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  • 1. Lugmayr, A.
    et al.
    Franssila, H.
    Wolf, K.
    Strohmeier, D.
    Mustaquim, Moyen Mohammad
    Uppsala universitet, Humanistisk-samhällsvetenskapliga vetenskapsområdet, Samhällsvetenskapliga fakulteten, Institutionen för informatik och media.
    Kärkkäinen, H.
    Paavilainen, J.
    Grüblbauer, J.
    Fu, Y.
    Chambel, T.
    Preface2012Ingår i: Proceedings of the 16th International Academic MindTrek Conference 2012: "Envisioning Future Media Environments", MindTrek 2012, 2012, s. i-iiiKonferensbidrag (Refereegranskat)
  • 2. Lugmayr, Artur
    et al.
    Serral, Estefania
    Scherp, Ansgar
    Pogorelc, Bogdan
    Mustaquim, Moyen
    Uppsala universitet, Humanistisk-samhällsvetenskapliga vetenskapsområdet, Samhällsvetenskapliga fakulteten, Institutionen för informatik och media.
    Ambient media today and tomorrow What have ambient media in common?: What are ambient media today? Where will ambient media be in 2020?2014Ingår i: Multimedia tools and applications, ISSN 1380-7501, E-ISSN 1573-7721, Vol. 71, nr 1, s. 7-37Artikel i tidskrift (Refereegranskat)
    Abstract [en]

    Ambient media are novel, and this new media form alters our daily-living experience in many ways. Ambient media refer to media environments that are embedded throughout the natural space where people are following their daily activities. These digital media environments become part of the living space and altering our daily-living experience in many ways. The goal of this article is to elaborate the status of ambient media today and to forecast how ambient media will develop in the next decade. It clearly identifies megatrends and develops scenarios (e. g., ambient-assisted living) for the future. These scenarios shall shed light on the potentials and give a glimpse on the potential future development of embedding digital objects into the daily living space. This paper is based on a future wheel approach and on an analysis of the results of an expert workshop. The article concludes with a discussion of the results and an evaluation of the impact of each scenario.

  • 3.
    Mustaquim, Moyen
    Uppsala universitet, Humanistisk-samhällsvetenskapliga vetenskapsområdet, Samhällsvetenskapliga fakulteten, Institutionen för informatik och media, Människa-datorinteraktion.
    A reflection on interdisciplinarity research in universal design toward sustainability2017Ingår i: Universal Access in the Information Society, ISSN 1615-5289, E-ISSN 1615-5297, Vol. 16, nr 1, s. 73-83Artikel i tidskrift (Refereegranskat)
    Abstract [en]

    The concept of universal design (UD) is growing from its devised domain of accessibility, thus becoming a stimulating research topic reaching further beyond the field of human/computer interaction. An inspiring characteristic of the universally designed end product and its value to the user would be its nature of sustainability. However, the many factors of that quality are yet to be fully learned by the practice and application of UD. One way to resolve this problem is to expand the UD research toward interdisciplinary practice. In this paper, the status of UD and its relationship to sustainability in terms of its possibility and perspective with interdisciplinary research are analyzed. A framework unfolds which explains and argues how interdisciplinary research could help UD advance toward the aim of sustainability. The proposed theoretical framework would open new research opportunities to expand the UD concepts along the path of creating holistic values on sustainability.

  • 4.
    Mustaquim, Moyen
    Uppsala universitet, Humanistisk-samhällsvetenskapliga vetenskapsområdet, Samhällsvetenskapliga fakulteten, Institutionen för informatik och media.
    A Study of Universal Design in Everyday Life of Elderly Adults2015Konferensbidrag (Refereegranskat)
    Abstract [en]

    The longevity of the aging populations resulting in a demographic gap is an emergent problem in present society. Universal design philosophy is a transfer towards inclusion promising improved solutions for people with diverse abilities. Nevertheless, often in practice it becomes a mere conception. Existing theoretical guidelines as design principles often fail to result in factual universal design. This is particularly worrying for the lifestyle-improvement of disabled older adults, since no standard ways to evaluate the impacts of universal design principles exist. This paper presents the results of a study on the effect of universal design and its practice involving 31 elderly adults from an elderly home. The study revealed that it would be desirable to explain universal design principles in operational terms to measure and relate them in facilitating the improvement of life quality for older adults. Furthermore, this result is anticipated to stress the importance of further assays concerning the modifying of universal design principles.

  • 5.
    Mustaquim, Moyen Mohammad
    Uppsala universitet, Humanistisk-samhällsvetenskapliga vetenskapsområdet, Samhällsvetenskapliga fakulteten, Institutionen för informatik och media, Människa-datorinteraktion.
    Automatic speech recognition: an approach for designing inclusive games2013Ingår i: Multimedia tools and applications, ISSN 1380-7501, E-ISSN 1573-7721, Vol. 66, nr 1, s. 131-146Artikel i tidskrift (Refereegranskat)
    Abstract [en]

    Computer games are now a part of our modern culture. However, certain categories of people are excluded from this form of entertainment and social interaction because they are unable to use the interface of the games. The reason for this can be deficits in motor control, vision or hearing. By using automatic speech recognition systems (ASR), voice driven commands can be used to control the game, which can thus open up the possibility for people with motor system difficulty to be included in game communities. This paper aims at find a standard way of using voice commands in games which uses a speech recognition system in the backend, and that can be universally applied for designing inclusive games. Present speech recognition systems however, do not support emotions, attitudes, tones etc. This is a drawback because such expressions can be vital for gaming. Taking multiple types of existing genres of games into account and analyzing their voice command requirements, a general ASRS module is proposed which can work as a common platform for designing inclusive games. A fuzzy logic controller proposed then is to enhance the system. The standard voice driven module can be based on algorithm or fuzzy controller which can be used to design software plug-ins or can be included in microchip. It then can be integrated with the game engines; creating the possibility of voice driven universal access for controlling games.

  • 6.
    Mustaquim, Moyen Mohammad
    Uppsala universitet, Humanistisk-samhällsvetenskapliga vetenskapsområdet, Samhällsvetenskapliga fakulteten, Institutionen för informatik och media.
    Designing ambient media: A philosophical viewpoint of universal design2014Ingår i: Digital Arts and Entertainment: Concepts, Methodologies, Tools, and Applications, IGI Global, 2014, Vol. 3, s. 1507-1522Kapitel i bok, del av antologi (Refereegranskat)
    Abstract [en]

    The philosophy of information is the area of research that studies conceptual issues arising at the intersection of computer science, information technology and philosophy. Universal design is a concept that emphasizes the importance of non-specialized features in things and environments. As ambient media is becoming more intelligent and the users are already across a larger part of the population, the path towards achieving universal design and change of attitude in the authors' minds is clear but requires that they think globally and frame the issues a little differently. This article aims to see universal design concept; its principles, uses, design processes, from a philosophical perspective in terms of ambient media design. Principles for designing intelligent user interface are derived from the universal design principles and a framework is proposed. The framework is then verified to see how optimally these intelligent user interface design principles can work to enhance ambient media experience. The paper concludes by arguing that the concept of universal design for ambient media development is not a style but an attitude of accepting the difference and responsibility of ours by proposing what needs to be done further for upholding the universal design concept of ambient media design.

  • 7.
    Mustaquim, Moyen Mohammad
    Uppsala universitet, Humanistisk-samhällsvetenskapliga vetenskapsområdet, Samhällsvetenskapliga fakulteten, Institutionen för informatik och media.
    Fuzzy-Logic Controller for Speaker-Independent Speech Recognition System in Computer Games2011Ingår i: Universal Access in Human-Computer Interaction: Applications and Services 6th International Conference, UAHCI 2011, Held as Part of HCI International 2011, Orlando, FL, USA, July 9-14, 2011, Proceedings, Part IV / [ed] Constantine Stephanidis, Berlin/Heidelberg: Springer Berlin/Heidelberg, 2011, s. 91-100Konferensbidrag (Refereegranskat)
    Abstract [en]

    Computer Games are now a part of modern culture. By using automatic speech recognition systems (ASRS), voice driven commands can be used to control the game, which can open up the possibility for people with disabilities and age related problems to be included in game communities and use the service offerered. Conventional speech recognition systems however, do not support emotions, attitudes, tones etc. This is a problem because such expressions can be vital for gaming, especially as the majority of the users to be considered for this operation are elderly adult. For instance, if a command is uttered in a low pitch the character in the game can act differently than when it is voiced in an elevated pitch. The traditional voice controller for such operation is usually based on logic or a probability supported algorithm that can serve the purpose but has certain limitations like long process time, cost and complexity in implementation. This paper proposes a fuzzy logic based controller to detect a user’s emotion from their voice command for controlling the game in a different ways. This fuzzy logic controller can be programmed even on a microchip to drive certain voice driven actions as a built-in form of hardware. To use a fuzzy logic controller, instead of an approach based on traditional algorithms, gives more accuracy, control and efficiency when handling the user’s voice input commands for manipulation.

  • 8.
    Mustaquim, Moyen Mohammad
    Uppsala universitet, Humanistisk-samhällsvetenskapliga vetenskapsområdet, Samhällsvetenskapliga fakulteten, Institutionen för informatik och media.
    Gaze Interaction: A Challenge for Inclusive Design2011Ingår i: Innovative Computing Technology / [ed] Pit Pichappan, Hojat Ahmadi and Ezendu Ariwa, Berlin/Heidelberg: Springer Berlin/Heidelberg, 2011, s. 244-250Konferensbidrag (Refereegranskat)
    Abstract [en]

    Gaze interaction for many people is the only means of communication because of extremely limited conditions like traumatic brain injuries, cerebral palsy to multiple sclerosis. No doubt it holds great undertake of the disable people while the ‘design for all slogans’ is highly supported by this feature. However, on the other hand people those who do not need such special need are intentionally excluded from using gaze technology even though a lot of promising research is being done in this field. There are several limitations and at present there is no model which can guide towards the design of sustainable, stable, eye tracking system for majority people. This paper examines such limitations of gaze interactions and proposes an accessibility passport model to overcome the challenges, thereby opening opportunity better design of gaze interaction for achieving universal and inclusive design.

  • 9.
    Mustaquim, Moyen Mohammad
    Uppsala universitet, Humanistisk-samhällsvetenskapliga vetenskapsområdet, Samhällsvetenskapliga fakulteten, Institutionen för informatik och media.
    Use of Hands-Free Mouse for Game Control2011Ingår i: HCI International 2011: Posters' extended abstracts / [ed] C. Stephanidis, Springer Berlin/Heidelberg, 2011, , s. 4s. 184-187Konferensbidrag (Refereegranskat)
    Abstract [en]

    Interaction using gaze is not a new concept. It has been ready to deliver the promises to many people who suffer from severe disability and the only means of communication for them is eye or some muscle movement. The ideas proposed here construct a system that can collect gaze data, studies the oculomotor functions and capture natural human behavior. The hands-free mouse concept here is based on this idea which will provide the user to move the cursor and select object using eye, or any other muscular movement for the operation of game control. The concept of game in this study is, a tool that can help users with special needs doing exercise in an informal way. This can be helpful for patients who are under physiotherapy. A game interface can be used to show progresses of user’s muscle movement using scanning technique challenging the users for advancing certain level while exercising parallel.

  • 10.
    Mustaquim, Moyen
    et al.
    Uppsala universitet, Humanistisk-samhällsvetenskapliga vetenskapsområdet, Samhällsvetenskapliga fakulteten, Institutionen för informatik och media.
    Nyström, Tobias
    Uppsala universitet, Medicinska och farmaceutiska vetenskapsområdet, Medicinska fakulteten, Institutionen för medicinska vetenskaper.
    A System Development Life Cycle for Persuasive Design for Sustainability2015Ingår i: Persuasive Technology: 10th International Conference, PERSUASIVE 2015, Chicago, IL, USA, June 3-5, 2015, Proceedings / [ed] MacTavish, T., and Basapur, S., Cham: Springer International Publishing , 2015, s. 217-228Kapitel i bok, del av antologi (Refereegranskat)
    Abstract [en]

    The impact of a system development lifecycle (SDLC) often determines the success of a project from analysis to evolution. Although SDLC can be universally used design projects, a focused SDLC for a specific complex design issue could be valuable for understanding diverse user needs. The importance of sustainability elevation using a persuasive system is not new. Previous research presented frameworks and design principles for persuasive system design for sustainability, while an SDLC of sustainable system development also exists. However, at present no SDLC for persuasive design aiming for sustainability is evident, which was proposed in this paper. An existing sustainable SDLC established earlier by the authors was taken as the reference framework. A cognitive model with established persuasive design principles was then analyzed and mapped within the context of the reference framework to come up with the resulting life cycle. Finally, extensive discussions and future work possibilities were given.

  • 11.
    Mustaquim, Moyen
    et al.
    Uppsala universitet, Humanistisk-samhällsvetenskapliga vetenskapsområdet, Samhällsvetenskapliga fakulteten, Institutionen för informatik och media, Människa-datorinteraktion.
    Nyström, Tobias
    Uppsala universitet, Humanistisk-samhällsvetenskapliga vetenskapsområdet, Samhällsvetenskapliga fakulteten, Institutionen för informatik och media, Informationssystem.
    An Inclusive Framework for Developing Video Games for Learning2012Ingår i: Proceedings of the 6th European Conference on Games Based Learning (ECGBL 2012) / [ed] Felicia, P., Reading, UK: Academic Publishing International Limited , 2012, , s. 656s. 348-355Konferensbidrag (Refereegranskat)
    Abstract [en]

    Games are a type of vehicle with which society is changing at present-day. But how the games themselves will be changed by society, is an interesting question to ask for enhancing and initiating better design of games. As participation in gaming upsurges around the world and across a larger part of the population, it is obvious that games are not only an entertainment medium for children or young people anymore. Games can be used to accomplish different purposes for different groups of people in the society. Design and use of games for learning and/or educational purpose has been an important research field for several years. However, this research field is yet to deliver expected achievement and result, despite many efforts and resources put into it. Factors that are important to consider for designing a game that will motivate users to active involvement in playing a game for active learning, are crucial for the successfulness of the design of such a game. The design goal for educational games would be to produce games that motivate users and thereby achieve effective learning. This paper proposes a framework in which the parameters of what users want from a game are considered for the development of games for learning. The framework is based on the previous research and theory of Richard Rouse (2001), who defined different dimensions of game design in terms of learning. The proposed framework is important in order to investigate and assess the success of existing games used for learning. Also the framework can provide better understanding as a requirement engineering tool for game designers, who are to design games for learning and educational purposes in the future. The proposed framework was verified using a small quantitative analysis. It was found that, while some parameters of the framework indeed have significance for designing games for learning, there are additional factors that need to be discovered by further analysis and research to enhance the usability of the framework.

  • 12. Mustaquim, Moyen
    et al.
    Nyström, Tobias
    Uppsala universitet, Medicinska och farmaceutiska vetenskapsområdet, Medicinska fakulteten, Institutionen för medicinska vetenskaper.
    An Iterative Information System Design Process for Sustainability2015Ingår i: SIGCHI HCI & Sustainability Workshop - CHI '15, 2015Konferensbidrag (Refereegranskat)
    Abstract [en]

    Bridging business and computer science into an improvedalignment using the theoretical foundations of informationand computation is one of the aims of information science(IS). Improved design knowledge from other interdisciplinaryresearch fields, like human-computer interaction (HCI),could advance different design thinking and processes forIS. While structuring an IS design process for a sustainableresult is challenging, an HCI-focused viewpoint on IS designcould be beneficial in this matter. In this paper, an iterativedesign process for sustainable information system designconceptualized from HCI is proposed. The resulting designprocess highlights the different roles of HCI towards buildingknowledge in IS by influencing different design choices onuser behavior and contributing towards generating reusabledesigns in different phases of the design process.

  • 13.
    Mustaquim, Moyen
    et al.
    Uppsala universitet, Humanistisk-samhällsvetenskapliga vetenskapsområdet, Samhällsvetenskapliga fakulteten, Institutionen för informatik och media, Människa-datorinteraktion.
    Nyström, Tobias
    Uppsala universitet, Humanistisk-samhällsvetenskapliga vetenskapsområdet, Samhällsvetenskapliga fakulteten, Institutionen för informatik och media, Informationssystem.
    Design Principles of Open Innovation Concept – Universal Design Viewpoint2013Ingår i: Universal Access in Human-Computer Interaction. Design Methods, Tools, and Interaction Techniques for eInclusion: Proceedings, part I / [ed] Stephanidis, C. and Antona M., Berlin Heidelberg: Springer , 2013, s. 214-223Konferensbidrag (Refereegranskat)
    Abstract [en]

    The concept of open innovation is becoming an increasingly popular topic of interest and seems to promise a lot in organizational development. However, to date there are no certain design principles that can be followed by organizations on how to use open innovation successfully. In this paper seven design principles of open innovation concept have been proposed. The derived principles are the outcome which is based on the principles of universal design. The open innovation design, based on these principles could create better business values and new business strategies. Finally a theoretical framework is also proposed.

  • 14.
    Mustaquim, Moyen
    et al.
    Uppsala universitet, Humanistisk-samhällsvetenskapliga vetenskapsområdet, Samhällsvetenskapliga fakulteten, Institutionen för informatik och media, Människa-datorinteraktion.
    Nyström, Tobias
    Uppsala universitet, Humanistisk-samhällsvetenskapliga vetenskapsområdet, Samhällsvetenskapliga fakulteten, Institutionen för informatik och media, Informationssystem.
    Design Principles of Open Innovation Concept- Universal Design Viewpoint2012Ingår i: 11th International Conference on Perspectives in Business Informatics Research, Nizhny Novgorod, Russia, September 24-26, 2012., 2012Konferensbidrag (Refereegranskat)
  • 15.
    Mustaquim, Moyen
    et al.
    Uppsala universitet, Humanistisk-samhällsvetenskapliga vetenskapsområdet, Samhällsvetenskapliga fakulteten, Institutionen för informatik och media, Människa-datorinteraktion.
    Nyström, Tobias
    Uppsala universitet, Humanistisk-samhällsvetenskapliga vetenskapsområdet, Samhällsvetenskapliga fakulteten, Institutionen för informatik och media, Informationssystem.
    Designing Information Systems for Sustainability – The Role of Universal Design and Open Innovation2014Ingår i: Advancing the Impact of Design Science: Moving from Theory to Practice: 9th International Conference, Miami, FL, USA, May 22-24, 2014. Proceedings / [ed] Tremblay, M.C., VanderMeer, D., Rothenberg, M., Gupta, A, and Yoon, V., Cham: Springer International Publishing , 2014, s. 1-16Konferensbidrag (Refereegranskat)
    Abstract [en]

    Although sustainability is a key concern in today’s world, more efforts towards achieving sustainability are needed. User inclusion in the information system design process could enhance the outcome of a system’s action towards sustainability. It is, however, important to understand the design procedure of a system to achieve such goals. A framework denominating as the inclusive innovation framework presented in this paper incorporated analyses from open innovation, universal design, and sustainability to motivate the initiation of internal and external driving factors towards sustainability goals. The derived framework could promote the information system’s enabled sustainable goals by combining the use of universal design principles and the concept of open innovation. A requirement engineering model was also proposed that was interoperable within the three subjects of interest discussed in the paper and was necessary for understanding the application of an inclusive innovation framework. Two use cases were then presented as an illustration for arguing the validation of the proposed inclusive innovation framework. The findings from the use cases indicated that the use of universal design principles along with an open innovation concept could increase information systems’ enabled sustainability goals. This could be done by enhancing a system’s successfulness along with the increased user satisfaction.

  • 16.
    Mustaquim, Moyen
    et al.
    Uppsala universitet, Humanistisk-samhällsvetenskapliga vetenskapsområdet, Samhällsvetenskapliga fakulteten, Institutionen för informatik och media, Människa-datorinteraktion.
    Nyström, Tobias
    Uppsala universitet, Humanistisk-samhällsvetenskapliga vetenskapsområdet, Samhällsvetenskapliga fakulteten, Institutionen för informatik och media, Informationssystem.
    Designing Persuasive Systems For Sustainability – A Cognitive Dissonance Model2014Ingår i: Proceedings of the 22nd European Conference on Information Systems (ECIS) 2014, AIS Electronic Library , 2014Konferensbidrag (Refereegranskat)
    Abstract [en]

    One of the major challenges in changing human behavior is dealing with the large gap between our action and its consequences. Persuasion for sustainable action is a complex and long procedure since changing the behavior for the benefits of collective society rather than the individual is a challenge. Although several design principles have been derived for the ease of persuasive system design, no specific principles have addressed the goal of persuasion to be sustainable. In this paper we have proposed design principles for persuasive system design for sustainability. We also have proposed a cognitive dissonance model to show how these principles can work from a psychological incentive. Success of sustainability through persuasive system design (PSD) can be triggered by following the model in design procedure that focuses on reducing individual dissonance towards changing a specific target behavior for society.

  • 17.
    Mustaquim, Moyen
    et al.
    Uppsala universitet, Humanistisk-samhällsvetenskapliga vetenskapsområdet, Samhällsvetenskapliga fakulteten, Institutionen för informatik och media, Människa-datorinteraktion.
    Nyström, Tobias
    Uppsala universitet, Humanistisk-samhällsvetenskapliga vetenskapsområdet, Samhällsvetenskapliga fakulteten, Institutionen för informatik och media, Informationssystem.
    Designing Sustainable IT System – From the Perspective of Universal Design Principles2013Ingår i: Universal Access in Human-Computer Interaction. Design Methods, Tools, and Interaction Techniques for eInclusion: Proceedings, Part I / [ed] Stephandis, C. and Antona, M., Berlin Heidelberg: Springer , 2013, , s. 9s. 77-86Konferensbidrag (Refereegranskat)
    Abstract [en]

    Since the concept of universal design is already extending the boundary of disabilities, it is significant to include different aspects of information technology where universal design enabled efforts can contribute towards better designed systems, products and services. Sustainability is an important and growing public concern in today’s world. Nevertheless, attempts of designing IT system that can be called sustainable in nature are not so evident at present. In this paper we propose a framework originating from sustainable IT system design principles (also described in the paper). The universal design principles are used as a foundation upon which the resultant sustainable IT system design principles were derived. The concept of ‘sustainable IT system’ addressed in this research paper is beyond the common phenomenon of sustainability like green IT, CO2 emission etc. Rather, the framework proposed in this paper incorporates more user inclusion and increased user satisfaction together towards higher usability. And an IT system designed in this manner is a sustainable IT system according to the argument of this paper which can therefore be designed by following the proposed design principles and framework.

  • 18. Mustaquim, Moyen
    et al.
    Nyström, Tobias
    Uppsala universitet, Medicinska och farmaceutiska vetenskapsområdet, Medicinska fakulteten, Institutionen för medicinska vetenskaper.
    Information System Design Space for Sustainability2015Ingår i: New Horizons in Design Science: Broadening the Research Agenda / [ed] Donnellan, B; Helfert, M; Kenneally, J; VanderMeer, D; Rothenberger, M; Winter, R, Cham: Springer International Publishing , 2015, s. 39-54Konferensbidrag (Refereegranskat)
    Abstract [en]

    The interdisciplinary nature of human-computer interaction (HCI) makes it possible to contribute towards an improved thinking in design and the process of information system designs. It is, however, a challenging aim, because the transformation of different gathered knowledge from HCI to information system designers is not easy, there being multiple design solutions available. In this paper a design space for designing an information system aimed at sustainability is introduced and discussed. The design space could be seen as part of a new design process, or correlating with an existing design setting and consisting of nine different components that are explored elaborately through a design space analysis. Differently selected dimensions of the proposed design space imitate knowledge from HCI and the result thus reflects a support for successfully transferring knowledge from HCI to the information system (IS) designers for improving a design process.

  • 19. Mustaquim, Moyen
    et al.
    Nyström, Tobias
    Uppsala universitet, Medicinska och farmaceutiska vetenskapsområdet, Medicinska fakulteten, Institutionen för medicinska vetenskaper.
    Open Sustainability Innovation—A Pragmatic Standpoint of Sustainable HCI2014Ingår i: Perspectives in Business Informatics Research: 13th International Conference, BIR 2014, Lund, Sweden, September 22-24, 2014. Proceedings / [ed] Johansson, B., Andersson, B., and Holmberg, N., Cham: Springer International Publishing , 2014, s. 101-112Kapitel i bok, del av antologi (Refereegranskat)
    Abstract [en]

    The importance of sustainability in design became a major topic of interest in HCI research. Past research has shown how classical HCI design principles could be used to create values of the design through the open innovation concept. The scope of this paper follows from an earlier work of open innovation design principles that established the basis of open sustainability innovation since contributions from a dissimilar applied form of HCI could be promising. We in this paper have analyzed the concept of open sustainability innovation from the perspective of sustainable HCI. The paper outlines seven design principles for open sustainability innovation and has illustrated them in the form of a framework. The notion of open sustainability innovation and sustainable HCI are then revisited and the role of sustainable HCI for developing sustainable products, services, and initiatives using open innovation are clarified.

  • 20.
    Mustaquim, Moyen
    et al.
    Uppsala universitet, Humanistisk-samhällsvetenskapliga vetenskapsområdet, Samhällsvetenskapliga fakulteten, Institutionen för informatik och media.
    Nyström, Tobias
    Uppsala universitet, Medicinska och farmaceutiska vetenskapsområdet, Medicinska fakulteten, Institutionen för medicinska vetenskaper.
    Some Aspects of Using Universal Design as a Redesign Strategy for Sustainability2017Ingår i: Advances and New Trends in Environmental Informatics / [ed] Wohlgemuth, V., Fuchs-Kittowski, F., Wittmann, J., Springer, 2017, s. 49-60Konferensbidrag (Refereegranskat)
    Abstract [en]

    Sustainability is something that unites humankind and the important 2015 UN Climate Change Conference manifested this and was described by many as our last chance. A shifting towards sustainability through design is a challenge for managers and policymakers of organizations since the existing system or product could be complex and may have difficulty to adopt such a shift. This paper explores how organizations and their designers and developers could benefit from having a predictable process to follow for conducting such a shift, since numerous challenges are associated with costs and revenues. While universal design (UD) is a design philosophy closely associated with the sustainable design, an advanced perspective of UD could be implied as a redesign strategy for existing design and may be used as a radical design and innovation strategy for sustainability. In this paper, some of the aspects of UD as a redesign strategy for sustainability are addressed. Based on the previous theoretical frameworks, a UD approach for redesigning towards sustainability was formulated and discussed.

  • 21. Mustaquim, Moyen
    et al.
    Nyström, Tobias
    Uppsala universitet, Medicinska och farmaceutiska vetenskapsområdet, Medicinska fakulteten, Institutionen för medicinska vetenskaper.
    Video Game Control Dimensionality Analysis2014Ingår i: Proceedings of the 2014 Conference on Interactive Entertainment (IE2014) / [ed] Blackmore, K., Nesbitt, K., and Smith, S.P., New York: Association for Computing Machinery (ACM), 2014Konferensbidrag (Refereegranskat)
    Abstract [en]

    In this paper we have studied the video games control dimensionality and its effects on the traditional way of interpreting difficulty and familiarity in games. This paper presents the findings in which we have studied the Xbox 360 console’s games control dimensionality. Multivariate statistical operations were performed on the collected data from 83 different games of Xbox 360. It was found that the player’s perceived level of familiarity and difficulty can be influenced by the game control dimensionality. We also found that the perceived difficulty varies with control dimensionality and that the familiarity tends to show no relation to the user’s perceived difficulty. A way to measure and better understand familiarity and difficulty for games using the control dimensionality can thus give a better interpretation of different genres of games to its players and also to the game designers for further improvements in games’ design. Positive transfer of this could bring forward new knowledge for game designers to augment learning of different genres of games.

  • 22.
    Nyström, Tobias
    et al.
    Uppsala universitet, Medicinska och farmaceutiska vetenskapsområdet, Medicinska fakulteten, Institutionen för medicinska vetenskaper.
    Mustaquim, Moyen
    Exploring Sustainable HCI Research Dimensions Through the Inclusive Innovation Framework2018Ingår i: This Changes Everything – ICT and Climate Change: What Can We Do? / [ed] Kreps, D., Ess, C., Leenen, L., Kimppa, K., Cham: Springer , 2018, s. 151-165Konferensbidrag (Refereegranskat)
    Abstract [en]

    When frameworks and design principles for open innovation and open sustainability innovation (OSI) were established in earlier research, their foundations were originated from the expanded concepts of universal design (UD) from human-computer interaction (HCI) in a prescriptive form. This also was the basis of an inclusive innovation framework (IIF) aiming for a sustainable information system design. In this paper the IIF originating from the concept of combining UD and open innovation (OI) in promoting information technology enabling sustainability goals was analyzed together with OI and OSI frameworks. The role of OI in formulating the IIF was thereby strengthened, which in parallel helped recognizing the extended conceptions of sustainable HCI (SHCI) and its future research path through the use of IIF.

  • 23.
    Nyström, Tobias
    et al.
    Uppsala universitet, Medicinska och farmaceutiska vetenskapsområdet, Medicinska fakulteten, Institutionen för medicinska vetenskaper.
    Mustaquim, Moyen
    Finding Sustainability Indicators for Information System Assessment2015Ingår i: Proceedings of the 19th International Academic MindTrek Conference (AcademicMindTrek '15) / [ed] Turunen, M, New York: Association for Computing Machinery (ACM), 2015, s. 106-113Konferensbidrag (Refereegranskat)
    Abstract [en]

    Nowadays, the importance of sustainability is persuading novel shifts in everyday life. This diversity makes it significant and challenging for sustainability to be quantified and measured. While the existence of perfect sustainability indicators is relatively unreasonable, they have important pragmatic roles in quantification and measurement by bridging sustainability's three pillars. Information system (IS) and sustainability are popular research areas, which clearly reflect the divergent and multidimensional role of sustainability. Despite this importance, defining the right sustainability indicators for IS is imperceptible. In this paper, we have identified sustainability indicators for IS using previous theoretical frameworks where universal design (UD) and its advance concept were used. Followed by this, a framework of IS sustainability indicators were proposed. The indicators were shown in the form of a design space arrangement, which could play significant roles in assessing sustainability for IS.

  • 24.
    Nyström, Tobias
    et al.
    Uppsala universitet, Medicinska och farmaceutiska vetenskapsområdet, Medicinska fakulteten, Institutionen för medicinska vetenskaper.
    Mustaquim, Moyen
    Managing Framing Effects in Persuasive Design for Sustainability2015Ingår i: Proceedings of the 19th International Academic MindTrek Conference (AcademicMindTrek '15) / [ed] Turunen, M, New York: Association for Computing Machinery (ACM), 2015, s. 122-129Konferensbidrag (Refereegranskat)
    Abstract [en]

    For decades, the framing effect has been a popular research topic in social psychology. A persuasive system could act in shaping the user behaviour towards sustainability, and thereby play a key role in social change. In this respect, understanding different framing effects in persuasive design is crucial, since individual framing and cognition on sustainability plays a major role in the success of persuasion. For dealing with a complex issue, such as achieving sustainability through behavioural change, persuasive design needs to reflect on the potentials of framing effects. In this paper, we have proposed a model of framing effects from which the principles of managing different framing effects of persuasive sustainability design were formulated. The principles were then shown in relations with different dimensions of sustainability and were also used to generate a design space for persuasive sustainability. The proposed model and principles are significant for realizing the effectiveness of different framing effects for the success of a persuasive sustainability.

  • 25.
    Nyström, Tobias
    et al.
    Uppsala universitet, Medicinska och farmaceutiska vetenskapsområdet, Medicinska fakulteten, Institutionen för medicinska vetenskaper.
    Mustaquim, Moyen
    Sustainable Information System Design and the Role of Sustainable HCI2014Ingår i: Proceedings of the 18th International Academic MindTrek Conference (AcademicMindTrek '14): Media Business, Management, Content & Services / [ed] Lugmayr, A., Franssila, H., and Paavilainen, J., New York: Association for Computing Machinery (ACM), 2014, s. 66-73Konferensbidrag (Refereegranskat)
    Abstract [en]

    Sustainable Human Computer Interaction (HCI) is a heterogene­ous developing field of research, typically focusing on persuasive system design to influence users to behave and live more sustain­ably. So far this change of behavior towards sustainability has been limited more or less within the scope of environmental topics. This paper extends the notion of sustainable HCI beyond the ecological sphere of sustainability. This paper has followed a previous research work in which sustainable system design princi­ples were formulated without explanation of how to practice them in a system development process. Design principles originating from HCI design principles are an approach to showing how they could influence the classical system development life cycle to produce a sustainable system. A theoretical framework is proposed to explain this. Then sustainable HCI is redefined from the perspective of different parameters associated within the universal design concept from HCI.

  • 26.
    Nyström, Tobias
    et al.
    Uppsala universitet, Medicinska och farmaceutiska vetenskapsområdet, Medicinska fakulteten, Institutionen för medicinska vetenskaper.
    Mustaquim, Moyen
    Universal Design as a Cause of Triggering Innovation Levels for Sustainability-A Deliberative Concept2015Ingår i: Proceedings of the 19th International Academic MindTrek Conference (AcademicMindTrek '15) / [ed] Turunen, M, New York: Association for Computing Machinery (ACM), 2015, s. 114-121Konferensbidrag (Refereegranskat)
    Abstract [en]

    Sustainability achievement through design could be seen as a connective result of design and innovation. The role of universal design (UD) for sustainability is well known, although how any innovation through this could be produced by the practice of UD is not evident. Different innovation levels could be triggered positively towards sustainability by practicing UD in an advanced way. In this paper, different innovation levels associated with sustainability achievement were scrutinized within the scope of UD. It was presented how the advance perspective of UD could have a direct impact on incrementing innovation levels of organisations, thereby ensuing sustainability. The advance concept of UD was then revisited in a deliberative way to justify the argument of the extensiveness of UD beyond the traditional scope of the accessibility domain only. Finally, the concept of sustainable human-computer interaction (HCI) was also re-explored within the context of UD and its practice.

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