Application for Real-Time Generation of Virtual 3D Worlds Based on L-System
2015 (English)In: 2015 International Conference on CyberWorlds, 2015, 73-78 p.Conference paper (Refereed)
An application is developed as a research platform for the real-time generation of 3D L-system structures. The application includes rudimentary game physics, which enables the user to interact with the L-system geometries, creating an environment suited for experimentation in the creation of 3D cyberworlds.
Place, publisher, year, edition, pages
2015. 73-78 p.
3D, cyberspace, game engine, interactive, L-system, real-time, spline.
Research subject Computer Science; Mathematics with specialization in Applied Mathematics
IdentifiersURN: urn:nbn:se:uu:diva-270132DOI: 10.1109/CW.2015.16ISI: 000380483300013ISBN: 9781467394031OAI: oai:DiVA.org:uu-270132DiVA: diva2:890176
2015 International Conference on CyberWorlds, Visby, Sweden, October 2015
Planned release, 2016, IEEE Xplore Digital Library2015-12-312015-12-212016-08-24Bibliographically approved