Co-creating Embodied Sketches. Playing as a method to design with children.
2015 (English)In: Proceedings of the 12th International Conference on Advances in Computer Entertainment Technology, 2015Conference paper (Refereed)
Designing body games, games in which the main source of enjoyment comes from bodily engagement, is not an easy task. This article reports on a holistic design approach that considers the social and physical setting of the activity as design resources, together with the technology. We introduce the concept of embodied sketching as a method to gauge how different configurations of resources make for a good design. We report on the experience of using embodied sketching in exploratory workshops with children, as a way to co-create design ideas. The explorations were based on simple games implemented in a technological prototype, which allowed organizers and children to collectively explore game variations by changing the rules of the game, the physical configurations, and the roles of players. We report on our takeaways from four workshops at four different schools in three different countries
Place, publisher, year, edition, pages
Play; technology-supported; play engagement; co-located; social; movement-based; interactive toy; Oriboo; sociospatial; embodied sketching; exertion game; body-game.
Research subject Human-Computer Interaction
IdentifiersURN: urn:nbn:se:uu:diva-271291OAI: oai:DiVA.org:uu-271291DiVA: diva2:891590
Advances in Computer Entertainment Technology (ACE)