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Social Believability in Games
Stockholms universitet, Institutionen för data- och systemvetenskap.
Stockholms universitet, Institutionen för data- och systemvetenskap.
2013 (English)In: Advances in Computer Entertainment: 10th International Conference. Proceedings / [ed] Dennis Reidsma, Haruhiro Katayose, Anton Nijholt, Springer International Publishing , 2013, 649-652 p.Conference paper, Published paper (Refereed)
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Text
Abstract [en]

The Social Believability in Games Workshop intends to be a point of interaction for researchers and game developers interested in different aspects of modelling, discussing, and developing believable social agents and Non-Player Characters (NPCs). This can include discussions around behaviour based on social and behavioural science theories and models, social affordances when interacting with game worlds and more. The intention is to invite participants from a multitude of disciplines in order to create a broad spectrum of approaches to the area.

Place, publisher, year, edition, pages
Springer International Publishing , 2013. 649-652 p.
Series
Lecture Notes in Computer Science, ISSN 0302-9743 ; 8253
Keyword [en]
social believability, NPCs
National Category
Information Systems
Research subject
Computer and Systems Sciences
Identifiers
URN: urn:nbn:se:uu:diva-279408DOI: 10.1007/978-3-319-03161-3_74ISBN: 978-3-319-03160-6 (print)ISBN: 978-3-319-03161-3 (print)OAI: oai:DiVA.org:uu-279408DiVA: diva2:907987
Conference
10th International Conference, ACE 2013, Boekelo, The Netherlands, November 12-15, 2013
Available from: 2013-11-20 Created: 2016-03-01 Last updated: 2016-03-01

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Verhagen, HarkoJohansson, Magnus

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