Conference on CyberWorlds, Visby, Sweden, October 2015

Planned release, 2016, IEEE Xplore Digital Library

Available from: 2015-12-31 Created: 2015-12-21 Last updated: 2016-08-24Bibliographically approved

Open Access in DiVA

No full text

Other links

Publisher's full text

Search in DiVA

By author/editor
Fridenfalk, Mikael
By organisation
Department of Game Design
Computer Systems

Search outside of DiVA

GoogleGoogle Scholar
The number of downloads is the sum of all downloads of full texts. It may include eg previous versions that are now no longer available

Altmetric score

Total: 89 hits
ReferencesLink to record
Permanent link

Direct link