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  • 1.
    Danby, Susan
    et al.
    Queensland University of Technology, Brisbane, Qld, Australia.
    Evaldsson, Ann-Carita
    Uppsala University, Disciplinary Domain of Humanities and Social Sciences, Faculty of Educational Sciences, Department of Education.
    Melander, Helen
    Uppsala University, Disciplinary Domain of Humanities and Social Sciences, Faculty of Educational Sciences, Department of Education.
    Aarsand, Pål
    Norwegian University of Science and Technology, Trondheim, Norway.
    Situated collaboration and problem solving in young children's digital game play2018In: British Journal of Educational Technology, ISSN 0007-1013, E-ISSN 1467-8535, Vol. 49, no 5, p. 959-972Article in journal (Refereed)
    Abstract [en]

    Collaboration is an important aspect of social activity associated with young children’s digital gameplay. Children organise their participation as they communicate with and support one another, through sharing knowledge and problem-solving strategies, displaying their expertise, encouraging others and creatively exploring possibilities for collaborative game moves. Drawing on a social interactional perspective, we explore the situated and embodied practices of the young players aged 3–8 years. We present three video ethnographic case studies of young children’s everyday peer interactions from three different settings and age groups: Australia (home), Norway (pre-school) and Sweden (afterschool). Across these settings, the findings identify how children collaborate with one another to progress the game by using multiple strategies, including instructing each other, monitoring each other’s actions and problem solving. In the process, collaborative peer culture was maintained and built as the players worked towards problem solutions that require taking each other’s perspectives, and sharing digital devices and skills. This focus on children’s situated language use and assemblage of multimodal resources shows their moment-by-moment collaborative action. These multimodal interactions create opportunities for peer and sibling learning without the presence of an adult. The collaborative activity was a strategic resource used by the children in their digital game playing. In capturing young children’s own strategies, we highlight their agency in learning occurring through social interaction and gameplay.

  • 2. Davis, Niki
    et al.
    Harris, Leona
    Cunningham, Una
    Uppsala University, Disciplinary Domain of Humanities and Social Sciences, Faculty of Educational Sciences, Department of Education.
    Professional ecologies shaping technology adoption in early childhood education with multilingual children2019In: British Journal of Educational Technology, ISSN 0007-1013, E-ISSN 1467-8535, Vol. 50, no 3, p. 1320-1339Article in journal (Refereed)
    Abstract [en]

    Strategic deployment of the digital world in educational ecosystems inhabited by multilingual children (4–6 years old), their teachers and their families is evolving in some communities. This study reveals the “actors” and communities that mediate the extent and the nature of engagement with new media in contexts of early childhood education, including evidence of partnership with teachers. Teachers and parents were found to be the “keystone species,” with the teacher the most influential mediator for young multilingual children. Empirical research into the interacting learning ecologies of young children in six early childhood centres and five associated schools is based on interviews with teachers and families plus photographs of the linguistic landscapes in these physical and digital ecosystems. Fragmented multiple perspectives on the education of young children and technology adoption are brought together with Davis’ Arena Framework of change with digital technologies in education. One early childhood education centre is mapped in a global arena to expose the co‐evolution of education with technology that occurs in all levels, local through global. This clarifies the need for co‐construction of policy and practice in these ecosystems so that that emergent bilinguals can have a better start in the digital world.

    The full text will be freely available from 2020-09-28 09:21
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