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How to Design for Meaningful Learning - Finding the Balance Between Learning and Game Components
Stockholms universitet, Institutionen för data- och systemvetenskap.
Stockholms universitet, Institutionen för data- och systemvetenskap.
Stockholms universitet, Institutionen för data- och systemvetenskap.
Stockholms universitet, Institutionen för data- och systemvetenskap.
2014 (English)In: Proceedings of the 8th European Conference on Games Based Learning (ECGLB 2014) / [ed] Busch, C., Reading: Academic Conferences Limited , 2014, 216-222 p.Conference paper, Published paper (Refereed)
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Text
Abstract [en]

Recently, motivational aspects of computer games and their suitability as learning environments have been addressed in research on serious games. Some of these publications also address how to design games for learning, and how to prioritize the balance between educational content and the qualities that makes games fun. However, this far consensus is lacking on whether to prioritize the educational aspects of these games or the fun to play them. In this paper we address some of the arguments put forth in this debate and provide four perspectives that should guide the design process of games for learning. These perspectives present views from a game design perspective and from a pedagogical perspective discussing what and how humans learn in society, reflecting the social nature of learning. The four perspectives are used to propose between how to balance educational content and game design elements when designing games for learning rather than taking a stance on preferring one over the other. We propose a solution that gives specific game elements and pedagogical elements equal priority in the design process. Furthermore, we provide a comprehensive view on what part games can play in education and how surrounding pedagogical activities should support the use of games in education. Through the introduction of meaningful learning we claim that both the learning and meaningfulness of a games must be coordinated in such a way that there is a seamless integration of these two values, and that meaningful learning and meaningful play should guide all design processes for creating games with educational content.

Place, publisher, year, edition, pages
Reading: Academic Conferences Limited , 2014. 216-222 p.
Series
Proceedings of the European Conference on Games-Based Learning, ISSN 2049-0992
Keyword [en]
meaningful play, meaningful learning, game design, game based learning, serious games
National Category
Information Systems Educational Sciences
Identifiers
URN: urn:nbn:se:uu:diva-279403ISI: 000351435200027ISBN: 978-1-910309-57-5 (print)OAI: oai:DiVA.org:uu-279403DiVA: diva2:907990
Conference
8th European Conference on Games Based Learning (ECGBL), Oct 09-10, 2014, Berlin, Germany
Note

AuthorCount:4;

Available from: 2015-04-23 Created: 2016-03-01 Last updated: 2016-03-01

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Johansson, MagnusVerhagen, HarkoÅkerfeldt, AnnaSelander, Staffan

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