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Embodied Sketching
Uppsala University, Disciplinary Domain of Humanities and Social Sciences, Faculty of Social Sciences, Department of Informatics and Media. (HCI)ORCID iD: 0000-0002-3124-2286
Uppsala University, Disciplinary Domain of Humanities and Social Sciences, Faculty of Social Sciences, Department of Informatics and Media. (HCI)
Stockholm Univ, Mobile Life Ctr, Stockholm, Sweden. (Stockholm University)
Uppsala University, Disciplinary Domain of Humanities and Social Sciences, Faculty of Social Sciences, Department of Informatics and Media. (HCI)ORCID iD: 0000-0003-1998-1964
2016 (English)In: 34th Annual Chi Conference On Human Factors In Computing Systems, Chi 2016, New York, USA: ACM Digital Library, 2016, 6014-6027 p.Conference paper, Published paper (Refereed)
Abstract [en]

Designing bodily experiences is challenging. In this paper, we propose embodied sketching as a way of practicing design that involves understanding and designing for bodily experiences early in the design process. Embodied sketching encompasses ideation methods that are grounded in, and inspired by, the lived experience and includes the social and spatial settings as design resources in the sketching. Embodied sketching is also based on harnessing play and playfulness as the principal way to elicit creative physical engagement. We present three different ways to implement and use embodied sketching in the application domain of co-located social play. These include bodystorming of ideas, co-designing with users, and sensitizing designers. The latter helps to uncover and articulate significant, as well as novel embodied experiences, whilst the first two are useful for developing a better understanding of possible design resources. 

Place, publisher, year, edition, pages
New York, USA: ACM Digital Library, 2016. 6014-6027 p.
Keyword [en]
Ideation, Bodystorming, Embodied Sketching, Embodied Interaction, Design Methods, Sensitizing, Somaesthetics
National Category
Interaction Technologies
Research subject
Human-Computer Interaction
Identifiers
URN: urn:nbn:se:uu:diva-284600DOI: 10.1145/2858036.2858486ISI: 000380532905088ISBN: 9781450333627 (print)OAI: oai:DiVA.org:uu-284600DiVA: diva2:920693
Conference
34th Annual CHI Conference on Human Factors in Computing Systems (CHI4GOOD), MAY 07-12, 2016, San Jose, CA, USA
Funder
VINNOVA
Available from: 2016-04-19 Created: 2016-04-19 Last updated: 2016-12-23Bibliographically approved
In thesis
1. Embodied Core Mechanics: Designing for movement-based co-located play
Open this publication in new window or tab >>Embodied Core Mechanics: Designing for movement-based co-located play
2016 (English)Doctoral thesis, comprehensive summary (Other academic)
Abstract [en]

Movement-based interactive systems for play came into the spotlight over a decade ago, and were met with enthusiasm by the general public as well as the Human-Computer Interaction research community. Yet a decade of research and practice has not fully addressed the challenge of designing for the moving body and play. This thesis argues that often, the role of the technology to sustain the play activity, and to drive the design process, has been over-emphasized, and has resulted in limited design possibilities. This thesis explores an alternative design approach to address the problem through combining the design of the technology with designing aspects of the social and spatial context where the play activity takes place. The work is grounded in an embodied perspective of experience, action, and design. Methodologically, it belongs to the Research through Design tradition (RtD).

A core concept and a characterization of design practices are presented as key contributions. The concept of embodied core mechanics is introduced to frame desirable and repeatable movement-based play actions, paying attention to the way these are supported by design resources including rules, physical and digital artifacts, and the physical and spatial arrangement of players and artifacts. The concept was developed during the two main design cases: the Oriboo case, targeting dance games for children, and the PhySeEar case, targeting rehabilitative therapy for the elderly. It was further substantiated in subsequent external design collaborations. To support the design process, this thesis presents embodied sketching: a set of ideation design practices that leverage the embodied experience and enable designers to scrutinize the desired embodied experience early in the design process. Three forms of embodied sketching are presented: embodied sketching for bodystorming, co-designing with users, and sensitizing designers.

Through reframing the design task as one of designing and studying embodied core mechanics, this thesis establishes an alternative approach to design for movement-based play in which significant aspects of the embodied play experience, lead, drive, and shape the design process and the design of the technology.

Place, publisher, year, edition, pages
Uppsala: Department of Informatics and Media, 2016. 174 p.
Series
Uppsala Studies in Human-Computer Interaction, 3
Keyword
Embodied core mechanics, embodied sketching, movement-based interaction, phenomenology, embodied interaction, play, play design, research through design, social play, co-located, movement, technology-supported, interactive toy, robot, playification
National Category
Interaction Technologies
Research subject
Human-Computer Interaction
Identifiers
urn:nbn:se:uu:diva-284601 (URN)978-91-506-2549-3 (ISBN)
Public defence
2016-06-10, Lecture Hall 2, Ekonomikum, Kyrkogårdsgatan 10 A, Uppsala, 13:00 (English)
Opponent
Supervisors
Available from: 2016-05-20 Created: 2016-04-19 Last updated: 2016-05-23

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Márquez Segura, ElenaTurmo Vidal, LaiaWaern, Annika

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