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Animation through Body Language: A study using the fictional character Mokhtar
Uppsala University, Disciplinary Domain of Humanities and Social Sciences, Faculty of Arts, Department of Game Design.
2016 (English)Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesis
Abstract [en]

Learning to read body language is something we do throughout our whole life. It is a complex non-verbal language that can express more than words. In this study we investigate the possibility to use only body language to portray emotions to the viewer. In a background of a game project we have used a character that has his face covered, therefore, facial expression is not visible during the online survey, which we used as a method for our investigation. As a foundation we have created four character animations to portray anger, frustration, exhaustion and hurt. To find the answer if it is possible to recognize those five emotions in the character animations survey, participants were obligated to name the emotion expressed on each of the video clips. The results of this study show that the characters body language could be sufficient to portray those five emotions. However, it was concluded that body language could be enough to represent the character's emotional state to the viewer; but by including facial expressions we could help to portray the emotion even further.

Place, publisher, year, edition, pages
2016. , 58 p.
Keyword [en]
Animation, Body language, computer games, emotion, 3D animation
National Category
Design Visual Arts
URN: urn:nbn:se:uu:diva-297660OAI: oai:DiVA.org:uu-297660DiVA: diva2:942738
Educational program
Game Design and Graphics
Available from: 2016-06-29 Created: 2016-06-26 Last updated: 2016-06-29Bibliographically approved

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