Co-creative interface development in MMORPGs: the case of World of Warcraft add-ons
2012 (English)In: Journal of Gaming & Virtual Worlds, ISSN 1757-191X, E-ISSN 1757-1928, Vol. 4, no 1, 3-24 p.Article in journal (Refereed) Published
This article argues that the innovation in the interface design of the massively multiplayer online role-playing game World of Warcraft is to a substantial part originating in the user-created interface modifications called add-ons. This is shown in an analysis of the connection of the development in interface design to the creation of interface modification add-ons by players. The analysis is informed by interviews with specialists in the community of add-on programmers and focuses on the content and functionality of the add-ons mapped against the respective standard interface elements including an explanation of the problem they solve for the player and a measure of the similarity between them. The article also gives an outlook on the influence of these interface-modifications on the actual practice of game play as well as on game design and interface design by the game producer.
Place, publisher, year, edition, pages
Intellect Ltd., 2012. Vol. 4, no 1, 3-24 p.
innovation, interface design, game communities, MMORPGs, player-created, immaterial labour
Research subject Media and Communication Studies
IdentifiersURN: urn:nbn:se:uu:diva-282892DOI: 10.1386/jgvw.4.1.3_1OAI: oai:DiVA.org:uu-282892DiVA: diva2:917743