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  • 1.
    Aasen, Alex
    et al.
    Uppsala University, Disciplinary Domain of Humanities and Social Sciences, Faculty of Arts, Department of Game Design.
    Brate Sjögren, Johanna
    Uppsala University, Disciplinary Domain of Humanities and Social Sciences, Faculty of Arts, Department of Game Design.
    Improving female character design: Visually enhancing a female character’s personality and role in games  through combing fashion- and game design2014Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesis
    Abstract [en]

    This report started with the guideline project that revolved around two problems in the game industry, the hypersexualization of female characters and their stereotypical designs in games, and a wish to solve these problems. Fashion was chosen as a new approach to solving them and the question formulation for the guideline project was: how can we incorporate fashion in order to strengthen a female characters personality, role and overall design in games? 

    Three methods were used; firstly a systematic literature review to gather knowledge about the fashion industry as well as the game industry’s character design process. Secondly, the creation of the guideline, “The design handbook – how to improve female character design”, which would serve by presenting a solution to the problem. Thirdly, qualitative interviews to test whether or not the guideline could serve as a possible solution against the problems of sexist and stereotypical designs and if it could overall improve female character design in games.   

    The results of the qualitative interviews deemed the project a success; nine out of ten interviewees answered that it would serve as a solution against the problem of both hypersexualization and stereotypical designs. The results of the guideline project and the interviews answered the bachelor’s thesis’ question formulation about how to improve female character design through fashion in the following way:  

    • Be inclusive. The priority should be to design interesting characters, regardless of gender.
    •  Know who your character is. Give the character a complex and interesting personality and design with that personality in mind; it should be strengthened through all the other design choices (be it color, silhouette or outfit details).  
    • Make it believable. The outfit needs to work like a second narrator and should not contradict the setting, the personality or the character’s role.  
  • 2.
    Abdallah, Dalia
    et al.
    Uppsala University, Disciplinary Domain of Humanities and Social Sciences, Faculty of Social Sciences, Department of Informatics and Media, Media and Communication Studies.
    Engström, Madlén
    Uppsala University, Disciplinary Domain of Humanities and Social Sciences, Faculty of Social Sciences, Department of Informatics and Media, Media and Communication Studies.
    So Far Away, Yet So Close: A Study on How Intimacy Is Attempted to Be Produced in Girlfriend Roleplay ASMR Videos on YouTube2020Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesis
    Abstract [en]

    This study examines how ASMRtists, people that create ASMR videos, attempt to create intimacy in their videos on YouTube. ASMR stands for Audio Sensory Meridian Response and is a tingling sensation within the body that can be triggered by various stimuli, such as visuals and sounds. This study processes girlfriend roleplay ASMR, which is when female ASMRtists roleplay being the viewer's girlfriend. ASMR and girlfriend roleplay ASMR are relatively new phenomena which have emerged through digitalization and its reconstruction of the concept of intimacy. It has yet to be scientifically researched and this study contributes to the research gap. Through conducting semiotic video analyzes, this study explores how the ASMRtists attempt to produce intimacy in their girlfriend roleplay ASMR videos. The result landed in that the ASMRtists attempt to produce intimacy in various creative ways that override the screen. It is likely that the ASMRtists attempt to generate both an emotional and physical connection to the viewer through combining elements from real-life relationships and different ASMR triggers. Through making use of theories of dramaturgy, the male gaze and gender displays, the study has analyzed the material and uncovered norms and structures in society that the ASMRtists arguably rely on. The number of people that consumes these videos shows that there is a demand for new ways of creating intimacy. The development of digitalization will most likely continue to open up new forms of digital intimacy which makes it an exciting topic to conduct further research on.

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  • 3.
    Adewunmi, Oluwafemi
    et al.
    Uppsala University, Disciplinary Domain of Humanities and Social Sciences, Faculty of Arts, Department of Game Design.
    Gouda, Sahashransu
    Uppsala University, Disciplinary Domain of Humanities and Social Sciences, Faculty of Arts, Department of Game Design.
    Song, Zhechao
    Uppsala University, Disciplinary Domain of Humanities and Social Sciences, Faculty of Arts, Department of Game Design.
    Gamification for Community Involvement2024Independent thesis Advanced level (degree of Master (Two Years)), 20 credits / 30 HE creditsStudent thesis
    Abstract [en]

    This study investigates the feasibility of enhancing community engagement through gamification, using a prototype third-person 3D adventure game called Harmoni. The research targets international students in Gotland, Sweden, aiming to reduce cultural barriers and promote community involvement. By integrating game elements such as altruistic missions, language learning, and historical exploration, the prototype seeks to motivate real-life participation in community activities. Data collected from pre- and post-surveys and follow-up interviews with a small sample size (n=10) suggest that gamification can positively impact community involvement. Despite the limitations of sample size, the findings indicate that thoughtfully designed gamified experiences can foster a sense of belonging and encourage active participation in community life. The study underscores the potential of gamification in educational and social contexts, offering insights for future applications and improvements in game-based community engagement strategies.

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    Gamification for Community Involvement
  • 4.
    Ahmadu, Jubril
    Uppsala University, Disciplinary Domain of Humanities and Social Sciences, Faculty of Arts, Department of Game Design.
    Consumer perspectives towards monetization and its impact on AAA game designs2023Independent thesis Advanced level (degree of Master (Two Years)), 20 credits / 30 HE creditsStudent thesis
    Abstract [en]

    Monetization is now a fundamental aspect of video game creation and currently, all developers are trying to utilize it in the various designs of their games. Contemplating the monetized aspect of video games, this research has seen a gap in the studies pertaining to monetization from the perspective of the consumers, who are also the gamers and the buyers of these monetization designs. This paper approaches monetization from the perspective of consumers to bridge that lacuna. It aims to gain insights into the consumer mind by initiating a conversation between previous theories and present discussions to arrive at a middle ground on monetization in AAA games between consumers and game designers. It achieves this by the use of an online survey and semi-structured interviews with core and casual consumers. Furthermore, this research is supported by a discourse analysis on YouTube by game critics and reviewers. The results of the study showed that monetization is beneficial to independent developers and mobile games, it is also beneficial in AAA games if it is left to the part of the game design that does not affect the quality of the game. For example, cosmetics and DLCs, as long as those DLCs are not gated game lore that consumers are forced to buy. The impact of monetization on AAA games is a fifty-fifty issue on the part of the consumer and developer. The financial impact consumers project to developers justifies the rationale for the continuity of monetization models regardless of the quality of the games design. In the future research is needed to better understand consumer perspectives on monetization, particularly among consumers who have grown up in different gaming eras. Additional studies with larger sample sizes should be conducted in order to make valid generalizations and capture the perspectives of teens. Future studies should also focus on games and game studios that have implemented micro-transactions successfully, considering game design quality, revenue, and customer satisfaction.

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  • 5.
    Akbaş, Ali İhsan
    Uppsala University, Disciplinary Domain of Humanities and Social Sciences, Faculty of Social Sciences, Department of Informatics and Media, Media and Communication Studies.
    Artificial Agendas: Polarization and Partisanship in the Turkish Mainstream Media through Fake News2019Independent thesis Advanced level (degree of Master (Two Years)), 20 credits / 30 HE creditsStudent thesis
    Abstract [en]

    This thesis revolves around the subject of fake news, a phenomenon that has been highly discussed with the advent of the internet-based media. It aims to shed light on the problem of fake news and its implications in the Turkish mainstream media by mainly departing from the discourse theory, as well as by using additional theoretical approaches over fake news and media in polarized settings. In that sense, five research questions were developed to understand how fake news items disseminate in the Turkish media ecosystem, and what this could mean for the Turkish mainstream media specifically from the contexts of political partisanship and polarization. In order to answer the research questions, a total number of 687 fake news items have been analyzed in three different data sets. After providing an overall picture of the problem of fake news in the Turkish media ecosystem, the thesis specifically focuses on fake news items that circulate within the Turkish mainstream media. Overall, 77 fake news items are further subjected to an analysis of discourse activity schema in order to find out the narratives that the fake news items are connected to the Turkish political and social context. The research shows that the use of fake news items in the Turkish mainstream media indicates divergent and conflicting epistemologies over certain social and political themes, which are government- opposition divide, secular religious divide, economy, and education. Moreover, the research also indicates that certain social and political themes are under the discursive hegemony of certain groups within the Turkish mainstream media organizations. These themes are found to be anti-immigration, anti-US, anti-Israel, and FETO. Eventually, two main points are discussed in relation to the given theoretical background. First, the problem of fake news in the Turkish mainstream media indicates a damaged understanding of journalism in the country, which requires a reorientation and reexamination. Second, media in polarized settings may increase partisan alignments and divergent epistemologies, which can lead to the use of fake news items in order to empower certain agendas.

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  • 6.
    Algren, Ellen
    et al.
    Uppsala University, Disciplinary Domain of Humanities and Social Sciences, Faculty of Social Sciences, Department of Informatics and Media, Media and Communication Studies.
    Cato, Lejla
    Uppsala University, Disciplinary Domain of Humanities and Social Sciences, Faculty of Social Sciences, Department of Informatics and Media, Media and Communication Studies.
    "Alla killar är dumma i huvudet!": En kritisk diskursanalys av (re)produktionen av och motståndet mot genusnormer i sjunde säsongen av Gift vid första ögonkastet2021Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesis
    Abstract [en]

    This study examines how hegemonic gender norms are reproduced and resisted in the seventh season of the Swedish reality show Gift vid första ögonkastet. Through the lens of Butler's theory of performativity, the study uses Fairclough’s critical discourse analysis to uncover the hidden ideologies in the language used in the show. 

    The show’s material consists of the contestants and their discussions, as well as a panel of experts who guide both the audience and the contestants in their relationship struggles. The language analyzed is that of both the contestants and the experts. With a selection of fourteen scenes, the study aims to analyze how the language used can establish and reproduce hegemonic gender norms as well as reject and resist said norms. 

    The results show that the reproduction of hegemonic gender norms is mainly achieved by differentially ascribing certain attributes to women and others to men. Resistance against hegemonic gender norms by contestants is almost exclusively enacted by the show’s women, mainly by pointing out to the men their use of heterosexist language and demanding them to participate in traditionally feminine behavior. This demand leads to a new masculine gender norm in the studied context, a norm which differs from the one the show’s men usually participate in. The results also show that the panel of experts have an amplifying function: As part of the production apparatus, they elevate certain subjects and disputes to create particular narratives.

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  • 7. Allen, Danielle
    et al.
    Bailey, M.
    Carpentier, Nico
    Fenton, Natalie
    Jenkins, Henry
    Lothian, Alexis
    Qiu, Jack Linchuan
    Schäfer, Mirko
    Srinivasan, Ramesh
    Participations: Dialogues on the Participatory Promise of Contemporary Culture and Politics2014In: International Journal of Communication, E-ISSN 1932-8036, no 8, p. 1129-1151Article in journal (Refereed)
    Abstract [en]

    /

  • 8.
    Al-Nawasreh, Sophia
    et al.
    Uppsala University, Disciplinary Domain of Humanities and Social Sciences, Faculty of Arts, Department of Game Design.
    Andersson, Alex
    Uppsala University, Disciplinary Domain of Humanities and Social Sciences, Faculty of Arts, Department of Game Design.
    When You Wish Upon a Character Banner: An Exploratory Discourse Analysis of a Genshin Impact Player Community2022Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesis
    Abstract [en]

    An exploratory discourse analysis was performed on a community of practice based on Discord, an instant messaging platform. The community of practice is a group of gamers (people who play video games), dedicated to the cross-platform free-to-play game Genshin Impact. A corpus of messages was gathered from the community’s public message logs, which spanned a period of three days during the release of Genshin Impact’s most financially lucrative character banner. From the corpus, numerous themes in players’ discussions have been observed; such as reactions to the gacha’s probability system, displays of problem gaming, sexualization of female characters, and opinions regarding monetization & the game’s developers. This study would be beneficial for future studies that pertain to player behavior and gamer culture that can also use communities of practice on platforms such as Discord, in order to gain insight into niche communities of engaged users.

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    DegreeProject2022_Al-Nawasreh_Andersson
  • 9.
    Amancio, Marina
    Uppsala University, Disciplinary Domain of Humanities and Social Sciences, Faculty of Social Sciences, Department of Informatics and Media.
    “Put it in your Story”: Digital Storytelling in Instagram and Snapchat Stories.2017Independent thesis Advanced level (degree of Master (Two Years)), 20 credits / 30 HE creditsStudent thesis
    Abstract [en]

    This research explores the Snapchat and Instagram feature of “Stories” and aims to understand what users post in their “Stories” and how they make use of the feature to tell their story. The application of narrative theory theoretically informs the concept of digital storytelling, which is ultimately the practice of telling online stories. The methodology consists of a qualitative content analysis of Snapchat and Instagram “Stories”, observation of active ordinary users and in-depth semi-structured interviews to address the user’s perspective.

    The main results indicate that there are themed patterns following narrative structures in Snapchat and Instagram “Stories”. For that reason eight categories were created and divided between the four narrative elements according to Barthes (1977) and these were actions (demonstrating emotions, eating, interacting), happenings (updates), characters (people, self- portraits and animals) and setting (environment). In addition, another result is that Snapchat and Instagram storytellers make use of seven means to tell their stories and create a narrative. These means are images, texts, videos, emoji, doodles, instant information and filters. Human beings are natural storytellers according to the Narrative Paradigm by Fisher (1984), which explains the popularity of the “Stories” feature, as well as the discovered categories based on narrative elements and the use of semiotic resources to make more sense of the stories told by users. 

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  • 10.
    Ancillotti, Mirko
    et al.
    Uppsala University, Disciplinary Domain of Medicine and Pharmacy, Faculty of Medicine, Department of Public Health and Caring Sciences, Centre for Research Ethics and Bioethics.
    Eriksson, Stefan
    Uppsala University, Disciplinary Domain of Medicine and Pharmacy, Faculty of Medicine, Department of Public Health and Caring Sciences, Centre for Research Ethics and Bioethics.
    Synthetic Biology in the Press: Media Portrayal in Sweden and Italy2016In: Ambivalences of Creating Life. : Societal and Philosophical Dimensions of Synthetic Biology / [ed] K Hagen, M Engelhard & G Toepfer, Dordrecht: Springer, 2016, p. 141-156Chapter in book (Refereed)
    Abstract [en]

    Synthetic biology is a rapidly evolving field which potentially can change how we live in and understand the world. Given its potential impact it is important to inform and involve the public so that it gains a proper understanding of synthetic biology and is in a position to assess its future applications and implications. This study investigates through qualitative content analysis the synthetic biology press coverage in Sweden and Italy between 2009 and 2013. The three major newspapers of each country were considered a good example of what was offered to the public in a period which witnessed important scientific advancements of the field and consequent media resonance. The framing of the articles was analyzed in the light of the idea that mass media not only inform the public but also contribute to the shaping of ideas. Language was analysed and found to be generally adequate. The topics were presented in an overall positive and optimistic tone, which was reflected also in the benefits and risks envisioned. The two countries can be considered rather different in many social and cultural respects, yet besides a few differences (mainly quantitative), striking similarities were found, probably related to a marked dependence on the common sources of the articles and the lack of critical scrutiny on the behalf of the media.

  • 11.
    Ancillotti, Mirko
    et al.
    Uppsala University, Disciplinary Domain of Medicine and Pharmacy, Faculty of Medicine, Department of Public Health and Caring Sciences, Centre for Research Ethics and Bioethics.
    Holmberg, Niklas
    Abo Akad Univ, Theol Eth & Philosophy Relig, Turku, Finland..
    Lindfelt, Mikael
    Abo Akad Univ, Theol Eth & Philosophy Relig, Turku, Finland..
    Eriksson, Stefan
    Uppsala University, Disciplinary Domain of Medicine and Pharmacy, Faculty of Medicine, Department of Public Health and Caring Sciences, Centre for Research Ethics and Bioethics.
    Uncritical and unbalanced coverage of synthetic biology in the Nordic press2017In: Public Understanding of Science, ISSN 0963-6625, E-ISSN 1361-6609, Vol. 26, no 2, p. 235-250Article in journal (Refereed)
    Abstract [en]

    Synthetic biology will probably have a high impact on a variety of fields, such as healthcare, environment, biofuels, agriculture, and so on. A driving theme in European research policy is the importance of maintaining public legitimacy and support. Media can influence public attitudes and are therefore an important object of study. Through qualitative content analysis, this study investigates the press coverage of synthetic biology in the major Nordic countries between 2009 and 2014. The press coverage was found to be event-driven and there were striking similarities between countries when it comes to framing, language use, and treated themes. Reporters showed a marked dependence on their sources, mainly scientists and stakeholders, who thus drives the media agenda. The media portrayal was very positive, with an optimistic look at future benefits and very little discussion of possible risks.

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  • 12. Andersson, Arne
    et al.
    Lau Börjesson, Joey
    Scholarly publishing threatened?2016In: Upsala Journal of Medical Sciences, ISSN 0300-9734, E-ISSN 2000-1967, Vol. 121, no 4, p. 205-206Article in journal (Other academic)
  • 13.
    Andersson, Kjerstin
    et al.
    Department of Thematic Studies Linköping University.
    Thapar-Björkert, Suruchi
    Uppsala University, Disciplinary Domain of Humanities and Social Sciences, Faculty of Social Sciences, Department of Government.
    Hearn, Jeff
    Department of Thematic Studies Linköping University.
    Mediated Communications of Violence: The example of "Happy Slapping"2011In: Journal of Children and Media, ISSN 1748-2798, E-ISSN 1748-2801, Vol. 5, no 2, p. 230-234Article in journal (Refereed)
  • 14.
    Andersson, Mathias
    et al.
    Uppsala University, Disciplinary Domain of Humanities and Social Sciences, Faculty of Arts, Department of Game Design.
    Teinler, Emelie
    Uppsala University, Disciplinary Domain of Humanities and Social Sciences, Faculty of Arts, Department of Game Design.
    “Oh I died… Let’s play again!”: Permanent Death in Single-Player Games2015Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesis
    Abstract [en]

    In recent years, there has been an increased popularity in games with permanent death. This thesis investigates what mechanics makes the player return after continuously losing in permanent death games. The mechanics of four bestselling games featuring permanent death, which implies the complete restart of the game each time the player avatar dies, are played for six hours and analysed. The games analysed are Binding of Isaac: Rebirth, Spelunky, Rogue Legacy and Don‟t Starve.  

    Based on the mechanics found in the games and using Raph Kosters definition of fun, “if games stop teaching us they become boring”, it is established that a number of different reasons exist to bring a player back, not just necessarily only the mechanics themselves.

  • 15.
    Andersson Porath, Erika
    Uppsala University, Disciplinary Domain of Humanities and Social Sciences, Faculty of Arts, Department of Game Design.
    Colourful Rectangles and Other Polygons: On Abstract Art in Games2016Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesis
    Abstract [en]

    This paper covers the subject of abstract art in video games. The main purpose is to find out if abstract graphics are enough to evoke feelings among players. A study is conducted where players of the game Thomas was Alone answer a survey about the game and their thoughts about it, as well as an analysis of the games graphics. The results indicate that it is the narrative in the game that makes the distinct impact on the players, rather that the graphics. It is concluded that the survey should be revised and future studies are proposed. 

  • 16.
    Andiloro, Andrea
    Uppsala University, Disciplinary Domain of Humanities and Social Sciences, Faculty of Social Sciences, Department of Informatics and Media, Media and Communication Studies.
    Propagaming: Uncovering Propaganda In War Videogames2017Independent thesis Advanced level (degree of Master (Two Years)), 20 credits / 30 HE creditsStudent thesis
    Abstract [en]

    This thesis deals with the issue of propaganda in contemporary war themed videogames. Considering the current geopolitical situation on one hand, and the pervasiveness and widespread use of the videogame medium in general, and war videogames in particular, together with the collaboration between the military and the videogame industry, part of the wider military-entertainment complex, on the other hand, it cannot be excluded that military propaganda might be present in such digital media.

    This study explores through which persuasive techniques is propaganda manifest in war-themed videogames. The answer is achieved using theories of rhetoric and persuasiveness in videogames and by conducting a textual game analysis of 10 different war-themed videogames.

    A great number of persuasive techniques at work were found within the videogames, each of them working based on certain principles identified by previous literature. Through a limited set of options, players are exposed to the normalization of morally questionable acts such as civilian shooting and torture of enemy prisoners. The war videogames in question are not neutral in their playworld, mechanics, and playformance, and heavy and widespread use of propaganda can be found within them.

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    Propagaming thesis
  • 17.
    Anttila, Emma
    Uppsala University, Disciplinary Domain of Humanities and Social Sciences, Faculty of Social Sciences, Department of Informatics and Media, Media and Communication Studies.
    News Framing and Gender: A Quantitative Content Analysis of Vilhelm Junnila and Riikka Purra’s Political Scandals2024Independent thesis Advanced level (degree of Master (Two Years)), 20 credits / 30 HE creditsStudent thesis
    Abstract [en]

    This study sought to understand the extent to which and how Swedish-speaking Finnish news media writes about political scandals furthermore how the gender of a politician might be a factor in shaping the news coverage. By using framing theory and role congruity theory as a theoretical approach, the study examined how the two most read news media in Swedish-speaking Finland (Hufvudstadsbladet and Svenska Yle Nyheter) covered the political scandals of two national politicians from the right-winged True Finns Party: Vilhelm Junnila and Riikka Purra. By having a deductive quantitative content analysis as a methodological approach, the study examined the frequency of coverage, the frequency of the attack and defense frame usage in the article titles provided by Maier et al. (2019), and the valence in the headlines. The results showed that Purra was covered as the main theme of an article to a greater extent compared to Junnila. It was further seen that the headlines enclosed high frequencies of the attack frame for both politicians. Additionally, the tonality was significantly more negatively valenced. However, contrary to the theoretical assumptions, no differences in the usage of framing or tonality could be seen between the coverage of the politicians. The overall study contributed to the broader understanding of gender differences in news coverage of political scandals, helping to close the research gap within the field.

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  • 18.
    Arifin, Anisa Aini
    et al.
    Uppsala Univ, Dept Civil & Ind Engn, Div Ind Engn & Management, Uppsala, Sweden..
    Lennerfors, Thomas Taro
    Uppsala University, Disciplinary Domain of Science and Technology, Technology, Department of Civil and Industrial Engineering, Industrial Engineering and Management.
    Ethical aspects of voice assistants: a critical discourse analysis of Indonesian media texts2022In: Journal of Information, Communication and Ethics in Society, ISSN 1477-996X, E-ISSN 1758-8871, Vol. 20, no 1, p. 18-36Article in journal (Refereed)
    Abstract [en]

    Purpose Voice assistant (VA) technology is one of the fastest-growing artificial intelligence applications at present. However, the burgeoning scholarship argues that there are ethical challenges relating to this new technology, not the least related to privacy, which affects the technology's acceptance. Given that the media impacts public opinion and acceptance of VA and that there are no studies on media coverage of VA, the study focuses on media coverage. In addition, this study aims to focus on media coverage in Indonesia, a country that has been underrepresented in earlier research. Design/methodology/approach The authors used critical discourse analysis of media texts, focusing on three levels (text, discourse practice and social practice) to study how VA technology was discussed in the Indonesian context and what power relations frame the representation. In total, 501 articles were collected from seven national media in Indonesia from 2010 to 2020 and the authors particularly focus on the 45 articles that concern ethics. Findings The ethical topics covered are gender issues, false marketing, ethical wrongdoing, ethically positive effects, misuse, privacy and security. More importantly, when they are discussed, they are presented as presenting no real critical problem. Regarding discursive practices, the media coverage is highly influenced by foreign media and most of the articles are directed to well-educated Indonesians. Finally, regarding social practices, the authors hold that the government ideology of technological advancement is related to this positive portrayal of VAs. Originality/value First, to provide the first media discourse study about ethical issues of VAs. Second, to provide insights from a non-Western context, namely, Indonesia, which is underrepresented in the research on ethics of VAs.

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    FULLTEXT01
  • 19.
    Asai, Ryoko
    Uppsala University, Disciplinary Domain of Science and Technology, Mathematics and Computer Science, Department of Information Technology, Division of Visual Information and Interaction. Uppsala University, Disciplinary Domain of Science and Technology, Mathematics and Computer Science, Department of Information Technology, Computerized Image Analysis and Human-Computer Interaction.
    Social Media Supporting Democratic Dialogue2013In: Ambiguous Technologies: Philosophical Issues, Practical Solutions, Human Nature, Lisbon: Autónoma University , 2013, p. 36-43Conference paper (Refereed)
    Abstract [en]

    The term of “social media” appears in newspapers and magazines everyday and the huge number of people use social media actively in daily life. Nowadays, in the highly Information and Communication Technology (ICT) developed country Japan, Japanese people enroll in social media and evolve a new way of communicating with others based on the “virtual” social distance between them. Among social media, Twitter has been focusing on its strong power as the tool for political change recent years. While Twitter has of-expressed problems as well as the “traditional” social media, it is characterized by the limited number of characters, strong propagation and optional reciprocity. Those characteristics stimulate people’s communication online and bring about opportunities for social interaction and democratic dialogue. On the other hand, in the deluge of information, we need to nurture skills to utilize critical and rational way of thinking through dialogue not only between others also between themselves internally. This study explores characteristics of social media and differences between “traditional” social media and Twitter, and how the difference affects people’s information behavior in Japan.

  • 20.
    Atanasova, Desislava
    et al.
    Uppsala University, Disciplinary Domain of Humanities and Social Sciences, Faculty of Arts, Department of Game Design.
    Svensson, Oliver
    Uppsala University, Disciplinary Domain of Humanities and Social Sciences, Faculty of Arts, Department of Game Design.
    The Social Contract of Live Streaming: A Case Study of Four Streams on Twitch.tv2022Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesis
    Abstract [en]

    This thesis asks how unique and different communities are formed and facilitated on the live-streaming platform Twitch.tv. Twitch was chosen for its relevance to gaming culture as well as its higher number of users comparatively to its contemporaries. This was done by applying the Social Contract Theory, a philosophy based on the individual’s relationship with a governing state and why a person would choose to give up their freedom for safety. The philosophers Thomas Hobbes, John Locke and Jean Rousseau form the theoretical background, as well as influence the end results. The application of The Social Contract as an ideology by David Gauthier was also used as a tool to categorize and understand the complex relationships at play. For the study, a nethnographical approach was chosen, where we as researchers took a passive, observatory role by viewing four different variety gaming communities on Twitch, those being the streams of users xQcOW, CohhCarnage, 39daph and Forsen. While doing so we did not engage in chat, nor did we let our participants know of their participation in the study. An ethical evaluation was made around this fact and it was deemed ethical through a netnographic framework, produced by Robert V Kozinets. We immersed ourselves in the listed streams for two hours each during the month of May, while taking notes of the different interactions between the streamer and their community. This was done to give us the necessary data to determine the stream's explicit and implicit rules and how they are enforced, so that in the end we could categorize each community's unique Social Contract. This method was deemed a success after an analysis of the recorded data made it possible for us to define the Social Contracts at play in each of the communities, by viewing them through the philosophers’ different lenses as well as comparing them to one another. By doing so, it could be seen that all four of our streamers could be connected to Lockian theory, with their varying focus on cooperation and protection of property. Each community would also have differing relationships with their explicit and implicit rules, like CohhCarnage’s Hobbesian perspective on authority being valued highly comparatively to Forsen’s disregard for it. We believe that this method of research can be easily replicated by others, and that this research can support future endeavors in the fields of netnography, live-streaming communities and Social Contract Theory on Social Media platforms.

    Download full text (pdf)
    The Social Contract of Live Streaming: A Case Study of Four Streams on Twitch.tv by Desislava Atanasova & Oliver Svensson
  • 21.
    Axner Ims, Marta
    Uppsala University, Disciplinary Domain of Humanities and Social Sciences, Faculty of Theology, Uppsala Religion and Society Research Centre.
    Svenska kyrkan och det nya medielandskapet2016In: Sedd men osedd: Om folkkyrkans paradoxala närvaro inför 2020-talet / [ed] Bäckström, Anders & Wejryd, Anders, Stockholm: Verbum Forlag, 2016, p. 83-99Chapter in book (Other (popular science, discussion, etc.))
  • 22.
    Axner, Marta
    Uppsala University, Disciplinary Domain of Humanities and Social Sciences, Faculty of Theology, Uppsala Religion and Society Research Centre.
    Representationer, stereotyper och nyhetsvärdering: Rapport från medieanalys om representationer av muslimer i svenska nyheter2015Report (Other academic)
    Abstract [sv]

    Syftet med rapporten var bland annat att ge en bild av hur representationer av muslimer yttrar sig i svensk nyhetsrapportering. Ytterligare ett syfte var att sätta dessa representationer i ett sammanhang, dels genom reflektioner från redaktörer på några av de studerade medierna, dels i en vidare ram av forskning.

    Den första delen av rapporten består av en innehållsanalys av tidningsartiklar och radio-och tv-nyheter från en sju veckor lång period i oktober–november 2014. Den andra delen behandlar genomförda intervjuer med redaktörer på några av de studerade medierna.

    Analysen visade bland annat att nästan alla artiklar handlade om eller relaterade till våld, hot, islamofobi eller spänningar i samhället. Mediebilden av muslimer som sammankopplade med de negativa stereotyperna blev också stark i frånvaron av andra berättelser. Rapporten visade också att det är lite som har förändrats i relation till studier som genomfördes i Sverige för nästan 20 år sedan.

    Studien genomfördes av Centrum för forskning om religion och samhälle, Uppsala universitet som ansvarar för innehållet och för de slutsatser som dras. Studien utfördes på uppdrag av Diskrimineringsombudsmannen.

  • 23.
    Aziminejad, Sam
    et al.
    Uppsala University, Disciplinary Domain of Humanities and Social Sciences, Faculty of Arts, Department of Game Design.
    Agfemalm, Alexander
    Uppsala University, Disciplinary Domain of Humanities and Social Sciences, Faculty of Arts, Department of Game Design.
    Examining the role of soundscapes for player experience: A Case Study of Darkwood2023Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesis
    Abstract [en]

    This study is about audio design in horror games, by looking at the horror game Darkwood. Its goal is to answer the questions on how the soundscape of Darkwood affects player experience, what sounds Darkwood utilizes, and what emotional registers it evokes. This study’s goal is to figure out the methods of horror soundscapes to be useful for followingattempts at making horror-themed soundscapes by future game developers. The research wasconducted by having five participants play the introductory section of Darkwood, theparticipants would be interviewed afterward with questions regarding the game and horror ingeneral. The gathered data would be analyzed mainly by using the Two Factor Theory of Emotion by Schachter and Singer. The study found that the audio of Darkwood had an impacton the participants’ experience, with players visibly growing uncomfortable by the tense ambiance, but it also discovered that visuals played a large part in it too, thus it recommends future experiments with greater scale and more precise tools for measuring emotional reactions derived from sound.

    Download full text (pdf)
    DarkwoodSoundscapeFulltext
  • 24.
    Bai, Yu
    Uppsala University, Disciplinary Domain of Humanities and Social Sciences, Faculty of Social Sciences, Department of Informatics and Media.
    Tweets Win Votes: A Persuasive Communication Perspective on Donald Trump’s Twitter Use During the 2016 US Presidential Election Campaign2017Independent thesis Advanced level (degree of Master (Two Years)), 20 credits / 30 HE creditsStudent thesis
    Abstract [en]

    Twitter, a microblogging platform, has been increasingly used as a tool for political election campaigns. In an attempt to persuade people to vote for them, candidates and political parties worldwide have begun to incorporate Twitter in their campaigns to disseminate campaign information, promote themselves, and mobilize voters. In the 2016 U.S presidential election, Donald Trump had actively utilized Twitter to promote his campaign and convince voters to support him, which helped him earn a strong presence and huge popularity on Twitter. Eventually Trump even successfully got elected as the 45th US president. Although the rise of Twitter in political campaigns has been studied by researches from different disciplines, there have been very few studies focusing on Donald Trump or his communication performance on social media in the 2016 US presidential campaign. Besides, it is found that there is a lack of studying candidates’ social media use from the perspective of persuasive communication. In order to reveal how Donald Trump was making use of Twitter to influence audiences’ attitudes, this paper will present a content analysis of Donald Trump’s Twitter use from the perspective of persuasive communication. Specifically, the study will investigate the characteristics of messages demonstrated from Donald Trump’s tweets, and examine whether his messages placed an emphasis on certain aspects. The aim of this study is to offer insights into Donald Trump’s Twitter use, particularly about his persuasive communication on Twitter during the political election campaign. 

    Download full text (pdf)
    fulltext
  • 25.
    Bailey, Olga
    et al.
    Nottingham Trent University.
    Cammaerts, Bart
    London school of economics and political science.
    Carpentier, Nico
    Uppsala University, Disciplinary Domain of Humanities and Social Sciences, Faculty of Social Sciences, Department of Informatics and Media.
    Alternatif medyayi anlamak2015Book (Refereed)
    Abstract [tr]

    Alternatif medya nedir? Çoğulcu, demokratik toplumlarda alternatif medya nasıl bir rol oynar? Alternatif medya, topluluk medyası, sivil toplum medyası ve rizomatik medya arasındaki benzerlikler ve farklar nelerdir? Alternatif medya uygulamada nasıl işler?Bu anlaşılır ve özlü metin, alternatif medyayı kuşatan karmaşık siyasal, toplumsal ve ekonomik tartışmalar aracılığıyla okura kapsamlı bir kılavuz sunuyor ve bu iletişim biçiminin tazelenen önemine dair berrak ve net bir bakış getiriyor. Kitabın yazarları, Birleşik Krallık, Kuzey Amerika ve Brezilya'nın aralarında bulunduğu ülkelerde yürütülen çeşitli saha çalışmalarını bir araya getirerek konuya dair özgün bir kuramsal çerçeve tasarlıyor. Kitap, hem "eski" hem de "yeni" medyaya bakmak suretiyle alternatif bir medyanın önemini savunuyor ve kapsamı genişletmenin bir yolu olarak siyasal bir gündem önerisinde bulunuyor.Alternatif Medyayı Anlamak medya, gazetecilik ve iletişim çalışmaları öğrencileri, araştırmacıları, akademisyenleri ve gazeteciler için değerli bir okuma.

  • 26. Bailey, Olga
    et al.
    Cammaerts, Bart
    Carpentier, Nico
    Vrije Universiteit Brussel.
    Media alternatywne2012Book (Refereed)
  • 27. Bailey, Olga
    et al.
    Cammaerts, Bart
    Carpentier, Nico
    Vrije Universiteit Brussel.
    Understanding alternative media2007Book (Refereed)
  • 28. Bailey, Olga
    et al.
    Cammaerts, Bart
    Carpentier, Nico
    Vrije Universiteit Brussel.
    فهم الاعلام البديل. (translation Understanding Alternative Media in Arabic)2009Book (Refereed)
  • 29.
    Baldonado, Chloe Marie Binas
    Uppsala University, Disciplinary Domain of Humanities and Social Sciences, Faculty of Social Sciences, Department of Informatics and Media, Media and Communication Studies.
    The Singaporean Ministry of Education’s crisis communication: The 2021 River Valley High School crisis2024Independent thesis Advanced level (degree of Master (Two Years)), 20 credits / 30 HE creditsStudent thesis
    Download full text (pdf)
    fulltext
  • 30.
    Barresäter, Tova
    et al.
    Uppsala University, Disciplinary Domain of Humanities and Social Sciences, Faculty of Social Sciences, Department of Informatics and Media.
    Lovisa, Forsberg
    Uppsala University, Disciplinary Domain of Humanities and Social Sciences, Faculty of Social Sciences, Department of Informatics and Media.
    Genusstereotyper i välgörenhetskommunikation: En semiotisk bildanalys av välgörenhetsorganisationers porträttering av ukrainska nödställda 2022Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesis
    Abstract [en]

    The purpose of this study is to explore how Ukrainian men and women in need of humanitarian aid are portrayed by three Swedish charity organizations. This study also has the ambition to discuss the potential differences and similarities between Ukrainian people in need and people in need from other countries by analysing the results of the study in relation to previous research in the area. The research question of the study is: How are Ukrainian people in need of humanitarian aid portrayed by Swedish charity organizations?

     

    In order to answer the research question, pictures uploaded by UNHCR for Sweden, The Red Cross and Doctors without Borders on Instagram have been collected and analysed with semiotic picture analysis to identify and interpret the denotative and connotative signs in the pictures. This study relies on a theoretical framework surrounding semiotics, gender theory and stereotypes in combination with previous research in the field. These theories are used to analyse how Ukrainian men and women are portrayed.

     

    The results of this study show that the portrayal of Ukrainian people in need of humanitarian aid both aligns with and goes against past stereotypes and gender norms related to people in humanitarian need. Both men and women are portrayed as parents, where the women are portrayed as caring and the men as protective. Other key results from the studies show that men and women are portrayed with different types of emotions. The women are more likely to show emotions and the men are more likely to be neutral.

    Download full text (pdf)
    fulltext
  • 31.
    Bassenge, Leoni
    Uppsala University, Disciplinary Domain of Humanities and Social Sciences, Faculty of Arts, Department of Game Design.
    Making Room for Play: A play-centric workshop proposal for increasing girls' game literacy and access to games2021Independent thesis Advanced level (degree of Master (One Year)), 10 credits / 15 HE creditsStudent thesis
    Abstract [en]

    This thesis addresses the gender-specific game access inequalities that exist between male and non-male children. To do this, it proposes a conceptual workshop design named SpielRaum, which aims to offer teens of marginalized genders a safe space to access games. By curating games for free play and combining it with guided discussions and self-reflection exercises, the workshop hopes to facilitate game literacy in a play-centric way. This sets it apart from other game-related workshops for non-male teens, which are also examined. It is found that they tend to be development-centric.

    Leading up to the workshop design, the game access disparities are put into context. It is found that implicit and explicit exclusion of non-male people in the games domain leads to a vicious circle of non-participation and non-representation. This in turn contributes to the socialized perception of games as a male medium and disadvantages non-male players in the context of gaming. Further, game literacy is determined as an important game access condition and way of self-defense against marginalizing game content. This is why SpielRaum aims to raise non-male participants’ awareness for their own marginalization and show them that they can unapologetically claim gaming for themselves.

    Download full text (pdf)
    Bassenge_Making_Room_for_Play_2021
  • 32.
    Bengtsson, Towe
    et al.
    Uppsala University, Disciplinary Domain of Humanities and Social Sciences, Faculty of Social Sciences, Department of Informatics and Media, Media and Communication Studies.
    Källen, Matilda
    Uppsala University, Disciplinary Domain of Humanities and Social Sciences, Faculty of Social Sciences, Department of Informatics and Media, Media and Communication Studies.
    Från granskare till guide: om medborgarjournalistikens och deltagarkulturens påverkan på svenska journalisters professionella identitet2012Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesis
    Abstract [en]

    Title: From inspectors to guides: how citizen journalism and participatory culture

    affect the professional identity of Swedish journalists (Swedish title: Från granskare

    till guide: om medborgarjournalistikens och deltagarkulturens påverkan på svenska

    journalisters professionella identitet).

    Number of pages: 44 (48 including enclosures).

    Authors: Towe Bengtsson and Matilda Källén.

    Tutor: Amelie Hössjer.

    Course: Media and Communication Studies C.

    Period: Fall 2011.

    University: Division of Media and Communication, Department of Informatics and

    Media, Uppsala University.

    Purpose/Aim: The goal of this paper was to answer how citizen journalism and

    participatory journalism as well as an increasing range of information today have

    affected the professional identity and professional lives of journalists. In addition to

    this, study how journalists today respond to these changes.

    Material/Method: The study is based on Deuze’s theories about journalistic ideals,

    Jenkins’ theories about convergence culture, and on theories about professionalization

    and de-professionalization based on Nygren, Wiik and Torstendahl’s theories. The

    study is based on eight interviews with professional journalists, four employed

    journalists and four freelance journalists. The results are analysed based on a broad

    theoretical framework.

    Main results: The results of this survey show that the role of the professional

    journalist is extremely complex, with a strong ideological basis that fundamentally

    influences the journalist's view of the profession and of him- or herself. The survey

    shows that the journalist role is changing and how important the identification as a

    journalist still is. Furthermore, the survey shows that the role is being redefined. The

    role consists of two levels, an ideological level and a more practical level. The survey

    shows how these two levels are in harmony, but also on a collision course, and how

    journalists seek to clarify their ideology to distinguish themselves from others, but

    also how they actually adapt the ideals on a more practical level.

    In summary, despite a de-professionalization of the profession, the journalists keep

    the journalistic ideals very high, although they constantly redefine their role, as well

    as the ideals. They see their role as an aid to guide the readers, rather than a traditional

    journalist, although they still cling to a traditional perception of the ideal journalist.

    Download full text (pdf)
    fulltext
  • 33.
    Bennett, Samuel
    et al.
    Adam Mickiewicz University, Poznan, Poland.
    ter Wal, Jessika
    Utrecht University, Utrecht, The Netherlands.
    Lipinski, Artur
    Adam Mickiewicz University, Poznan, Poland.
    Fabiszak, Malgrzata
    Adam Mickiewicz University, Poznan, Poland.
    Krzyzanowski, Michal
    Örebro universitet, Institutionen för humaniora, utbildnings- och samhällsvetenskap.
    The representation of third country nationals in european news discourse: journalistic perceptions and practices2013In: Journalism Practice, ISSN 1751-2786, E-ISSN 1751-2794, Vol. 7, no 3, p. 248-265Article in journal (Refereed)
    Abstract [en]

    Based on semi-structured interviews with journalists in six European countries, this article examines the extent to which the findings of recent literature about the representation of migrants in European media content are reflected in the perceptions of journalists themselves about the way in which migrants are represented in the media discourses produced by their outlets. It finds that the four key findings of the literature were by and large confirmed, namely inaccurate group labelling and designation, negative or victimised representation, underrepresentation of migrants in quotations, and the scarce reference to a wider European context. Finally, the article discusses media professionals’ self-reported awareness about general professional ethics versus diversity-specific ethics, and about the way in which their outlets cover news involving ‘‘new’’ immigrants, i.e. nationals of non-European Union countries residing in the European Union, and examines the differences between media practices and perceptions in ‘‘old’’ and ‘‘new’’ immigration countries.

    For a full explanation of the methodology of the research project, please see the introduction in this themed section: http://dx.doi.org/10.1080/17512786.2012.740213.

  • 34.
    Berglund, Astrid
    Uppsala University, Disciplinary Domain of Humanities and Social Sciences, Faculty of Theology, Department of Theology, Empirical-Practical Studies of Religion and Theology.
    ”Det finns en hel värld där ute, Tara.”: en analys av dekonversion i boken Allt jag fått lära mig2023Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesis
    Abstract [en]

    The purpose of this study was to analyze deconversion and its narrative in Tara Westover’s autobiography Educated. The study aimed to answer three key questions: What does Westover’s path to deconversion look like in Educated? How can Westover’s deconversion be interpreted from the perspective of Helen Rose Fuchs Ebaugh’s (1988) model for exit processes? What type of deconversion story does Educated reflect in light of Heinz Strieb et al. (2009) theory about deconversion stories? The material has been analyzed through qualitative content analysis and qualitative narrative analysis. The findings point to a long and uneven deconversion for Westover. The result suggests that her deconversion started when she left for college and continued until she broke off from her parents and their convictions. Results also show that Westover’s deconversion does not follow the narrative of Ebaughs model for exit processes even though she goes through all the phases of the theory. The narrative in Westover’s story is the most comparable to Streib et al.’s deconversion stories Pursuit of autonomy and Debarred from paradise, as their characteristics are very similar to those in Westover’s description of her deconversion.

    Download full text (pdf)
    fulltext
  • 35.
    Berneby, Robin
    et al.
    Uppsala University, Disciplinary Domain of Humanities and Social Sciences, Faculty of Arts, Department of Game Design.
    Kruajan, Stam
    Uppsala University, Disciplinary Domain of Humanities and Social Sciences, Faculty of Arts, Department of Game Design.
    Återvändande spelare: Varför återvänder vi?2018Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesis
    Abstract [sv]

    Denna uppsats undersöker vad för olika faktorer det finns som skulle kunna motivera en spelare att återvända till ett spel eller inte. Metoden som uppsatsen använder sig utav är tematisk analys. Genom att hålla semistrukturerade intervjuer med nio olika respondenter. För att sedan transkribera och koda innehållet i intervjuerna till någonting applicerbart i  uppsatsens forskning. Med hjälp av dessa metoder och föregående forskning. Framkom det först och främst att motivationen för att återvända är väldigt personligt. Precis som våra respondenter visade. Dras de till olika aspekter i spel. Men det vi kunde utläsa från vårt  resultat var att en av det större anledningarna till att spelare återvände var på grund utav utmaningen i sammanband med flow. Men också till en viss del för att vinna över andra och för att bevisa att de också kan klara en svår utmaning.    

  • 36.
    Bi, Chun
    Uppsala University, Disciplinary Domain of Humanities and Social Sciences, Faculty of Social Sciences, Department of Informatics and Media, Media and Communication Studies.
    The Cultural Characteristics in China's Official Online Tourism Advertisements2012Independent thesis Advanced level (degree of Master (Two Years)), 20 credits / 30 HE creditsStudent thesis
    Abstract [en]

    Tourism advertising is an important approach in providing information about tourism destinations and in attracting potential customers, and in this process, particular cultural factors are usually conveyed. In this thesis, the main intention was to describe the cultural factors reflected in advertising and discover the role that Chinese cultural identity plays in China’s official Internet tourism advertisements to overseas markets using a theoretical framework of diverse cultural issues. The objects of this study are the official tourism advertisements from China National Tourist Office’s (CNTO) websites.

    The author researched Chinese cultural characteristics and tried to connect them with the expressional tendencies in tourism advertisements. Using a quantitative content analysis method, the most frequent cultural symbol in advertising was discovered as the basis and general image of the online tourism advertisements. Then the author discussed the external manifestations of cultural factors in tourism advertising in detail and analysed the internal cultural values behind them using the qualitative discourse analysis method. The main conclusions of this study indicated that the most representative cultural characteristic of Chinese culture in tourism advertising is a high-context cultural feature; in addition, at present traditional ideology in Chinese society, such as Confucianism and Taoism, was still being conveyed in tourism advertising. In general, Chinese cultural traditions influenced tourism advertising expressions, both in external manifestations and internal connotations.

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    fulltext
  • 37. Bilandzic, Helena
    et al.
    Carpentier, Nico
    Vrije Universiteit Brussel.
    Patriarche, Geoffroy
    Ponte, Cristina
    Schrøder, Kim
    Vossen, Emilie
    Zeller, Frauke
    Overview of European Audience Research. Research report from the COST Action IS0906 Transforming Audiences, Transforming Societies2011Report (Refereed)
    Abstract [en]

    The state of audience research in European countries is not yet properly charted due to the fragmented and varied nature of the field. Obtaining an overview was both an objective of the Action in its own right, and a precondition of other achievements. For the first meeting of the Working Groups (WG) in Lisbon (November 11-13, 2010), the Steering Group (SG) of the Action invited the members to submit short national essays that review existing and emerging audience research in their respective countries. The reviews could be theoretical, topical, methodological, empirical or institutional. Most of them were presented in the WG sessions of the Lisbon meeting. The SG requested some revisions or additional essays in order to better cover the countries for which the essays where too focused, or to cover the countries that were not represented at all. In total, 58 essays covering the 30 participating countries were delivered and are available on the Action website at: http://www.cost-transforming-audiences.eu. This research report brings together these 59 essays as well as a tentative synthesis in the concluding section.

  • 38.
    Blokker, Chantal
    et al.
    Uppsala University, Disciplinary Domain of Humanities and Social Sciences, Faculty of Arts, Department of Game Design.
    Schmidt, Florent
    Uppsala University, Disciplinary Domain of Humanities and Social Sciences, Faculty of Arts, Department of Game Design.
    Censorship as Part of Localization: Practice and Perception of Regional Changes in Japanese and Western Video Games2020Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesis
    Abstract [en]

    Regular online outrage about changed content in regional editions of video games has brought our attention to the concepts of censorship and localization. Game Rating Systems have their fair share of critics among those debating the details of localized content and prove to be in a peculiar position between developers and the end-user. The current state of the industry shows that alterations are made to regional versions of a game, especially with regards to sensitive topics such as violence, nudity, and sexualization. A survey to gauge end-users’ perception on these topics has been spread amongst residents of Japan and Western regions. Japanese respondents show to be more accepting of legislation surrounding video games whereas Western respondents tend to display a severe dislike for any sort of legislation, and often see not only censorship, but also localization in a negative context. Censorship, self-censorship, and localization are complicated and nuanced topics that turn out to be complexly intertwined with the practice of game production.

    Download full text (pdf)
    Censorship as part of Localization
  • 39.
    Blomqvist, Julia
    et al.
    Uppsala University, Disciplinary Domain of Humanities and Social Sciences, Faculty of Social Sciences, Department of Informatics and Media.
    Henriksen, Theodor
    Uppsala University, Disciplinary Domain of Humanities and Social Sciences, Faculty of Social Sciences, Department of Informatics and Media.
    "Man gör underhållning och tjänar pengar på en tragedi": En kvalitativ studie om true crime-podcasts framställning av mord2023Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesis
    Abstract [en]

    True crime has rapidly become a large part of the podcast empire. Content based on tragic events has great demand in the form of entertainment. People are able to listen to in-depth dramatizations of how murder victims were killed and private information about murderers, victims and relatives. The large amount of material and the easy accessibility to it have been criticized for lack of ethics and morals. Unethical for victims, relatives and perpetrators, industries make money from people’s trauma. 

    The purpose of this study is to compare commercial and public service podcasts ways of narrating true crime-cases from an ethical point of view. The murder of Lisa Holm, 2015, and the murder of Lotta Rudholm, 2016, are both well known criminal cases in Sweden. Four podcasts on each case were collected for a qualitative critical discourse analysis. Initially, an overall analysis was performed on each episode where the central content and structure was summarized. Furthermore, additional aspects were implemented for an in-depth analysis. Finally, a comparative critical discourse analysis of the material was performed based on its publisher, public service and commercial. The results show that there is a difference in the portrayal of real crimes when comparing public service driven and commercially driven podcasts. Notably when studying language use and tools to dramatize a murder. 

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    fulltext
  • 40. Bogaerts, Jo
    et al.
    Carpentier, Nico
    Vrije Universiteit Brussel.
    Dislocation(s) of universalist journalistic claims. Strategies for constructing a trustworthy identity2009Conference paper (Refereed)
  • 41. Bogaerts, Jo
    et al.
    Carpentier, Nico
    Vrije Universiteit Brussel.
    The Postmodern Challenge to Journalism: Strategies for Constructing a Trustworthy Identity2012In: Rethinking journalism. Trust and Participation in a Transformed News Landscape / [ed] Chris Peters, Marcel Broersma, London: Routledge , 2012, p. 60-71Chapter in book (Refereed)
    Abstract [en]

    Journalism scholars have noted a steady rise of skepticism among the public in the latter half of the past century. "The passing of the 'High Modernism'" of journalism as Daniel Hallin (1992: 14) famously put it, shows in a loss of faith in journalists (Kovach & Rosenstiel: 41) and a seeming dissolution of journalists' covenant with the public (Cappella and Jamieson, 1997). But the era of 'postmodernism' (McQuail, 1994) or 'liquid modernity' (Bauman, 2000) in journalism also fundamentally impacted upon journalists' self-perception - or the trust they have in their profession and their own practices. The "absence of a sense of doubt or contradiction," (Hallin: idem) on the part of journalists has in the past decades been challenged in the face of such developments as commercialization, cross-media mergers and the rise of new media that deprive the journalist of his/her privileged position as "society's truth-teller" (McNair 1998: 71). Since the above mentioned developments have contributed to the erosion of the status (and thus legitimation) of journalists (Hallin, 2006) and have evoked the claim of 'the end of journalism' in a traditional sense, we may expect journalists to invest more effort in generating trust in their profession both for the audience and themselves. In order to analyze these strategies we will take a discourse-theoretical perspective on journalism that regards the latter as a discourse centered on a number of privileged signifiers that are connected up in a hegemonic discursive formation. This theoretical model -mainly opened up by Foucault, Laclau and Mouffe and ?i?ek - allows us to analyze how this journalistic hegemonic discursive formation deals with so-called dislocations, i.e. events that destabilize and de-legitimize the dominant discourse by introducing elements that cannot be domesticated within its framework. More in particular we will be looking at how a number of the core journalistic values are being discredited in the era of 'liquid modernity'. Examples are the broad changes in the possibilities for circulating news (that challenge journalist's autonomy), in the attitude towards the representation of reality (that contest journalist's modernist bias towards truth (Zelizer 2004:112)) and the introduction of commercial imperatives in news production (that delegitimize journalist's claims on bringing service to the public). The actions journalists engage in as a means to deal with these changes and reaffirm their own status and professionalism in the face of challenge have been researched in a number of ways. These have, for instance, been investigated from a macro-perspective as actions of 'paradigmatic repair' (Reese 1990) that are directed at reaffirming the ideological model(s) of journalism (see Carpentier 2008 en 2009). Tightly interlinked with this are studies that address the meso-level of the newspaper institution (see Reese 1990; Tuchman 1972). This article proposes to look at the normalizing strategies that are at work at the level of the journalistic identity. In order to analyze these strategies we will turn to a specific field, namely that of online news, as this is one of the sites where the threats sketched out above have forcefully come to the surface. It is exactly at such moments of threat that the truth-claims and strategies of generating trust are most clearly at work. By investigating online journalism, we wish to shed light on three discursive strategies employed in reaction to these threats: A first strategy is the marginalization of rivaling media (through the logics of the constitutive outside) which disarticulates online journalists from the discourse of 'good' and 'professional' journalism. Secondly, mainstream journalism has tried to maintain its professional identity by normalizing the mainstream online environment which entails limiting the possibilities offered by the online environment and incorporating alternative voices in the mainstream model. Thirdly, we witness a rearticulation of the nodal points embedded in the mainstream discourse. We may here think of a tendency towards foregrounding the journalist as individual and thus of reinforcing his claims on trustworthiness. Of importance here is also the increasingly interpretative role taken on by the journalist (Hallin 1992: 19) and the growing importance of the public image of journalists in blogs and other writings of an autobiographical nature. We will contend that these all link up with a reinforcement of journalistic myths that (re)surface in the face of 'the end of journalism'.

  • 42.
    Bogaerts, Jo
    et al.
    Université Libre de Bruxelles.
    Carpentier, Nico
    Uppsala University, Disciplinary Domain of Humanities and Social Sciences, Faculty of Social Sciences, Department of Informatics and Media.
    The postmodern challenge to journalism: Strategies for constructing a trustworthy identity2019In: Communication and Discourse Theory: Collected works of the Brussels Discourse Theory Group / [ed] Leen Van Brussel, Benjamin De Cleen, Nico Carpentier, Bristol: Intellect Ltd., 2019, p. 141-156Chapter in book (Refereed)
    Abstract [en]

    Journalism scholars have noted a steady rise of skepticism among the public in the latter half of the past century. "The passing of the 'High Modernism'" of journalism as Daniel Hallin (1992: 14) famously put it, shows in a loss of faith in journalists (Kovach & Rosenstiel: 41) and a seeming dissolution of journalists' covenant with the public (Cappella and Jamieson, 1997). But the era of 'postmodernism' (McQuail, 1994) or 'liquid modernity' (Bauman, 2000) in journalism also fundamentally impacted upon journalists' self-perception - or the trust they have in their profession and their own practices. The "absence of a sense of doubt or contradiction," (Hallin: idem) on the part of journalists has in the past decades been challenged in the face of such developments as commercialization, cross-media mergers and the rise of new media that deprive the journalist of his/her privileged position as "society's truth-teller" (McNair 1998: 71). Since the above mentioned developments have contributed to the erosion of the status (and thus legitimation) of journalists (Hallin, 2006) and have evoked the claim of 'the end of journalism' in a traditional sense, we may expect journalists to invest more effort in generating trust in their profession both for the audience and themselves. In order to analyze these strategies we will take a discourse-theoretical perspective on journalism that regards the latter as a discourse centered on a number of privileged signifiers that are connected up in a hegemonic discursive formation. This theoretical model -mainly opened up by Foucault, Laclau and Mouffe and ?i?ek - allows us to analyze how this journalistic hegemonic discursive formation deals with so-called dislocations, i.e. events that destabilize and de-legitimize the dominant discourse by introducing elements that cannot be domesticated within its framework. More in particular we will be looking at how a number of the core journalistic values are being discredited in the era of 'liquid modernity'. Examples are the broad changes in the possibilities for circulating news (that challenge journalist's autonomy), in the attitude towards the representation of reality (that contest journalist's modernist bias towards truth (Zelizer 2004:112)) and the introduction of commercial imperatives in news production (that delegitimize journalist's claims on bringing service to the public). The actions journalists engage in as a means to deal with these changes and reaffirm their own status and professionalism in the face of challenge have been researched in a number of ways. These have, for instance, been investigated from a macro-perspective as actions of 'paradigmatic repair' (Reese 1990) that are directed at reaffirming the ideological model(s) of journalism (see Carpentier 2008 en 2009). Tightly interlinked with this are studies that address the meso-level of the newspaper institution (see Reese 1990; Tuchman 1972). This article proposes to look at the normalizing strategies that are at work at the level of the journalistic identity. In order to analyze these strategies we will turn to a specific field, namely that of online news, as this is one of the sites where the threats sketched out above have forcefully come to the surface. It is exactly at such moments of threat that the truth-claims and strategies of generating trust are most clearly at work. By investigating online journalism, we wish to shed light on three discursive strategies employed in reaction to these threats: A first strategy is the marginalization of rivaling media (through the logics of the constitutive outside) which disarticulates online journalists from the discourse of 'good' and 'professional' journalism. Secondly, mainstream journalism has tried to maintain its professional identity by normalizing the mainstream online environment which entails limiting the possibilities offered by the online environment and incorporating alternative voices in the mainstream model. Thirdly, we witness a rearticulation of the nodal points embedded in the mainstream discourse. We may here think of a tendency towards foregrounding the journalist as individual and thus of reinforcing his claims on trustworthiness. Of importance here is also the increasingly interpretative role taken on by the journalist (Hallin 1992: 19) and the growing importance of the public image of journalists in blogs and other writings of an autobiographical nature. We will contend that these all link up with a reinforcement of journalistic myths that (re)surface in the face of 'the end of journalism'.

  • 43. Bogaerts, Jo
    et al.
    Carpentier, Nico
    Vrije Universiteit Brussel.
    The postmodern challenge to journalism. Strategies for constructing a trustworthy identity, invited paper2012Conference paper (Refereed)
  • 44.
    Botini, Evgenia Maria
    Uppsala University, Disciplinary Domain of Humanities and Social Sciences, Faculty of Social Sciences, Department of Informatics and Media, Media and Communication Studies.
    Navigating the Evolving World of Fashion In-Game Advertising2023Independent thesis Advanced level (degree of Master (Two Years)), 20 credits / 30 HE creditsStudent thesis
    Abstract [en]

    Abstract

    This study addresses gaming as an interactive digital advertising tool, aiming to explore its effectiveness in digital marketing overall and to examine its impact on digital marketing for the fashion industry in particular.

    Purpose

    The purpose of this paper is to present an analytical framework for explaining the appeal of games for fashion brand advertising. More precisely, this paper aims on investigating in detail how, if and what factors make games an appealing medium for fashion brand advertising, through a uses and gratifications perspective.

    Design/methodology/approach

    In the zeitgeist of infoxication and information anxiety, in which modern consumers must form their consumption identity habits, advertisement experts and academics are called to revise traditional advertising channels, exposed to the urgent need of finding new mass-mediated mediums to successfully reach their goal-market. While the advertising industry is striving to “consume” every freshly designed communicational platform and utilize it for marketing purposes, the uses and gratifications theory (UGT), will guide the researcher to uncover why and if audiences are choosing to perceive games as an advertising channel.

    Originality/value

    The present study contributes to the existing literature by investigating the uses and gratifications (U&Gs) that motivate gamers to adopt a positive attitude towards fashion ingame advertising (IGA) and brand recognition, and therefore influence their purchase intentions. Additionally, the study will contribute to confining the research gap between what fashion brands think they will achieve with IGA and what they are actually achieving. The study hopes to pose significant theoretical and practical implications for both researchers and practitioners who are eager in the metaverse economy, IGA advertisement and virtual world marketing communication.

    Findings

    Whilst fashion advertising in games poses a new challenge for both advertisement and mass communication practitioners, the present study concluded that games – as a mass-mediated environment – equip advertisement with the benefit of engaging audiences in interactive and immersive experiences. This unique IGA advantage allows for the creation of more personalized and targeted marketing campaigns, tapping into the specific gratifications sought by players, such as social interaction, self-expression, and achievement. By leveraging these insights, fashion brands can effectively connect with their target audience, and cultivate brand loyalty, brand recognition and brand engagement. 

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  • 45.
    Boulter, Caitlin
    Uppsala University, Disciplinary Domain of Humanities and Social Sciences, Faculty of Theology, Department of Theology.
    Unheard Voices: Representation of Roma in Swedish and German Media Discourse2015Independent thesis Advanced level (degree of Master (Two Years)), 20 credits / 30 HE creditsStudent thesis
    Abstract [en]

    This thesis examines the prevalence of Roma voices in Swedish and German newspaper articles specifically about Roma individuals or groups. It explores the importance of discursive self-representation for minority and marginalised groups, and evaluates the level of participation afforded to the Roma in three of the largest newspapers in each country, across a varied political spectrum. Sweden and Germany both profess to be seeking solutions to the widespread discrimination against Roma within their own countries and across Europe, and therefore provide interesting comparative case studies, both due to their historical relationship with Roma populations and in light of contemporary events. This study uses quantitative analysis to determine the percentage of newspaper articles about Roma that include a Roma voice and qualitative analysis to investigate the variety of voices included. The findings are then analysed using theories regarding European identity-building, Orientalism, and media analysis. The thesis concludes with a reflection upon the impact of under- or misrepresentation on minority groups, and includes recommendations for the improvement of representation and participation of marginalised voices in media discourse.

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  • 46.
    Bowman, Sarah Lynne
    et al.
    Uppsala University, Disciplinary Domain of Humanities and Social Sciences, Faculty of Arts, Department of Game Design.
    White, William J.Penn State Altoona.Torner, EvanUniversity of Cincinnati.
    International Journal of Role-Playing2022Collection (editor) (Refereed)
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  • 47.
    Boyko, Kateryna
    et al.
    Uppsala University, Disciplinary Domain of Humanities and Social Sciences, Faculty of Social Sciences, Institute for Russian and Eurasian Studies. Uppsala University, Disciplinary Domain of Humanities and Social Sciences, Faculty of Social Sciences, Department of Informatics and Media.
    Horbyk, Roman
    Postdoctoral Fellow, Södertörn University.
    A Medium Is Born: Participatory Media and the Rise of Clubhouse in Russia and Ukraine During the Covid-19 Pandemic2022In: Baltic Screen Media Review, E-ISSN 2346-5522, Vol. 10, no 1, p. 8-28Article in journal (Refereed)
    Abstract [en]

    Clubhouse is a social network allowing only real-time oralcommunication. While its 2020 worldwide launch wentlargely unnoticed in Eastern Europe, it took countriessuch as Ukraine and Russia by storm in February 2021.Users were enticed by the platform’s exclusivity (invita-tion only and limited to IOS users), unusual format, andcompatibility with post-covid social life. For some time,Clubhouse was the dominant theme of discussions on othersocial media, mainstream news media organizations startedlaunching daily talk shows in the app, and early adoptersengaged in a plethora of participatory activities rangingfrom propagandist broadcasts to 24/7 rooms where botswould recite Russian classical poetry, from fervently seek-ing ways to monetise their participation to creating thesomewhat unexpected genre of audial fakes.In this article we intend to analyse the turbulent arrivalof the new app in Russia and Ukraine from the perspec-tives of media ecology and media archaeology. Focusingon the app’s mediality and remediation, the social mediadiscourse about it and particular content in some of thenotable rooms, we highlight the conjunction of social envi-ronment, the already existing and novel technologicalaffordances, as well as users’ perceptions and expectationsin the emergence of a new niche in the ecology of participa-tory media. Based on this, we will also try to outline somepossible scenarios for the new platform in Eastern Europe’sdense mediascapes. We argue that the prompt rise of Club-house’s popularity was not thanks to its special authenticity,as some suggest, but rather because of the normalization ofgroup long-distance conversations (e.g., via Zoom), coupledwith the intentional monomedia poverty of affordances andclearly delimited boundary between the roles of broadcast-ers and listeners, which was perceived as liberating in aprodusage-saturated environment. This actually limits theparticipatory media potential of content creators and influ-encers, increasing their power and reviving monologicalmodels of communication that suggest a passive audience.

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  • 48.
    Bradson, Christopher
    et al.
    Uppsala University, Disciplinary Domain of Humanities and Social Sciences, Faculty of Social Sciences, Department of Informatics and Media.
    Amanuel, Sofia
    Uppsala University, Disciplinary Domain of Humanities and Social Sciences, Faculty of Social Sciences, Department of Informatics and Media.
    Designing Communication for Dialogue and Engagement: The Volkswagen Emission Scandal in Sweden2018Independent thesis Advanced level (degree of Master (Two Years)), 20 credits / 30 HE creditsStudent thesis
    Abstract [en]

    Title: Designing Communication for Dialogue and Engagement

    Authors: Christopher Bradson & Sofia Amanuel

    Level: Master Thesis, 30p 

    Keywords: Dialogue, Communication Design, Stakeholder engagement, Stakeholder communication, CSR communication

    Background: The changed attitudes about the role of business in today's contemporary society alongside with globalization and the evolved media-information environment has enlarged the pressures on businesses in regards to how they should pursue profitability, while responding to demands about accountability that is motivated beyond financial gain. There is a need for a better understanding about communication choices and how these are perceived by intended stakeholders, in order to accelerate effective communication that initiates stakeholder engagement.

    Research Questions:(1)How is Volkswagens communication design constructed in creating dialogue and engagement after a corporate scandal with its customers? (2)How does Swedish Volkswagen customers, in attribute of being external stakeholders, perceive the opportunities for engagement based on the four selected Volkswagen tools? What challenges does Volkswagen encounter when trying to create dialogue through these tools?

    Purpose: The purpose of this thesis is to examine how Volkswagen is creating opportunities for stakeholder dialogue and engagement through the theoretical perspective of communication design. By engagement we mean one-way or two-way communication, where stakeholders seek out or take part of communicative messages provided by the organisation.The study aims to examine how Volkswagen has designed their communication efforts, after being subjected to a global corporate scandal which proposed public demands for accountability and responsibility.

    Theoretical Framework: The framework consists of Communication theories, giving considerable space to literature from theorists Aakhus and Bzdak whom developed the framework for communication design used in this study. Additionally, the framework includes a smaller selection of CSR, Public Relation, and Media research focusing on stakeholder engagement. 

    Method: We have taken two parallel methodological pathways. The first method involved applying for elements provided by Aakhus and Bzdak framework for reconstructive design, while doing a thematic analysis on the media texts provided by the tools. The second research question was examined by conducting semi-structured interviews with Swedish Volkswagen stakeholders in order to gain a deeper understanding if Volkswagens communicative instruments were enabling engagement.  

    Findings & Conclusions: Our study concludes that Volkswagen is showcasing constructs in their design that aims to reduce scepticism among stakeholders, addressing important issues for stakeholders, providing solutions and articulating progress in multi-stake issues. Wealso conclude that Volkswagens communication messages are conveyed in a calculated way, with a persuasive nature to create an identity of being a ‘corporate good citizen’.There is a complexity in terms of diminishing scepticism, since stakeholders are being more demanding in today's society, particularly after a corporate scandal such as the one Volkswagen has been subjected to. Stakeholders are becoming more aware that companies are dictating the dialogic discourse, which affects the communication design in what motives a company incorporates in their communication. We conclude that customers felt that the opportunities to engage with the company was fairly low, and highly depended on how they where processing the nature of the messages (intrinsic/extrinsic),as well as how they defined engagement from personal beliefs and values.

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  • 49.
    Brankova, Alexandra
    Uppsala University, Disciplinary Domain of Humanities and Social Sciences, Faculty of Social Sciences, Institute for Russian and Eurasian Studies. Uppsala University, Disciplinary Domain of Humanities and Social Sciences, Faculty of Social Sciences, Department of Informatics and Media.
    Being a Woman and Russian National Identity: Discourses and Representations Through the Lenses of Russian Conservative and Nationalist Organizations2023In: Post-Soviet Women: New Challenges and Ways to Empowerment / [ed] Ann-Mari Sätre, Yulia Gradskova, Vladislava Vladimirova, Cham, Switzerland: Palgrave Macmillan, 2023, p. 159-179Chapter in book (Refereed)
    Abstract [en]

    The Russian conservative turn and the masculinization of Russian national identity have affected women’s positions and their roles in the imagined community of the nation. The chapter explores how Russian nationalist organizations portray women and womanhood within Russian national identity discourses and representations. The study compares four nationalist and conservative groups: the Eurasian Youth Union, the Izborskii Club, the Russian Imperial Movement, and the Russian National Unity. The cases selected juxtapose more imperially oriented nationalists (the Eurasian Youth Union and the Izborskii Club) with their far-right, ethno-nationalist counterparts (the Russian Imperial Movement and the Russian National Unity). Digital media enhances the visualization of national identity discourses and the reach of nationalist media production to wider audiences. National identity discourses are critically analyzed within Russian nationalist new media ecologies focussing on their web channels, blogs, and social media. While far-right groups depict women through anti-abortion discourses and in terms of their reproductive functions for society, imperial nationalists have more complex and multi-layered notions of womanhood in terms of cultural, social, and political roles.

  • 50.
    Brankova, Alexandra
    Uppsala University, Disciplinary Domain of Humanities and Social Sciences, Faculty of Social Sciences, Institute for Russian and Eurasian Studies. Uppsala University, Disciplinary Domain of Humanities and Social Sciences, Faculty of Social Sciences, Department of Informatics and Media.
    Russian War Nationalism: Nationalist Practices, Empire, Conservatism, and Orthodoxy2023Other (Other (popular science, discussion, etc.))
    Abstract [en]

    The start of the 2022 Russo-Ukrainian war intensified the domestic expressions of different forms of Russian nationalism, from extremist circles and nationalist intellectuals to policy, public debates, and media spaces.

1234567 1 - 50 of 759
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