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  • 1.
    André, Andreas
    Uppsala universitet, Humanistisk-samhällsvetenskapliga vetenskapsområdet, Historisk-filosofiska fakulteten, Institutionen för speldesign.
    En färgglad studie om spelarbeteenden2014Självständigt arbete på grundnivå (kandidatexamen), 10 poäng / 15 hpStudentuppsats (Examensarbete)
    Abstract [sv]

    Det här är resultatet av en 10 veckor lång studie om spelares beteenden och om deras valpåverkas av färgerna i deras omgivning. Ett antal personer är tillfrågade att röra sig genom envirtuell miljö, på tid, där de gör höger- och vänsterval baserat på olika färger (röd, grön, blåoch grå). Medan de flesta av valen består av två olika färger så använder några samma färger.Resultatet visar att personerna troligen föredrar en färg framför en annan och att de troligtvisföredrar en icke-neutral färg framför en neutral färg. Med dessa resultat och de intervjuer somgjordes så blir slutsatsen att det är stor sannolikhet att personerna påverkas av färgerna i derasomgivning, men det är svårt att säga exakt hur de påverkas.

  • 2.
    Asai, Ryoko
    Uppsala universitet, Teknisk-naturvetenskapliga vetenskapsområdet, Matematisk-datavetenskapliga sektionen, Institutionen för informationsteknologi, Avdelningen för visuell information och interaktion. Uppsala universitet, Teknisk-naturvetenskapliga vetenskapsområdet, Matematisk-datavetenskapliga sektionen, Institutionen för informationsteknologi, Bildanalys och människa-datorinteraktion.
    Between Insanity and Love2015Ingår i: Computers & Society: The Newsletter of the ACM Special Interest Group on Computers and Society Special Issue on 20 Years of ETHICOMP / [ed] Mark Coeckelbergh, Bernd Stahl, and Catherine Flick, 2015, s. 154-158Konferensbidrag (Refereegranskat)
    Abstract [en]

    Technology has opened up more opportunities to find bet- ter partners, especially via online dating sites . In addition, technology related to love and sex currently goes far beyond online dating sites. Technology influences our intimate life more and more. Media started to pick up romantic rela- tionship between human beings and digital characters of- ten. Furthermore, today, many wearable devices to experi- ence virtual sex have come into the market. And also robots designed for having a sex with human beings are being de- veloped rapidly. Some might claim having a sex without love or without reproduction is just totally pointless. Or, having a sex with robots is totally “insane”. But apparently there are big market needs, and modern technology seems to be able to satisfy them. This paper explores how it is possible for us to feeling love or sexual desire for non-organic objects by conducting the interview survey, and also considers why people want to have technology for satisfying sexual desire from a philosophical perspective. 

  • 3.
    Asai, Ryoko
    Uppsala universitet, Teknisk-naturvetenskapliga vetenskapsområdet, Matematisk-datavetenskapliga sektionen, Institutionen för informationsteknologi, Avdelningen för visuell information och interaktion. Uppsala universitet, Teknisk-naturvetenskapliga vetenskapsområdet, Matematisk-datavetenskapliga sektionen, Institutionen för informationsteknologi, Bildanalys och människa-datorinteraktion.
    Designing "Open Education": How does the ICT-based system function as a new medium of participation for sustainability?2013Ingår i: The possibilities of ethical ICT, Kolding: University of Southern Denmark , 2013, s. 33-36Konferensbidrag (Refereegranskat)
    Abstract [en]

    Information and communication technology (ICT) has developed and deployed rapidly since 1980’s. Until now ICT has been considered as one of the most important infrastructures in living in the present globalized society. Along with diffusion of personal computers and highly leveraging information on the web, the way of learning has been changing gradually. Hundreds universities, institutes and companies constructs and releases the “open education” platform based on ICT, for example iTunes U, TakingITGlobal and so on. These open education platforms are basically open for everyone who wants to learn by using contents on the website for free in so far as they can access the Internet. And the movement toward the construction and use of ICT-based education platform is supported by international organizations, such as the Centre for Educational Research and Innovation (CERI) in OECD and UNESCO’s project “the Virtual University and e-learning”.

  • 4.
    Asai, Ryoko
    Uppsala universitet, Teknisk-naturvetenskapliga vetenskapsområdet, Matematisk-datavetenskapliga sektionen, Institutionen för informationsteknologi, Avdelningen för visuell information och interaktion. Uppsala universitet, Teknisk-naturvetenskapliga vetenskapsområdet, Matematisk-datavetenskapliga sektionen, Institutionen för informationsteknologi, Bildanalys och människa-datorinteraktion.
    Social Influence on Cooperation and Coordination2013Ingår i: ICT-ethics: Sweden and Japan, Linköping: LiU Tryck , 2013, s. 24-30Kapitel i bok, del av antologi (Refereegranskat)
    Abstract [en]

    Information and Communication Technology (ICT) creates novel products and services and promotes innovation in the whole of global society, and the amount of data, which we can gather and use, or even just see, is increasing dramatically. Searching and checking information on the Internet is our ordinary way of doing, people enjoy online shopping commonly and sometime look for their partners through the Internet. Internet, mobile networks and social media have flourished greatly in our daily lives, ICT has developed and deployed very dynamic and diverse as well. Particulary our communication patterns are greatly affected by permeation of social media into our daily life.

  • 5.
    Asai, Ryoko
    Uppsala universitet, Teknisk-naturvetenskapliga vetenskapsområdet, Matematisk-datavetenskapliga sektionen, Institutionen för informationsteknologi, Avdelningen för visuell information och interaktion. Uppsala universitet, Teknisk-naturvetenskapliga vetenskapsområdet, Matematisk-datavetenskapliga sektionen, Institutionen för informationsteknologi, Bildanalys och människa-datorinteraktion.
    Social Media Supporting Democratic Dialogue2013Ingår i: Ambiguous Technologies: Philosophical Issues, Practical Solutions, Human Nature, Lisbon: Autónoma University , 2013, s. 36-43Konferensbidrag (Refereegranskat)
    Abstract [en]

    The term of “social media” appears in newspapers and magazines everyday and the huge number of people use social media actively in daily life. Nowadays, in the highly Information and Communication Technology (ICT) developed country Japan, Japanese people enroll in social media and evolve a new way of communicating with others based on the “virtual” social distance between them. Among social media, Twitter has been focusing on its strong power as the tool for political change recent years. While Twitter has of-expressed problems as well as the “traditional” social media, it is characterized by the limited number of characters, strong propagation and optional reciprocity. Those characteristics stimulate people’s communication online and bring about opportunities for social interaction and democratic dialogue. On the other hand, in the deluge of information, we need to nurture skills to utilize critical and rational way of thinking through dialogue not only between others also between themselves internally. This study explores characteristics of social media and differences between “traditional” social media and Twitter, and how the difference affects people’s information behavior in Japan.

  • 6.
    Axelsson, Veronica
    Högskolan på Gotland, Institutionen för speldesign, teknik och lärande.
    What technique is most appropriate for 3D modeling a chair for a movie production?2013Självständigt arbete på grundnivå (kandidatexamen), 10 poäng / 15 hpStudentuppsats (Examensarbete)
    Abstract [en]

    Making 3D models with polygon modeling is the most common technique used for a 3D animated movie production, but there are also other good modeling techniques to work with. The aim of this thesis is to examine which of three chosen modeling technique is most appropriate to use for modeling a chair for a 3D animated movie production. I made three models of the same chair design and compared the results. The modeling technique used is polygon modeling, NURBS modeling and digital sculpting. A few factors were considered when I judged which one of the three techniques that was most suitable: The model's geometry, the workflow and the rendering (material and lightning).

    The three chairs were rendered in the same scene with the same lightning and settings. The results showed that the model's geometry and how smooth it is to work with the modeling technique matter most for judging which technique is the most appropriate. In addition, the results show that how the light falls and reflects the surface depends on how the geometry was placed on the model rather than which of the other modeling techniques that was used.

  • 7.
    Bergqvist, Andreas
    Högskolan på Gotland, Institutionen för speldesign, teknik och lärande.
    Aesthetic Details and Player Behavior: a study on how the colors of checkers in backgammon affect players’ choices of action2013Självständigt arbete på grundnivå (kandidatexamen), 10 poäng / 15 hpStudentuppsats (Examensarbete)
    Abstract [en]

    Based upon earlier studies in the fields of psychology and game design by Frank and Gilovich (1988) and Yee (2007), this paper examines the influence of color on players of backgammon. The paper examines the probability of a player hitting an opponent’s piece when possible in backgammon depending on the color of the checkers. The data sample was compared using a t-test but showed no significant correlation. Based upon the results it was concluded that the Proteus Effect is not as effectively achieved through units in board games compared to avatars in virtual worlds.

  • 8.
    Carpentier, Nico
    Uppsala universitet, Humanistisk-samhällsvetenskapliga vetenskapsområdet, Samhällsvetenskapliga fakulteten, Institutionen för informatik och media.
    Differentiating between access, interaction and participation2015Ingår i: Conjunctions. Transdisciplinary Journal of Cultural Participation, ISSN 2246-3755, Vol. 2, nr 2, s. 7-28Artikel i tidskrift (Refereegranskat)
    Abstract [en]

    Participation has regained a remarkable presence in academic debates within Communication and Media Studies, amongst other fields and disciplines. At the same time, the concept of participation has remained vague because of its frequent and diverse usages and its intrinsically political nature, which renders it difficult to use in an academic context. Conceptual clarity is generated through a combination of negative-relationist and inter- disciplinary strategies. The former means that an argument is made in favour of a more focussed meaning of participation, on the basis of a comparison with two other concepts, access and interaction. The interdisciplinary strategy consists of a broad theoretical re-reading that focuses on the academic literature in which these distinc- tions are made, or where the independent nature of one of the three concepts is particularly emphasized. At the end of this text, the different meanings of access, interaction and participation are structured and integrated in a model, which is labelled the AIP model.

  • 9.
    Collste, Göran
    et al.
    Linköping University.
    Kavathatzopoulos, Iordanis
    Uppsala universitet, Teknisk-naturvetenskapliga vetenskapsområdet, Matematisk-datavetenskapliga sektionen, Institutionen för informationsteknologi, Avdelningen för visuell information och interaktion. Uppsala universitet, Teknisk-naturvetenskapliga vetenskapsområdet, Matematisk-datavetenskapliga sektionen, Institutionen för informationsteknologi, Bildanalys och människa-datorinteraktion.
    Palm, Elin
    Linköping University.
    Struntar regeringen i rätten till personlig integritet?2013Ingår i: Svenska Dagbladet, Vol. 1 nov.Artikel i tidskrift (Övrig (populärvetenskap, debatt, mm))
  • 10.
    Greip, Martin
    Högskolan på Gotland, Institutionen för speldesign, teknik och lärande.
    Communicating Game Feedback through Pictorial Means: A Case Study of the Game Among Ripples2013Självständigt arbete på grundnivå (kandidatexamen), 10 poäng / 15 hpStudentuppsats (Examensarbete)
    Abstract [en]

    This thesis studies how one can convey meaning in games by utilising pictorial feedback alone. With the help of Peircean visual semiotics the signs for the case study Among Ripples are assembled and later analysed in detail. As a subtopic the thesis also explores if it is possible to embed pictorial feedback into the game world instead of having it superimposed. The results showed that it is possible to convey some feedback with pictorial means alone, and that the entry points for understanding are not the same between different people. They look at different cues from the pictorial feedback constructed.

  • 11.
    Hernwall, Patrik
    et al.
    Södertörns högskola, Medieteknik.
    Lundmark, Sofia
    Södertörns högskola, Medieteknik.
    Kroppen som marknadsplats: konstruktionen av kropp bland unga människor2006Ingår i: Locus, ISSN 1100-3197, nr 1, s. 32-47Artikel i tidskrift (Refereegranskat)
  • 12.
    Hernwall, Patrik
    et al.
    Södertörns högskola, Medieteknik.
    Lundmark, Sofia
    Södertörns högskola, Medieteknik.
    The reflected body: children constructing identity online2010Ingår i: The Virtual: Interaction : a conference 2007 / [ed] Patrik Hernwall, Södertörn university , 2010, s. 132-143Konferensbidrag (Övrigt vetenskapligt)
  • 13.
    Kavathatzopoulos, Iordanis
    Uppsala universitet, Teknisk-naturvetenskapliga vetenskapsområdet, Matematisk-datavetenskapliga sektionen, Institutionen för informationsteknologi, Människa-datorinteraktion.
    Assessing and training ethical competence as a psychological ability in business organisations1999Ingår i: Building moral competence: in organisations, in business schools, in public sector institutions, Sandvika, Norway: Norwegian School of Management , 1999Konferensbidrag (Refereegranskat)
    Abstract [en]

    Decision makers in organisations, need a capacity to cope with moral conflicts which arise in their ordinary activities, that is, they need high ethical competence. This competence means (a) high ethical awareness, the ability to anticipate ethical problems in real life and to perceive them in time, (b) the skill to analyse and solve them in an optimal way, (c) the capability to discuss and handle moral problems at group and organisation level, and together with significant others formulate ethical guidelines, (d) the power to argue convincingly for preferred actions or decisions made, and (e) the strength to implement controversial decisions.

  • 14.
    Kavathatzopoulos, Iordanis
    Uppsala universitet, Teknisk-naturvetenskapliga vetenskapsområdet, Matematisk-datavetenskapliga sektionen, Institutionen för informationsteknologi, Avdelningen för visuell information och interaktion. Uppsala universitet, Teknisk-naturvetenskapliga vetenskapsområdet, Matematisk-datavetenskapliga sektionen, Institutionen för informationsteknologi, Bildanalys och människa-datorinteraktion.
    How to handle issues of security and privacy2013Ingår i: ICT-ethics: Sweden and Japan, Linköping: LiU Tryck , 2013, s. 54-60Kapitel i bok, del av antologi (Refereegranskat)
    Abstract [en]

    Different ways to approach privacy and security are critically examined. The main question is how definitions may help us in our efforts to handle these issues in real life and allow us to create suitable and working system designs and policies. Given the controversial nature of privacy and security, and based on philosophical theory and psychological research, we have to focus on the ways, skills, methods and tools we adopt in order to create, revise and apply policies, guidelines, designs, rules and principles.

  • 15.
    Kavathatzopoulos, Iordanis
    Uppsala universitet, Teknisk-naturvetenskapliga vetenskapsområdet, Matematisk-datavetenskapliga sektionen, Institutionen för informationsteknologi, Avdelningen för visuell information och interaktion. Uppsala universitet, Teknisk-naturvetenskapliga vetenskapsområdet, Matematisk-datavetenskapliga sektionen, Institutionen för informationsteknologi, Bildanalys och människa-datorinteraktion.
    Philosophizing as a usability method2013Ingår i: Ambiguous Technologies: Philosophical Issues, Practical Solutions, Human Nature / [ed] E. Buchanan, P. B. de Laat, H. T. Tavani and J. Klucarich, Lisbon: The International Society of Ethics and Information Technology , 2013, s. 194-201Konferensbidrag (Refereegranskat)
    Abstract [en]

    The ways of handling problems of IT systems usability and problems of ethics are similar to each other. Working with usability leads most often to the need of discussing problems of ethics, and today’s issues of ethics are mostly related to IT. The nature of IT and ethics seems to be very close to each other. Ready-made answers cannot be found and any solution proposed is easily contested. IT design and use have a strong connection to values. With classical and modern philosophy as a foundation, and based on psychological research on ethical decision making, it is suggested to focus on the way to take care of issues rather than on normative aspects or on the construction and application of usability standards and guidelines. It appears that the method used to handle problems in these areas is of crucial importance; and this is also common to both of them.

  • 16.
    Kavathatzopoulos, Iordanis
    Uppsala universitet, Teknisk-naturvetenskapliga vetenskapsområdet, Matematisk-datavetenskapliga sektionen, Institutionen för informationsteknologi, Avdelningen för visuell information och interaktion. Uppsala universitet, Teknisk-naturvetenskapliga vetenskapsområdet, Matematisk-datavetenskapliga sektionen, Institutionen för informationsteknologi, Bildanalys och människa-datorinteraktion.
    Storebror vs lillebror2014Ingår i: Upsala Nya Tidning, ISSN 1403-296, Vol. 124, nr 77, s. A5-A5Artikel i tidskrift (Övrig (populärvetenskap, debatt, mm))
  • 17.
    Kavathatzopoulos, Iordanis
    et al.
    Uppsala universitet, Teknisk-naturvetenskapliga vetenskapsområdet, Matematisk-datavetenskapliga sektionen, Institutionen för informationsteknologi, Avdelningen för visuell information och interaktion. Uppsala universitet, Teknisk-naturvetenskapliga vetenskapsområdet, Matematisk-datavetenskapliga sektionen, Institutionen för informationsteknologi, Bildanalys och människa-datorinteraktion.
    Asai, Ryoko
    Uppsala universitet, Teknisk-naturvetenskapliga vetenskapsområdet, Matematisk-datavetenskapliga sektionen, Institutionen för informationsteknologi, Avdelningen för visuell information och interaktion. Uppsala universitet, Teknisk-naturvetenskapliga vetenskapsområdet, Matematisk-datavetenskapliga sektionen, Institutionen för informationsteknologi, Bildanalys och människa-datorinteraktion.
    Can machines make ethical decisions?2013Ingår i: Artificial Intelligence Applications and Innovations, Springer Berlin/Heidelberg, 2013, s. 693-699Konferensbidrag (Refereegranskat)
  • 18.
    Kavathatzopoulos, Iordanis
    et al.
    Uppsala universitet, Teknisk-naturvetenskapliga vetenskapsområdet, Matematisk-datavetenskapliga sektionen, Institutionen för informationsteknologi, Avdelningen för visuell information och interaktion. Uppsala universitet, Teknisk-naturvetenskapliga vetenskapsområdet, Matematisk-datavetenskapliga sektionen, Institutionen för informationsteknologi, Bildanalys och människa-datorinteraktion.
    Asai, Ryoko
    Uppsala universitet, Teknisk-naturvetenskapliga vetenskapsområdet, Matematisk-datavetenskapliga sektionen, Institutionen för informationsteknologi, Avdelningen för visuell information och interaktion. Uppsala universitet, Teknisk-naturvetenskapliga vetenskapsområdet, Matematisk-datavetenskapliga sektionen, Institutionen för informationsteknologi, Bildanalys och människa-datorinteraktion.
    Judging the complexity of privacy, openness and loyalty issues2015Ingår i: Computers & Society: The Newsletter of the ACM Special Interest Group on Computers and Society Special Issue on 20 Years of ETHICOMP / [ed] Mark Coeckelbergh, Bernd Stahl, and Catherine Flick; Vaibhav Garg and Dee Weikle, ACM Digital Library, 2015, s. 416-419Konferensbidrag (Refereegranskat)
    Abstract [en]

    Privacy protection and whistle-blowing are controversial issues. Privacy has to be protected but it hinders access to correct information. Whistle-blowing is necessary for correct decision-making, neutralizing wrong beliefs and preventing crime but it may destabilize groups, institutions and societies, and cause conicts. The question investigated here was whether people judging the controversial issues of privacy and whistle-blowing take a moralistic or a philosophical approach. The hypothesis was that homogeneous responses point to a philosophical approach whereas responses correlated with cultural background point to a moralistic approach. Participants' responses to a questionnaire on Manning and Snowden cases did not produce an unambiguous picture, and this result did not lead to a decisive answer to our hypothesis question.

  • 19.
    Kavathatzopoulos, Iordanis
    et al.
    Uppsala universitet, Teknisk-naturvetenskapliga vetenskapsområdet, Matematisk-datavetenskapliga sektionen, Institutionen för informationsteknologi, Avdelningen för visuell information och interaktion. Uppsala universitet, Teknisk-naturvetenskapliga vetenskapsområdet, Matematisk-datavetenskapliga sektionen, Institutionen för informationsteknologi, Bildanalys och människa-datorinteraktion.
    Asai, Ryoko
    Uppsala universitet, Teknisk-naturvetenskapliga vetenskapsområdet, Matematisk-datavetenskapliga sektionen, Institutionen för informationsteknologi, Avdelningen för visuell information och interaktion. Uppsala universitet, Teknisk-naturvetenskapliga vetenskapsområdet, Matematisk-datavetenskapliga sektionen, Institutionen för informationsteknologi, Bildanalys och människa-datorinteraktion.
    Philosophical method and the conflict liberty-security2014Ingår i: Proceedings ETHICOMP 2014Li: berty and security in an age of ICTs, Paris: UPMC - Sorbonne Universités , 2014Konferensbidrag (Refereegranskat)
    Abstract [en]

    ICT both supports and controls our lives, but today it is necessary and unavoidable for our way of living. In the present paper different ways to approach security are critically examined. The main question is how we may able to handle these issues in real life and how to create suitable and working system designs and policies. We need to consider the controversial nature of security, and base our efforts on classical philosophical theory and psychological research. By that we can develop suitable skills, methods and tools to be adopted in a democratic and deliberative process in order to create, revise and apply policies, guidelines, designs, rules and principles.

  • 20.
    Kavathatzopoulos, Iordanis
    et al.
    Uppsala universitet, Teknisk-naturvetenskapliga vetenskapsområdet, Matematisk-datavetenskapliga sektionen, Institutionen för informationsteknologi, Avdelningen för visuell information och interaktion. Uppsala universitet, Teknisk-naturvetenskapliga vetenskapsområdet, Matematisk-datavetenskapliga sektionen, Institutionen för informationsteknologi, Bildanalys och människa-datorinteraktion.
    Asai, Ryoko
    Uppsala universitet, Teknisk-naturvetenskapliga vetenskapsområdet, Matematisk-datavetenskapliga sektionen, Institutionen för informationsteknologi, Bildanalys och människa-datorinteraktion. Uppsala universitet, Teknisk-naturvetenskapliga vetenskapsområdet, Matematisk-datavetenskapliga sektionen, Institutionen för informationsteknologi, Avdelningen för visuell information och interaktion.
    Adams, Andrew A.
    Meiji University, Centre for Business Ethics.
    Murata, Kiyoshi
    Meiji University, School of Commerce.
    Snowden’s revelations and the attitudes of students at Swedish universities2017Ingår i: Journal of Information, Communication and Ethics in Society, ISSN 1477-996X, E-ISSN 1758-8871, Vol. 15, nr 3, s. 247-264Artikel i tidskrift (Refereegranskat)
    Abstract [en]

    Purpose – This study aims to map Swedish students’ attitudes towards Snowden’s revelations and their effects in the political and socio-cultural environment of Sweden.

    Design/methodology/approach – A questionnaire was answered by 190 Swedish university students. The quantitative responses to the survey and qualitative considerations of free text answers were statistically analysed.

    Findings – Swedish students had a high level of knowledge about the Snowden revelations; they actively searched for information, gave a positive judgement of Snowden’s actions and were willing to follow his example in Sweden, although not in the USA. They trusted their country and most of its institutions and authorities except for secret service agencies and the internet and computer software companies.

    Practical implications – This study could be used as a design of education for university students, especially in information technology programmes.

    Social implications – The study can be used for developing and applying policies on privacy, surveillance and whistle-blowing.

    Originality/value – This study is part of a bigger international study to map students’ attitudes towards Snowden’s revelations and their opinions about privacy, surveillance and whistle-blowing opening up for cross-cultural analyses.

  • 21.
    Kavathatzopoulos, Iordanis
    et al.
    Uppsala universitet, Teknisk-naturvetenskapliga vetenskapsområdet, Matematisk-datavetenskapliga sektionen, Institutionen för informationsteknologi, Avdelningen för visuell information och interaktion. Uppsala universitet, Teknisk-naturvetenskapliga vetenskapsområdet, Matematisk-datavetenskapliga sektionen, Institutionen för informationsteknologi, Bildanalys och människa-datorinteraktion.
    Asai, Ryoko
    Uppsala universitet, Teknisk-naturvetenskapliga vetenskapsområdet, Matematisk-datavetenskapliga sektionen, Institutionen för informationsteknologi, Avdelningen för visuell information och interaktion. Uppsala universitet, Teknisk-naturvetenskapliga vetenskapsområdet, Matematisk-datavetenskapliga sektionen, Institutionen för informationsteknologi, Bildanalys och människa-datorinteraktion.
    Laaksoharju, Mikael
    Uppsala universitet, Teknisk-naturvetenskapliga vetenskapsområdet, Matematisk-datavetenskapliga sektionen, Institutionen för informationsteknologi, Avdelningen för visuell information och interaktion. Uppsala universitet, Teknisk-naturvetenskapliga vetenskapsområdet, Matematisk-datavetenskapliga sektionen, Institutionen för informationsteknologi, Bildanalys och människa-datorinteraktion.
    Tools and methods for security: Stimulating the skill to philosophize2013Ingår i: European Intelligence and Security Informatics Conference: 2013, IEEE Computer Society, 2013, s. 163-165Konferensbidrag (Refereegranskat)
    Abstract [en]

    Finding optimal solutions to security issues is verydifficult or impossible. Conflicting interests and values decidewhat has to be done. Every thinkable answer contains both risksand possibilities. I our effort to find solutions we have always tonegotiate and make compromises. A dialectic process is necessaryin security in order to identify significant interests and values,and to formulate principles and policies. Handling security issuesand working for secure IT systems demand continuousadjustment to relevant values as well as the necessary personalskills and suitable group processes. Focusing on the method andmaking sure that the right way of proceeding has been adopted isthe way to get satisfactory answers to the problems of IT security.The philosophical method of deliberative thinking seems to be thebasis of such methods.

  • 22.
    Laaksoharju, Mikael
    Uppsala universitet, Teknisk-naturvetenskapliga vetenskapsområdet, Matematisk-datavetenskapliga sektionen, Institutionen för informationsteknologi, Avdelningen för visuell information och interaktion. Uppsala universitet, Teknisk-naturvetenskapliga vetenskapsområdet, Matematisk-datavetenskapliga sektionen, Institutionen för informationsteknologi, Bildanalys och människa-datorinteraktion.
    In Support of Democratic Dialogue2012Konferensbidrag (Refereegranskat)
    Abstract [en]

    There are many interpretations of what constitutes a democracy. Not all of these recognize that the fundament for a democratic society is the acceptance of dissent. All qualities that we see as constituent of democracy, like separation of powers; equality; elections; freedoms of speech, political expressions and press; etc., are however empty phrases unless society protects those who do not subscribe to the predominant, publicly endorsed ideologies. Nevertheless, it cannot be disregarded that dissent can be destructive and even pose a danger to the democracy that protects it. Recently we have seen all over Europe that populist right-wing parties are gaining increasing influence; influence that could be interpreted as a threat to democratic principles like equality of individuals. How can this be dealt with democratically?

    We believe that the only reasonable way — the only democratically correct way — to handle populist discontent is by careful scrutiny of what is being expressed. To stigmatize and trying to exclude the dissent from public debate has not been successful in suppressing the tendencies. By instead refuting the fundamental premises for the claims, it should be a minor problem to refute these. Complaints should not be denied but instead publicly challenged. This presupposes great trust in democratic principles but also a preparedness to change ones own position.

    To facilitate democratic dialogue about concrete issues, on any level in society, we have constructed a collaborative tool. The principle is very simple, almost banal, and the fact that we propose a simple tool to solve a complex problem in deed seems presumptuous. Yet we have experienced that the tool is remarkably powerful. The reason why we can claim with some confidence that it works, is the theoretical founding of it. It is built on the assumption that people are not making judgments in isolation. Societies are systems of people and thus societal problems can only be solved by addressing values and interests of the involved stakeholders; by answering questions about how these are affecting the problem situation and how these are affected by any proposed solution.

    The advantages with using the tool for this type of analysis are many. First, the tool supplies an open, distributed platform, in which an analysis can evolve organically. It allows different parties to include their points of view and decision makers to follow how arguments have been applied in concrete situations. Second, it counters the power of rhetoric and invites pluralism. Unlike debates, there is no need to limit the number of issues. Structure is instead given by application of arguments in concrete situations. Finally, the tool is designed to counter a number of biases, commonplace in decision making. The form in which arguments are presented makes it difficult to revert to value-laden principled reasoning, and invites to a proactive, concrete, solution-oriented discourse.

    At the conference, we will present the moral philosophical and psychological foundation for the tool and demonstrate how it works. It represents a form of social media that has the purpose of facilitating democratic dialogue.

  • 23.
    Laaksoharju, Mikael
    et al.
    Uppsala universitet, Teknisk-naturvetenskapliga vetenskapsområdet, Matematisk-datavetenskapliga sektionen, Institutionen för informationsteknologi, Avdelningen för visuell information och interaktion. Uppsala universitet, Teknisk-naturvetenskapliga vetenskapsområdet, Matematisk-datavetenskapliga sektionen, Institutionen för informationsteknologi, Bildanalys och människa-datorinteraktion.
    Kavathatzopoulos, Iordanis
    Uppsala universitet, Teknisk-naturvetenskapliga vetenskapsområdet, Matematisk-datavetenskapliga sektionen, Institutionen för informationsteknologi, Avdelningen för visuell information och interaktion. Uppsala universitet, Teknisk-naturvetenskapliga vetenskapsområdet, Matematisk-datavetenskapliga sektionen, Institutionen för informationsteknologi, Bildanalys och människa-datorinteraktion.
    Democracy, human fallibility and ICT2013Ingår i: The possibilities of ethical ICT, Kolding: University of Southern Denmark , 2013, s. 295-301Konferensbidrag (Refereegranskat)
    Abstract [en]

    Participation of citizens in matters of policy is important for a well-functioning democracy. Many scholars have suggested deliberative democracy as a suitable model for this. However, concern for groups with weak interest in participating raise some doubt whether this really will be more democratic in the end. In this essay we outline a theoretical model for designing ICT systems so that they stimulate and train democratic dialogue. The model is based on psychological research on decision making and a definition of democracy as a dialectic process, and can be applied to practically any forum where ideas are exchanged.

  • 24.
    Lundmark, Sofia
    Södertörns högskola, Medieteknik.
    Democracy and digital divides2006Konferensbidrag (Övrigt vetenskapligt)
  • 25.
    Lundmark, Sofia
    Södertörns högskola, Medieteknik.
    Human experience: the creation of functions of technology in everyday life2007Ingår i: The Virtual: design digital experience : a conference 2006 / [ed] Patrik Hernwall, Handen: School of Communication, Technology and Design, Södertörn University College , 2007, s. 250-254Konferensbidrag (Övrigt vetenskapligt)
  • 26.
    Lundmark, Sofia
    Södertörns högskola, Medieteknik.
    Women and Virtual communities: the invisible use of ICT2006Ingår i: People and Technology: ICT in Everyday Life / [ed] Patrik Hernwall, Handen: School of Communication, Technology and Design, Södertörn University College , 2006, s. 27-35Kapitel i bok, del av antologi (Övrigt vetenskapligt)
  • 27.
    Lundmark, Sofia
    et al.
    Uppsala universitet, Humanistisk-samhällsvetenskapliga vetenskapsområdet, Fakulteten för utbildningsvetenskaper, Institutionen för pedagogik, didaktik och utbildningsstudier. Södertörn University.
    Lymer, Gustav
    Uppsala universitet, Humanistisk-samhällsvetenskapliga vetenskapsområdet, Fakulteten för utbildningsvetenskaper, Institutionen för pedagogik, didaktik och utbildningsstudier.
    Evaldsson, Ann-Carita
    Uppsala universitet, Humanistisk-samhällsvetenskapliga vetenskapsområdet, Fakulteten för utbildningsvetenskaper, Institutionen för pedagogik, didaktik och utbildningsstudier.
    Socio-technical dilemmas in participatory design: The development of an online video-mediated youth counselling service2014Konferensbidrag (Refereegranskat)
    Abstract [en]

    The availability of online resources for youth counselling has increased in later years, posing a number of new challenges for existing practices and practitioners. Previous research on online youth counselling has addressed the changing conditions for professionals as well as for the young clients (Danby et al., 2009; 2011; Harris et al., 2012) but has not previously examined the processes through which the services are developed. In this study we follow a participatory design project in the development of a youth counselling e-service in Sweden. The study provides an ethnomethodologically informed analysis of how a group of counsellors discuss possible socio-technical dilemmas created by the introduction of web-based video-mediated counselling. As the analyses demonstrate, the planned implementation is met by the counsellors with extensive hypothetical reasoning. The counsellors draw on various experiences from the existing work practice, experiences of distance interaction with clients via telephone and chat as well as face-to-face meetings. With the help of these resources the counsellors provide reasoned accounts of envisaged problems connected with the combination of visual access and physical distance introduced by the video-link. Two issues in particular are topicalized: the problem of ‘dirty calls’ where callers engage counsellors in talk about sexual issues as a means of self-gratification; and the issue of suicide threats. The specific problems of the video-link are made salient through contrasts with face-to-face meetings as well as with telephone calls. Three main methods of addressing hypothetical problems can be discerned: first, normalizing the articulated problem by minimizing the difference between the new technology and existing practice (e.g. suggesting that Skype conversations can be ended in the same way as telephone calls); second, proposing conversational strategies in which referring to technological malfunction can be used as a resource for ending unpleasant calls or disabling the problematic video-link; third, defining and limiting the particular circumstances in which the video-link is to be used. Some general conclusions that can be drawn are that the practitioners use experiences from their current practices both to hypothesize about problems and create strategies for solutions. In different ways, these strategies work to bring the hypothetical new environment in line with existing work practices.

  • 28. Nygren, Sten
    Algorithmic composition using signal processing and swarm behavior.: Evaluation of three candidate methods.2016Självständigt arbete på grundnivå (kandidatexamen), 10 poäng / 15 hpStudentuppsats (Examensarbete)
    Abstract [en]

    Techniques for algorithmic musical composition or generative music working directly with the frequencies of the sounds being played are rare today as most approaches rely on mapping of discrete states. The purpose of this work is to investigate how self organizing audio can be created in realtime based on pitch information, and to find methods that give both expressive control and some unpredictability. A series of experiments were done using SuperCollider and evaluated against criteria formulated using music theory and psychoacoustics. One approach was utilizing the missing fundamental phenomenon and pitch detection using autocorrelation. This approach generated unpredictable sounds but was too much reliant on user input to generate evolving sounds. Another approach was the Kuramoto model of synchronizing oscillators. This resulted in pleasant phasing sounds when oscillators modulating the amplitudes of audible oscillators were synchronized, and distorted sounds when the frequencies of the audible oscillators were synchronized. Lastly, swarming behavior was investigated by implementing an audio analogy of Reynolds’ Boids model. The boids model resulted in interesting independently evolving sounds. Only the boids model showed true promise as a method of algorithmic composition. Further work could be done to expand the boids model by incorporating more parameters. Kuramoto synchronization could viably be used for sound design or incorporated into the boids model.

  • 29.
    Patrignani, Norberto
    et al.
    Uppsala universitet, Teknisk-naturvetenskapliga vetenskapsområdet, Matematisk-datavetenskapliga sektionen, Institutionen för informationsteknologi, Avdelningen för visuell information och interaktion. Uppsala universitet, Teknisk-naturvetenskapliga vetenskapsområdet, Matematisk-datavetenskapliga sektionen, Institutionen för informationsteknologi, Bildanalys och människa-datorinteraktion.
    Whitehouse, Diane
    Slow Tech: a quest for good, clean and fair ICT2014Ingår i: Journal of Information, Communication and Ethics in Society, ISSN 1477-996X, E-ISSN 1758-8871, ISSN 1477-996X, Vol. 12, nr 2, s. 78-92Artikel i tidskrift (Refereegranskat)
    Abstract [en]

    The purpose of this paper is to introduce the term Slow Tech as a way of describinginformation and communication technology (ICT) that is good, clean and fair. These aretechnologies that are human centred, environmentally sustainable and socially desirable.Design/methodology/approach – The paper’s approach is based on a qualitative discourse thatjustifies the introduction of Slow Tech as a new design paradigm.Findings – The limits of the human body, and the need to take into account human wellbeing, thelimits of the planet and stakeholders’ interests in decision making, all suggest the need for a newparadigm, Slow Tech, in the design of ICT and ICT systems. Three scenarios are described as casestudies.

  • 30.
    Rörsch, Jonatan
    et al.
    Uppsala universitet, Teknisk-naturvetenskapliga vetenskapsområdet, Tekniska sektionen, Institutionen för teknikvetenskaper, Industriell teknik.
    Johansson, Mikael
    Uppsala universitet, Teknisk-naturvetenskapliga vetenskapsområdet, Tekniska sektionen, Institutionen för teknikvetenskaper.
    Social Networks: Creating Organizational Benefits out of an Online Conversation2013Självständigt arbete på avancerad nivå (masterexamen), 20 poäng / 30 hpStudentuppsats (Examensarbete)
    Abstract [en]

    Scania is increasing its production by improving its efficiency. The company is striving to achieve its new productivity goals without making large investments. In large organizations such as Scania there are many competent and skilled employees. However, since many of their offices are located worldwide communication is not always efficient and optimal. The purpose of this thesis is to show the potential benefits when implementing and operating online social networks within global organizations including Scania.

    Through empirical studies of global organizations which have utilized online social networks for a relatively long period this study intends to collect information which can help generate knowledge about the implementation and operation of online social networks.

    Our research revealed that important aspects of the implementation of an organization's online social network are knowledge management, dissemination, social ties and links between micro-and macro-networks. Thereby we concluded that online social networks lead to the creation of benefits for the individual as well as for the organization.

    Based on the theoretical framework and empirical evidence gathered in this study, we have concluded that an implemented model of an online social network fosters such benefits as improved communication channels and increased efficiency in the workplace.

  • 31.
    Sjöström, Johan
    Högskolan på Gotland, Institutionen för speldesign, teknik och lärande.
    Morphology of a digital narrative: prototyping digital narratives using the theories of Vladimir Propp2013Självständigt arbete på grundnivå (kandidatexamen), 10 poäng / 15 hpStudentuppsats (Examensarbete)
    Abstract [en]

    This paper will detail the prototyping and subsequent production of an digital narrative experience utilizing the theories of Vladimir Propp. The prototype will examine the theories detailed in Propps Morphology of the Folktale. It will implement Propps narrative functions according to a general scheme, connected by connectives. The prototype will dynamically generate narratives according to this scheme. Finally, this paper will draw conclusions about the advantages of a Propp-based system of narrative generation and the narratives produced compared to other digital narratives, such as hypertext.

  • 32.
    Skoglund, Kaj
    Uppsala universitet, Humanistisk-samhällsvetenskapliga vetenskapsområdet, Historisk-filosofiska fakulteten, Institutionen för speldesign.
    Female characters in ten mature rated game trailers according to a sex object test2014Självständigt arbete på grundnivå (högskoleexamen), 20 poäng / 30 hpStudentuppsats (Examensarbete)
    Abstract [en]

    Sexual objectification is a topic that is frequently discussed but its importance is underestimated by many in the game industry as well as the general public. This thesis examines and analyses ten mature rated game-trailers with the help of a sex object test to determine if the trailers are sexual objectified. The Sex Object Test (SOT) originally was developed by PhD Caroline Heldman (2012) to measure the presence of sexual objectification in images, a research she based of Martha Nussbaum (1995) and Rae Langton (2009) theories on sexual objectification. During the first part of the examination process, the used qualitative classification method consisted of listing the top ten games of 2013 with sufficient amount of reviews on gamerankings.com with a mature rating in which the trailer had to contain a female character. During the second part of the classification process, all frames of each trailer were searched and analyzed according to SOT. The result of this examination shows that female characters in the majority of tested game trailers were sexually objectified. However, by briefly comparing these trailers with the game content, the results of this investigation shows that it is not possible to determine if the game the trailer represent is sexually objectifying or not against female characters.

  • 33. Whitehouse, Diane
    et al.
    Patrignani, Norberto
    Uppsala universitet, Teknisk-naturvetenskapliga vetenskapsområdet, Matematisk-datavetenskapliga sektionen, Institutionen för informationsteknologi, Avdelningen för visuell information och interaktion. Uppsala universitet, Teknisk-naturvetenskapliga vetenskapsområdet, Matematisk-datavetenskapliga sektionen, Institutionen för informationsteknologi, Bildanalys och människa-datorinteraktion.
    Computers, time and speed: Five slow tech case studies2014Ingår i: ICT and society / [ed] K. Kimppa, D. Whitehouse, T. Kuusela and J. Phahlamohlaka, Berlin/Heidelberg: Springer Berlin/Heidelberg, 2014, s. 122-135Konferensbidrag (Refereegranskat)
    Abstract [en]

    This chapter examines briefly the notions of time and speed. It introduces the notion of Slow Tech:information technology that is good, clean and fair, and places an especial emphasis on technologythat is clean. This chapter does not delve deep into the Slow Tech concept. Rather, it highlights a setof arguments about why speed is not always important or necessary. People are now increasinglybeginning to think about much longer periods and phases that may extend at least as long as theexistence of human beings on the globe. As illustrations, the chapter explores five specific casestudies. Each comes from a different location, yet all describe global implications and challenges.One example is in fact a mathematical model. Two sites, in sympathy with the location of theHuman Choice and Computing 11 (HCC11) conference, are from Scandinavia – one from Onkalo,Finland, and a second from Svalbard, a northern Norwegian island. A further two cases are from theUnited States of America. The logic behind these five case studies strengthens the arguments aboutwhy − with the support of the Slow Tech concept − it is increasingly important for society and itsmany stakeholders to question the current information and communication technology (ICT)obsession with speed and rethink the relationships between society and technology.

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