Analyzing AI in NPCs: An analysis of twelve games
2014 (English)In: Multiplayer: the social aspects of digital gaming / [ed] Thorsten Quandt, Sonja Kröger, London: Routledge , 2014Chapter in book (Refereed)Text
In this chapter we analyze the AI in NPCs in different games. In 2 studies we apply and develop a method for analyzing game AI based on a framework developed for classifying social theories and their ontological differences. Using observation during game play and analysis of the video captures of the game play we can see that the main focus of game AI on path finding has paid off but that the social believability of NPC behavior has not developed at all.
Place, publisher, year, edition, pages
London: Routledge , 2014.
NPCs, Artificial Intelligence, believable agents, model social agent, game AI
Research subject Media and Communication Studies
IdentifiersURN: urn:nbn:se:uu:diva-279397ISBN: 978-0-415-82885-7OAI: oai:DiVA.org:uu-279397DiVA: diva2:908000