Social Believability in Games
2013 (English)In: Advances in Computer Entertainment: 10th International Conference. Proceedings / [ed] Dennis Reidsma, Haruhiro Katayose, Anton Nijholt, Springer International Publishing , 2013, 649-652 p.Conference paper (Refereed)Text
The Social Believability in Games Workshop intends to be a point of interaction for researchers and game developers interested in different aspects of modelling, discussing, and developing believable social agents and Non-Player Characters (NPCs). This can include discussions around behaviour based on social and behavioural science theories and models, social affordances when interacting with game worlds and more. The intention is to invite participants from a multitude of disciplines in order to create a broad spectrum of approaches to the area.
Place, publisher, year, edition, pages
Springer International Publishing , 2013. 649-652 p.
Lecture Notes in Computer Science, ISSN 0302-9743 ; 8253
social believability, NPCs
Research subject Computer and Systems Sciences
IdentifiersURN: urn:nbn:se:uu:diva-279408DOI: 10.1007/978-3-319-03161-3_74ISBN: 978-3-319-03160-6 (Print)ISBN: 978-3-319-03161-3 (Online)OAI: oai:DiVA.org:uu-279408DiVA: diva2:907987
10th International Conference, ACE 2013, Boekelo, The Netherlands, November 12-15, 2013