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  • 1.
    Asada, Akira
    et al.
    Osaka Inst Technol, Fac Informat Sci & Technol, Osaka, Japan.
    Hayashi, Masaki
    Uppsala universitet, Humanistisk-samhällsvetenskapliga vetenskapsområdet, Historisk-filosofiska fakulteten, Institutionen för speldesign.
    Hirayama, Makoto J.
    Osaka Inst Technol, Fac Informat Sci & Technol, Osaka, Japan.
    TV production tool to make art programmes based on a simple scenario2019Inngår i: INTERNATIONAL WORKSHOP ON ADVANCED IMAGE TECHNOLOGY (IWAIT) 2019 / [ed] Kemao, Q Hayase, K Lau, PY Lie, WN Lee, YL Srisuk, S Yu, L, SPIE-INT SOC OPTICAL ENGINEERING , 2019, artikkel-id 1104921Konferansepaper (Fagfellevurdert)
    Abstract [en]

    We have been studying and developing the real-time Computer Graphics (CG) based virtual museum where a user can walk through to appreciate artworks digitized in high-resolution. Our virtual museum also has a function to automatically create TV program-like CG animations using 3D CG models in the virtual space as it is so that the user can learn about individual works by watching the art shows. The CG animation is produced with TVML (TV program Making Language) engine implemented on the virtual museum. However, the current problem is that it requires a lot of work for a developer to write the complicated TVML scripts manually Therefore, this time we have developed a special tool to help the developer to prepare the TVML scripts easily. With this tool, the developer can produce the TVML-based art program simply by writing out a simple scenario on an ordinary text editor. In order to design this tool, TV art programs actually broadcasted are analyzed to determine the syntax of the simple scenario. Based on the analysis, we have developed the tool with TVML engine working on the Unity game Engine. We have also used this tool to imitate the broadcasted TV program to validate its usability.

  • 2.
    Fridenfalk, Mikael
    et al.
    Uppsala universitet, Humanistisk-samhällsvetenskapliga vetenskapsområdet, Historisk-filosofiska fakulteten, Institutionen för speldesign.
    Hayashi, Masaki
    Uppsala universitet, Humanistisk-samhällsvetenskapliga vetenskapsområdet, Historisk-filosofiska fakulteten, Institutionen för speldesign.
    Sandberg, Leo
    Uppsala universitet, Humanistisk-samhällsvetenskapliga vetenskapsområdet, Historisk-filosofiska fakulteten, Institutionen för speldesign.
    The Development of an Application for Art Gallery Planning2015Inngår i: NICOGRAPH International 2015, Tokyo, Japan, 2015, s. 55-61Konferansepaper (Fagfellevurdert)
    Abstract [en]

    A system is presented for the algorithmic placement of, for example, artworks in a gallery, based on an arbitrary number of predefined categories by which each artwork can be numerically appraised. By the provision of a weight value for each category set by a visitor, a personalized experience is thus created that effects the placement of the artworks. To verify the system, a 3D simulation environment was built to enable the visitor to experience the personalized art gallery. The algorithm for artwork placement was based on a simplified version of a nearest insertion algorithm, providing for an approximate solution of the traveling salesman problem, with the objective to either minimize the differences between the exhibited artworks along the path, or to invoke a predefined amount of variation between the artworks.

  • 3.
    Hayashi, Masaki
    Uppsala universitet, Humanistisk-samhällsvetenskapliga vetenskapsområdet, Historisk-filosofiska fakulteten, Institutionen för speldesign.
    Generating Play with Computer2018Konferansepaper (Annet vitenskapelig)
    Abstract [en]

    I have been conducting research on the method of generating contents by computer. This time, the automatic generation of rap music video from a script and the slap-stick effect generation by the destruction of neurons in the neural network, are described in detail from the recent attempts. The former is in the direction of completion and the latter is in the direction of destroying it. This paper describes both concepts of creation and destruction, and the construction of complex systems which are equally important in art, and tries to give a guideline of art generation by computer.

  • 4.
    Hayashi, Masaki
    Uppsala universitet, Humanistisk-samhällsvetenskapliga vetenskapsområdet, Historisk-filosofiska fakulteten, Institutionen för speldesign.
    Neurodrug: Slapstick Effects by Destroying Neurons in a Neural Network2018Inngår i: 2018 IEEE 7th Global Conference on Consumer Electronics (GCCE), IEEE, 2018, s. 588-589Konferansepaper (Fagfellevurdert)
    Abstract [en]

    We propose a method to possibly generate slapstick effects by deliberately cutting out, tampering and re-connecting neurons in the neural network which has been trained in a proper way. We have developed two applications of a drumbeat generator and a CG character animation as the experiments to try out the idea. The results look interesting and show a certain potential for entertainment and also a viable way of interactive art.

  • 5.
    Hayashi, Masaki
    Uppsala universitet, Humanistisk-samhällsvetenskapliga vetenskapsområdet, Historisk-filosofiska fakulteten, Institutionen för speldesign.
    Virtual Museums with 3D CG2015Konferansepaper (Annet (populærvitenskap, debatt, mm))
    Abstract [en]

    We have been studying virtual museums and have developed several new systems with real-time 3D CG. Those are capable of providing different types of user experiences by giving users: 1) 4K/8K ultra high-resolution display to show the virtual exhibition, 2) realistic museum architecture models with artifacts digitized both for planar paintings and 3D objects in high-resolution, 3) TV-documentary type of CG animations created in the virtual 3D CG space with spoken commentators, 4) user customizable museum where user-specified-images are automatically displayed in the space, and more. Through those various attempts, we have been seeking virtual museum without spoiling the very basic user experience, those are the atmosphere, the mood and the ambience when we are in a museum space. I will talk about those research and development results with many working demos on a PC.

  • 6.
    Hayashi, Masaki
    Uppsala universitet, Humanistisk-samhällsvetenskapliga vetenskapsområdet, Historisk-filosofiska fakulteten, Institutionen för speldesign.
    Virtual Museums with 3D Computer Graphics2015Konferansepaper (Annet (populærvitenskap, debatt, mm))
    Abstract [en]

    We have been studying virtual museums and have developed several new systems with real-time 3D CG. Those are capable of providing different types of user experiences by giving users: 1) 4K/8K ultra high-resolution display to show the virtual exhibition, 2) realistic museum architecture models with artifacts digitized both for planar paintings and 3D objects in high-resolution, 3) TV-documentary type of CG animations created in the virtual 3D CG space with spoken commentators, 4) user customizable museum where user-specified-images are automatically displayed in the space, and more. Through those various attempts, we have been seeking virtual museum without spoiling the very basic user experience, those are the atmosphere, the mood and the ambience when we are in a museum space. I will talk about those research and development results with many working demos on a PC.

  • 7.
    Hayashi, Masaki
    Uppsala universitet, Humanistisk-samhällsvetenskapliga vetenskapsområdet, Historisk-filosofiska fakulteten, Institutionen för speldesign.
    スウェーデンにおけるゲーム研究 ~Unityによる映像自動生成や仮想美術館、ゲーム開発における脳計測の試み・狙いなど~2015Konferansepaper (Annet (populærvitenskap, debatt, mm))
    Abstract [ja]

    ゲームというジャンルがカバーする範囲は広大です。コンピュータサイエンス、ビジュアライゼーション、ユーザーインターフェース、芸術、社会科学、心理学、教育、など多方面の知識の集合としてゲーム開発がなされています。同時に、ゲームほど新しい分野はないかもしれません。その歴史は古いですが、それが、ある学術分野を形成するかもしれない、という風になってきたのはつい最近のことです。私はスウェーデンのウプサラ大学のゲームデザイン学科で、ゲームに関する研究教育の仕事をしています。今回、その中で、ゲームに関係する研究をいくつかご紹介したいと思います。私が直接手がけている、テキスト台本からCGアニメーションを自動生成するTVMLのゲームエンジンUnityへの展開によるゲーム応用、同エンジンで構築したバーチャルミュージアムにおけるLean-forwardとLean-back共存の試み、そして、脳計測をゲーム開発に応用する仕事の紹介などを通して、科学と芸術の関係性のお話などもしてみたいと思います。

  • 8.
    Hayashi, Masaki
    et al.
    Uppsala universitet, Humanistisk-samhällsvetenskapliga vetenskapsområdet, Historisk-filosofiska fakulteten, Institutionen för speldesign.
    Bachelder, Steven
    Uppsala universitet, Humanistisk-samhällsvetenskapliga vetenskapsområdet, Historisk-filosofiska fakulteten, Institutionen för speldesign.
    Nakajima, Masayuki
    Uppsala universitet, Humanistisk-samhällsvetenskapliga vetenskapsområdet, Historisk-filosofiska fakulteten, Institutionen för speldesign.
    A New Virtual Museum Equipped with Automatic Video Content Generator2014Konferansepaper (Fagfellevurdert)
    Abstract [en]

    Virtual Museum service has been carried out in many places owing to the advanced video and network technology in recent years. In the virtual museum, people primarily experience the prepared content actively with a mouse, a touch panel and specially designed tangible devices. On the other hand, in a real museum space, people appreciate the artifacts passively walking around the space freely without stress. It can be said that the virtual museum is designed to urge people to deal with it rather actively when compared to the real museum.We have been studying and developing a new type of virtual museum enabling people to participate the space with both active and passive way, by implementing various new functions. In this time, we developed the new virtual museum equipped with a video content generator using the virtual exhibition space modeled with 3D computer graphics (CG). This video content is created in real-time by using the 3DCG-modeled museum space as it is, adding appropriate visual and audio effects such as camerawork, superimposing text, synthesized voice narration, back ground music etc. Since this system is working in the 3DCG space, a user can easily go back and forth between the two modes of watching the video content passively and doing walkthrough in the space actively by a wheel mouse.In this paper, we first introduce primary virtual museums in the world. Then, we describe our method: 1) specially designed walkthrough algorithm, 2) the video content generator using the 3DCG museum space and 3) seamless integration of the 1) and the 2). We then describe our functioning prototype followed by the conclusion and the future plans.

  • 9.
    Hayashi, Masaki
    et al.
    Uppsala universitet, Humanistisk-samhällsvetenskapliga vetenskapsområdet, Historisk-filosofiska fakulteten, Institutionen för speldesign.
    Bachelder, Steven
    Uppsala universitet, Humanistisk-samhällsvetenskapliga vetenskapsområdet, Historisk-filosofiska fakulteten, Institutionen för speldesign.
    Nakajima, Masayuki
    Uppsala universitet, Humanistisk-samhällsvetenskapliga vetenskapsområdet, Historisk-filosofiska fakulteten, Institutionen för speldesign.
    Automatic CG Talk Show Generation from the Internet Forum2016Inngår i: Proceedings of SIGRAD2016, 2016Konferansepaper (Fagfellevurdert)
    Abstract [en]

    We have developed an application to produce Computer Graphics (CG) animations in TV talk show formatsautomatically from the Internet forum. First, an actual broadcasted talk show is analyzed to obtain data in regardsto camera changes, lighting, studio set up, etc. The result of the analysis is then implemented into the applicationand a CG animation is created using the TV program Making Language (TVML). The application works in theUnity game engine with CG characters speaking with computer generated voices. We have successfully created aCG generated TV talk show which allows users to "watch" the TV show format generated from the text informationcoming from the forum on the Internet.

  • 10.
    Hayashi, Masaki
    et al.
    Uppsala universitet, Humanistisk-samhällsvetenskapliga vetenskapsområdet, Historisk-filosofiska fakulteten, Institutionen för speldesign.
    Bachelder, Steven
    Uppsala universitet, Humanistisk-samhällsvetenskapliga vetenskapsområdet, Historisk-filosofiska fakulteten, Institutionen för speldesign.
    Nakajima, Masayuki
    Uppsala universitet, Humanistisk-samhällsvetenskapliga vetenskapsområdet, Historisk-filosofiska fakulteten, Institutionen för speldesign.
    Automatic Generation of CG Animation from the Internet Forum "2 Channeru"2018Inngår i: Journal of the Institute of Image Information and Television Engineers, ISSN 1342-6907, Vol. 72, nr 10, s. 189-196Artikkel i tidsskrift (Fagfellevurdert)
    Abstract [ja]

    Web サイトをはじめとする様々な情報をテレビ番組的なCG アニメーションに自動変換する研究開発を進めている.今回,その試みの一つとして,「2ちゃんねる掲示板」からコンピュータ・グラフィックス(CG) アニメーションを自動生成するアプリケーションを開発した.基本的な方法は,実際のテレビ番組映像を分析し,そこで使われている制作ノウハウを抽出して,これをルール化および数値化し,ソフトウェアに実装することで,テレビ番組を真似たCG アニメーションを得るというものである.今回,実際に放送された1 時間分の討論番組映像のカメラスイッチングを解析しアルゴリズム化した.本論文では,このプロセスの詳細を説明し,この方法により作成した実際のアプリケーションについて述べる.また,得られたCG アニメーションについて評価実験を行い,本手法の有効性と今後の課題を明らかにしたので,これについて述べる.

  • 11.
    Hayashi, Masaki
    et al.
    Uppsala universitet, Humanistisk-samhällsvetenskapliga vetenskapsområdet, Historisk-filosofiska fakulteten, Institutionen för speldesign.
    Bachelder, Steven
    Uppsala universitet, Humanistisk-samhällsvetenskapliga vetenskapsområdet, Historisk-filosofiska fakulteten, Institutionen för speldesign.
    Nakajima, Masayuki
    Uppsala universitet, Humanistisk-samhällsvetenskapliga vetenskapsområdet, Historisk-filosofiska fakulteten, Institutionen för speldesign.
    Automatic Generation of Personal Virtual Museum2016Inngår i: Proceedings of CyberWorlds2016 / [ed] Sourin, E, 2016, s. 219-222Konferansepaper (Fagfellevurdert)
    Abstract [en]

    We have developed a Virtual Museum with real-time 3DCG capable of exhibiting arbitrary planar artifacts such as paintings which have been specified by a user. The pictures are collected from the Internet sites such as Wikimedia Commons by giving bookmarks by the user. The artifact images are displayed in its life size automatically aligned on the wall of the museum with picture frames and generated captions. This process is done based on metadata extracted using a technique called Web scraping to extract necessary information from the target Web sites. The museum space is realistically modeled with high resolution and sophisticated illumination where the user can walk through in the space. The system enables the users to create their own personalized museums with their favorite pictures exhibited in the realistic way.

  • 12.
    Hayashi, Masaki
    et al.
    Uppsala universitet, Humanistisk-samhällsvetenskapliga vetenskapsområdet, Historisk-filosofiska fakulteten, Institutionen för speldesign.
    Bachelder, Steven
    Uppsala universitet, Humanistisk-samhällsvetenskapliga vetenskapsområdet, Historisk-filosofiska fakulteten, Institutionen för speldesign.
    Nakajima, Masayuki
    Uppsala universitet, Humanistisk-samhällsvetenskapliga vetenskapsområdet, Historisk-filosofiska fakulteten, Institutionen för speldesign.
    CG Museum Capable of Automatic Exhibit of Favorite Images: Toward the Automatic Generation of Customizable Virtual Museum2016Konferansepaper (Annet vitenskapelig)
  • 13.
    Hayashi, Masaki
    et al.
    Uppsala universitet, Humanistisk-samhällsvetenskapliga vetenskapsområdet, Historisk-filosofiska fakulteten, Institutionen för speldesign.
    Bachelder, Steven
    Uppsala universitet, Humanistisk-samhällsvetenskapliga vetenskapsområdet, Historisk-filosofiska fakulteten, Institutionen för speldesign.
    Nakajima, Masayuki
    Uppsala universitet, Humanistisk-samhällsvetenskapliga vetenskapsområdet, Historisk-filosofiska fakulteten, Institutionen för speldesign.
    Implementation of the Text-Generated TV2015Konferansepaper (Fagfellevurdert)
    Abstract [en]

    This paper describes the implementation of the Text-Generated TV that we had previously proposed. It uses textscript to circulate on the network and a user can watch TV program videos with a specially designed playerconverting the scripts to computer graphics animations. We have developed the Player prototype in Unity gameengine for viewers and deployed the Text-Generated TV broadcast station on the server where actual contentsare ready to view. The software is downloadable and a user can actually watch TV with the player on a PC.

  • 14.
    Hayashi, Masaki
    et al.
    Uppsala universitet, Humanistisk-samhällsvetenskapliga vetenskapsområdet, Historisk-filosofiska fakulteten, Institutionen för speldesign.
    Bachelder, Steven
    Uppsala universitet, Humanistisk-samhällsvetenskapliga vetenskapsområdet, Historisk-filosofiska fakulteten, Institutionen för speldesign.
    Nakajima, Masayuki
    Uppsala universitet, Humanistisk-samhällsvetenskapliga vetenskapsområdet, Historisk-filosofiska fakulteten, Institutionen för speldesign.
    Microtone Analysis of Blues Vocal: Can Hatsune-Miku sing the Blues?2014Konferansepaper (Fagfellevurdert)
  • 15.
    Hayashi, Masaki
    et al.
    Uppsala universitet, Humanistisk-samhällsvetenskapliga vetenskapsområdet, Historisk-filosofiska fakulteten, Institutionen för speldesign.
    Bachelder, Steven
    Uppsala universitet, Humanistisk-samhällsvetenskapliga vetenskapsområdet, Historisk-filosofiska fakulteten, Institutionen för speldesign.
    Nakajima, Masayuki
    Uppsala universitet, Humanistisk-samhällsvetenskapliga vetenskapsområdet, Historisk-filosofiska fakulteten, Institutionen för speldesign.
    Open Framework Facilitating Automatic Generation of CG Animation from Web Site2015Konferansepaper (Fagfellevurdert)
    Abstract [en]

    We have been studying and developing the systemwhich enables to generate Computer Graphics Animation (CGA)automatically by processing HTML data of Web site. In thispaper, we propose an open framework to facilitate this. Theframework is functioning all at a server side, obtaining theHTML, converting it to a script describing the CGA story andupdating the script. And at a client side, a user accesses the scripton the server to visualize it by using real-time CG character withsynthesized voice, camera work, superimposing, sound fileplayback etc. We have constructed the framework on the serverand deployed the substantial engines to convert Web sites toCGAs. This paper describes the detail of the framework and alsoshows some example projects providing automatically generatedNews show, Talk show and personal Blog visualization.

  • 16.
    Hayashi, Masaki
    et al.
    Uppsala universitet, Humanistisk-samhällsvetenskapliga vetenskapsområdet, Historisk-filosofiska fakulteten, Institutionen för speldesign.
    Bachelder, Steven
    Uppsala universitet, Humanistisk-samhällsvetenskapliga vetenskapsområdet, Historisk-filosofiska fakulteten, Institutionen för speldesign.
    Nakajima, Masayuki
    Uppsala universitet, Humanistisk-samhällsvetenskapliga vetenskapsområdet, Historisk-filosofiska fakulteten, Institutionen för speldesign.
    Text Generated TV: A New Television System Delivering Visual Content Created Directly by Text2014Inngår i: Proceedings of IWAIT 2014, 2014Konferansepaper (Fagfellevurdert)
    Abstract [en]

    We propose a new television system based on a methodology which circulates a text-based script on the Internet representing visual content instead of transmitting complete video data. This Text Generated TV is realized by the technology called T2V (Text-To-Vision) enabling to create TV-program-like CG animation (CGA) automatically from script. Our new TV system is made by integrating the research results of T2V technology that we have been studying. The new TV system provides Use-Generated-Contents, automatic generated CGA from text sources available on the Internet, and interactive video game like applications in TV context. The Text Generated TV is regarded as one of the object-based content representation. Hence, it has a lot of possibilities and flexibilities and we believe that it has a big potential toward the future TV system. In this paper, we introduce our concept and a prototype development and discussion on new aspects of our approach.

  • 17.
    Hayashi, Masaki
    et al.
    Uppsala universitet, Humanistisk-samhällsvetenskapliga vetenskapsområdet, Historisk-filosofiska fakulteten, Institutionen för speldesign.
    Bachelder, Steven
    Uppsala universitet, Humanistisk-samhällsvetenskapliga vetenskapsområdet, Historisk-filosofiska fakulteten, Institutionen för speldesign.
    Nakajima, Masayuki
    Uppsala universitet, Humanistisk-samhällsvetenskapliga vetenskapsområdet, Historisk-filosofiska fakulteten, Institutionen för speldesign.
    Iguchi, Akihiko
    Astrodesign, Inc..
    Virtual Museum Equipped with Automatic Video Content Generator2016Inngår i: ITE Transactions on Media Technology and Applications (MTA), E-ISSN 2186-7364, Vol. 4, nr 1, s. 41-48Artikkel i tidsskrift (Fagfellevurdert)
    Abstract [en]

    We have been developing a new type of Virtual Museum which enables users to participate in the space with both active and passive modes of operation. In the "active mode", the new virtual museum provides a user walkthrough using the realistic 3DCG-modeled museum space and artifacts in the space. And in the "passive mode", the system adds desired visual and audio effects such as camerawork, superimposed text, synthesized voice narration, post production processes, background music and so on to give users a TV commentary type of CG animation. Users can easily transition back and forth between the two modes of doing walkthrough in the space actively and watching the video content passively. This paper describes the details of the system design and the implementation followed by a discussion on the functioning prototype.

  • 18.
    Hayashi, Masaki
    et al.
    Uppsala universitet, Humanistisk-samhällsvetenskapliga vetenskapsområdet, Historisk-filosofiska fakulteten, Institutionen för speldesign.
    Bachelder, Steven
    Uppsala universitet, Humanistisk-samhällsvetenskapliga vetenskapsområdet, Historisk-filosofiska fakulteten, Institutionen för speldesign.
    Nakajima, Masayuki
    Uppsala universitet, Humanistisk-samhällsvetenskapliga vetenskapsområdet, Historisk-filosofiska fakulteten, Institutionen för speldesign.
    Nigorikawa, Takesato
    ProgMind, Inc..
    System Development Kit of T2V in the Unity: T2V Engine Capable of Converting Script to CG Animation in the Unity Game Engine2014Konferansepaper (Annet vitenskapelig)
    Abstract [en]

    T2V (Text-To-Vision) is the technology which enables to generate TV-program-like CG animation by computer from a given script. In this time, we have developed a system development kit (SDK) which makes it possible for developers to create various interactive applications in the Unity with utilizing the T2V technology. We first explain the SDK and its usage. Secondly, we introduce two applications made using SDK: 1) Automatic generation of talk show from a bulletin board in the Internet, 2) Interactive quiz application with multi-story structure.

  • 19.
    Hayashi, Masaki
    et al.
    Uppsala universitet, Humanistisk-samhällsvetenskapliga vetenskapsområdet, Historisk-filosofiska fakulteten, Institutionen för speldesign.
    Bachelder, Steven
    Uppsala universitet, Humanistisk-samhällsvetenskapliga vetenskapsområdet, Historisk-filosofiska fakulteten, Institutionen för speldesign.
    Nakajima, Masayuki
    Uppsala universitet, Humanistisk-samhällsvetenskapliga vetenskapsområdet, Historisk-filosofiska fakulteten, Institutionen för speldesign.
    Shishikui, Yoshiaki
    Meiji University, Department of Frontier Media Science, Tokyo, Japan.
    Rap Music Video Generator: Write a Script to Make Your Rap Music Video with Synthesized Voice and CG Animation2017Konferansepaper (Fagfellevurdert)
    Abstract [en]

    We have made an application to make rap music video with CG animation by writing out a simple script. Aquestalk and TVML (TV program Making Language) are used for synthesized voice and real-time CG generation, respectively. A user can enjoy making rap music video easily by writing speech texts and character movements along with the music beat in the script.

  • 20.
    Hayashi, Masaki
    et al.
    Uppsala universitet, Humanistisk-samhällsvetenskapliga vetenskapsområdet, Historisk-filosofiska fakulteten, Institutionen för speldesign.
    Bachelder, Steven
    Uppsala universitet, Humanistisk-samhällsvetenskapliga vetenskapsområdet, Historisk-filosofiska fakulteten, Institutionen för speldesign.
    Tsuruta, Naoya
    Tokyo University of Technology, Tokyo, Japan.
    Sasaki, Kazuo
    Tokyo University of Technology, Tokyo, Japan.
    Kondo, Kunio
    Tokyo University of Technology, Tokyo, Japan.
    Wordpress-based Blog System with a Capability of Showing Entries by TV-program-like CG Animations2018Konferansepaper (Annet vitenskapelig)
    Abstract [en]

    We have developed a blog system with Wordpress which has a capability of automatically converting its blog entries into CG animations. By embedding necessary functions in Wordpress' s theme, a user can select this theme and construct a blog where readers can watch CG animation instead of reading the blog entry. The CG animation is created by TVML (TV program Making Language) technology which enables to make a TV-program-like animation with CG characters with synthesized voices, image data display, sound data playback, superimposing and so on. Not only to contribute to the Wordpress community, in particular, expected as an auxiliary function of the blog service, but also this could work as a production tool for creating various types of CG animations rather than blogging assistance.

  • 21.
    Hayashi, Masaki
    et al.
    Uppsala universitet, Humanistisk-samhällsvetenskapliga vetenskapsområdet, Historisk-filosofiska fakulteten, Institutionen för speldesign.
    Bachelder, Steven
    Uppsala universitet, Humanistisk-samhällsvetenskapliga vetenskapsområdet, Historisk-filosofiska fakulteten, Institutionen för speldesign.
    Tsuruta, Naoya
    School of Media Science, Tokyo University of Technology.
    Teraoka, Takehiro
    School of Media Science, Tokyo University of Technology.
    Sasaki, Kazuo
    School of Media Science, Tokyo University of Technology.
    Usami, Wataru
    School of Media Science, Tokyo University of Technology.
    Mikami, Koji
    School of Media Science, Tokyo University of Technology.
    Kikuchi, Tsukasa
    School of Media Science, Tokyo University of Technology.
    Takeshima, Yuriko
    School of Media Science, Tokyo University of Technology.
    Kondo, Kunio
    School of Media Science, Tokyo University of Technology.
    Automatic Generation of a TV Programme from Blog Entries2018Inngår i: Adjunct Proceedings of ACM TVX2018, 2018Konferansepaper (Fagfellevurdert)
    Abstract [en]

    TVML (TV program Making Language) is a technology capable of obtaining TV (television)-programme-like Computer Graphics (CG) animation by writing text script. We have originally developed TVML and have been studying generative contents with the aid of TVML. This time, we have created an application that automatically converts blog posts into CG animations with TV news show format. The process is: 1) to fetch HTML of the blog posts and perform Web scraping and natural language processing to obtain summarized speech texts, 2) to automatically give a show format obtained from the analysis of professional TV programme to get TVML script, 3) to apply the CG character and artworks etc. that fit the blog content to obtain the final CG animation. In the demo session, we will explain the method and will demonstrate the working application on a PC connected to the Internet showing CG animations actually created on site.

  • 22.
    Hayashi, Masaki
    et al.
    Högskolan på Gotland, Institutionen för speldesign, teknik och lärande.
    Iguchi, Akihiko
    Astrodesign, Inc..
    Machida, Satoshi
    Astrodesign, Inc..
    ULTRA-CG: Ultra High Resolution 4K/8K Real-time CG System2012Inngår i: Proceedings of the 2012 ITE Annual Convention, 2012, s. 1-2Konferansepaper (Fagfellevurdert)
    Abstract [en]

    We propose an automatic news broadcasting system, which generates full-CG animated news-shows fromoriginal text formats from the Internet. This paper introduces the overall system and provides a feasibility test and workingmodel of the news show application generated from a HTML Internet news site. We also describe the future collaboration work.

  • 23.
    Hayashi, Masaki
    et al.
    Uppsala universitet, Humanistisk-samhällsvetenskapliga vetenskapsområdet, Historisk-filosofiska fakulteten, Institutionen för speldesign.
    Kameoka, Masahiro
    Tokyo University of Science.
    Furukawa, Toshihiro
    Tokyo University of Science.
    Quiz Generation from Web News Source Based on Heuristic Algorithm2016Konferansepaper (Annet (populærvitenskap, debatt, mm))
  • 24.
    Hayashi, Masaki
    et al.
    Högskolan på Gotland, Institutionen för speldesign, teknik och lärande.
    Nakajima, Masayuki
    Högskolan på Gotland, Institutionen för speldesign, teknik och lärande.
    Bachelder, Steven
    Högskolan på Gotland, Institutionen för speldesign, teknik och lärande.
    International Standard of Automatic and Intelligent News Broadcasting System2012Inngår i: Proceedings of NICOGRAPH International 2012, 2012, s. 1234-1237Konferansepaper (Fagfellevurdert)
    Abstract [en]

    We propose an automatic and intelligent news broadcasting system, which generates full-CG animatednews-shows from original text formats from the Internet. The news broadcasts are delivered to users on multipleplatforms in the language of their choice. Users are also provided with interactive and intelligent news services.This paper introduces the overall system and provides a feasibility test and working model of the news showapplication. The example shown is generated from a HTML Internet news site. We also describe the method ofconstructing a practical system. The future plan of action is to conduct large-scale experiments and field testsand thereafter implement research outcomes into the standardization of the next generation TV broadcast system.

  • 25.
    Hayashi, Masaki
    et al.
    Högskolan på Gotland, Institutionen för speldesign, teknik och lärande.
    Nakajima, Masayuki
    Högskolan på Gotland, Institutionen för speldesign, teknik och lärande.
    Bachelder, Steven
    Högskolan på Gotland, Institutionen för speldesign, teknik och lärande.
    TV News Show Broadcast Generated Automatically from Data on the Internet2012Inngår i: Proceedings of 2012 ITE Annual Conference, 2012, s. 1-2Konferansepaper (Fagfellevurdert)
    Abstract [en]

    We propose an automatic news broadcasting system, which generates full-CG animated news-shows fromoriginal text formats from the Internet. This paper introduces the overall system and provides a feasibility test and workingmodel of the news show application generated from a HTML Internet news site. We also describe the future collaboration work.

  • 26.
    Hayashi, Masaki
    et al.
    Högskolan på Gotland, Institutionen för speldesign, teknik och lärande.
    Nakajima, Masayuki
    Högskolan på Gotland, Institutionen för speldesign, teknik och lärande.
    Bachelder, Steven
    Högskolan på Gotland, Institutionen för speldesign, teknik och lärande.
    Iguchi, Akihiko
    Astrodesign, Inc. Tokyo, Japan.
    Machida, Satoshi
    Astrodesign, Inc. Tokyo, Japan.
    Ultra High Resolution 4K/8K Real-time CG System and Its Application2013Inngår i: Proceedings of IWAIT2013, 2013, s. 4-Konferansepaper (Fagfellevurdert)
    Abstract [en]

    We propose an 'Ultra-CG project' which promotes an extreme high-definition real-time computer graphics system with a resolution of 4K and 8K (Super Hi-Vision) which is more than the conventional HDTV. It is important for the project to study not only hardware and software requirements but also content creation methodology with which the content is displayed on extreme high-resolution display. We have first developed a functioning test system, which exhibits 'Virtual Museum' in 4K resolution to assess validity of our approach and clarify the tasks toward the further application development. The system consists of a PC with high-speed graphics cards and a 4K monitor. The real-time 3DCG software and all the CG models are built on Unity, which is a 3DCG game engine, used worldwide. We are now considering various feasible applications built on the system such as exhibition, entertainment, medical use and more. This paper describes the test system, discusses the future applications and collaboration of content creators and system engineers.

  • 27.
    Hayashi, Masaki
    et al.
    Högskolan på Gotland, Institutionen för speldesign, teknik och lärande.
    Nakajima, Masayuki
    Högskolan på Gotland, Institutionen för speldesign, teknik och lärande.
    Bachelder, Steven
    Högskolan på Gotland, Institutionen för speldesign, teknik och lärande.
    Iguchi, Akihiko
    Machida, Satoshi
    Virtual Museum on 4K Ultra-high Resolution Real-time CG System2013Inngår i: Proceedings of Virtual Reality Technical Seminar, 2013Konferansepaper (Annet vitenskapelig)
    Abstract [en]

    We have researched and developed a 'Virtual Museum' in an extreme high-definition real-time computer graphics system with a resolution of 4K and 8K (Super Hi-Vision). We have first developed a functioning test system, which exhibits Japanese artifacts 'Ukiyoe and pannel' in 4K resolution. In our system, the artifacts have been digitized in ultra high-resolution then positioned in a high-quality modeled exhibition space. A user can walkthrough in the exhibition space enabling to view the artifacts in a distance and also to get closer to observe its detailed surface seamlessly. With this method, we have successfully enhanced both sense of being there and sense of realness. In this paper, we first survey several virtual museums in practical use, then explain the detail of our system and introduce experiment results with discussion in comparison with the existing virtual museums.

  • 28.
    Hayashi, Masaki
    et al.
    Högskolan på Gotland, Institutionen för speldesign, teknik och lärande.
    Nakajima, Masayuki
    Högskolan på Gotland, Institutionen för speldesign, teknik och lärande.
    Bachelder, Steven
    Högskolan på Gotland, Institutionen för speldesign, teknik och lärande.
    Nigorikawa, Takesato
    Implementation of T2V: Text-To-Visio on Game Engine UNITY2013Konferansepaper (Annet vitenskapelig)
    Abstract [en]

    We have been developing T2V (Text-To-Vision) technology which enables to produce CG animation from given script. We have developed the application called 'T2V Player' and have been distributed it as freeware for years. The application works on Windows PC to produce TV-program-like animation from user input text using real-time CG and voice synthesizing technique, etc. In this paper, we introduce the prototype of 'T2V on UNITY' which has been developed from scratch on the UNITY game engine. We succeeded to enhance its function owing to the UNITY, such as multi-platform, availability of CG character data circulated on UNITY community, capability of applying T2V method to game development and more.

  • 29.
    Hayashi, Masaki
    et al.
    Uppsala universitet, Humanistisk-samhällsvetenskapliga vetenskapsområdet, Historisk-filosofiska fakulteten, Institutionen för speldesign.
    Shishikui, Yoshiaki
    Meiji University.
    Bachelder, Steven
    Uppsala universitet, Humanistisk-samhällsvetenskapliga vetenskapsområdet, Historisk-filosofiska fakulteten, Institutionen för speldesign.
    Nakajima, Masayuki
    Uppsala universitet, Humanistisk-samhällsvetenskapliga vetenskapsområdet, Historisk-filosofiska fakulteten, Institutionen för speldesign.
    ラップスクリプト: テキストを書いて音声合成とCGアニメのラップが作れる2017Konferansepaper (Annet (populærvitenskap, debatt, mm))
    Abstract [en]

    We have made an application to make rap music with CG animation by writing out a simple script. Aquestalk and TVML are used for synthesized voice and real-time CG generation, respectively. A user can enjoy making rap music video easily by writing speech texts and character movements along with music beat in the script.

  • 30.
    Jouet, Antoine
    et al.
    University of Angers.
    Gac, Pierre
    University of Angers.
    Hayashi, Masaki
    Uppsala universitet, Humanistisk-samhällsvetenskapliga vetenskapsområdet, Historisk-filosofiska fakulteten, Institutionen för speldesign.
    Bachelder, Steven
    Uppsala universitet, Humanistisk-samhällsvetenskapliga vetenskapsområdet, Historisk-filosofiska fakulteten, Institutionen för speldesign.
    Nakajima, Masayuki
    Uppsala universitet, Humanistisk-samhällsvetenskapliga vetenskapsområdet, Historisk-filosofiska fakulteten, Institutionen för speldesign.
    When virtual reality meet television: Use of a motor Text-To-Vision adapted for the television2015Inngår i: Proceedings of Art and Science Forum 2015, 2015Konferansepaper (Annet vitenskapelig)
    Abstract [en]

    This paper explains and details an automated TV News Show program, using the Text-To-Vision (T2V) technology. Today, 3D CG environments are more and more often used, even in the classic media like TV. However, there is not any fully virtual TV News Show coming yet, staring only virtual characters with being completely automated, using news source available on the Internet. We made it possible to create this kind of automatic news show system owing to the T2V, with interactive avatars, facial expressions and multiple modular and dynamic scenes.

  • 31.
    Kameoka, Masahiro
    et al.
    Tokyo University of Science.
    Furukawa, Toshihiro
    Tokyo University of Science.
    Hayashi, Masaki
    Uppsala universitet, Humanistisk-samhällsvetenskapliga vetenskapsområdet, Historisk-filosofiska fakulteten, Institutionen för speldesign.
    発見的手法によるWebニュースからのクイズ自動生成の試み2015Inngår i: Proceedings of Art and Science Forum 2015, 2015Konferansepaper (Annet vitenskapelig)
    Abstract [ja]

    本研究では、コンテンツ制作技術の1つとしてWebコンテンツの再利用を目的に,Webニュース記事を情報源としたクイズコンテンツの自動生成を試みる.これまで行われてきたクイズコンテンツ自動生成の関連研究は主に分析的方法によるものだが、本研究は,元となる文章から人間がクイズを作る時の思考を追ってコンピュータにシミュレートさせる発見的手法を用いている.発見的手法によりクイズの自動生成が可能であるかを実験で示し,考察を行う.

  • 32.
    Kameoka, Masahiro
    et al.
    Tokyo University of Science.
    Hayashi, Masaki
    Högskolan på Gotland, Institutionen för speldesign, teknik och lärande.
    Furukawa, Toshihiro
    Tokyo University of Science.
    Improvement of Automatic BBS Visualization in T2V: Animation considering dialogue structure2013Konferansepaper (Annet vitenskapelig)
    Abstract [en]

    T2V(Text-to-Vision) a technology which is capable of automatic animated movie generation to assist individuals who do not have special knowledge about animation production. This paper shows improvement of the function that animates BBS (Bulletin Board System) with this technology. T2V has a package (2ch convertor) that is capable of animating “2channel” (largest BBS in Japan). The present 2ch convertor, however, does not support dialogue situation based on quotation marks. Therefore, it causes a problem that it cannot produce animation with dialogue. In this paper we propose a method of animation production regarding the conversation structure in BBS to create more natural expression in the animation.

  • 33.
    Miyahara, Makoto
    et al.
    HM LAB.
    Mitsui, Minoru
    Institute of Technologist.
    Hayashi, Masaki
    Uppsala universitet, Humanistisk-samhällsvetenskapliga vetenskapsområdet, Historisk-filosofiska fakulteten, Institutionen för speldesign.
    A New Electro Sound Field: An Assessment System Based on Adjectives and a New Model of Sound Perception2014Konferansepaper (Annet vitenskapelig)
    Abstract [en]

    Conventional audio system is constructed based on the communication theory where the performance of thesystem is described by signal error which does not always represent a true sound quality. In order to make anaudio system which represents true music admirations in one's mind, we have taken a special approach. Since itis considered that true admirations are represented by adjectives, we have obtained two principle phrases byperforming the multivariate analysis on the whole Japanese adjectives. Based on the methodology, we havediscovered necessary physical electric characteristics with which we have successfully achieved a new AudioSystem.

  • 34.
    Miyahara, Makoto
    et al.
    HM LAB.
    Mitsui, Minoru
    Institute of Technologists.
    Hayashi, Masaki
    Uppsala universitet, Humanistisk-samhällsvetenskapliga vetenskapsområdet, Historisk-filosofiska fakulteten, Institutionen för speldesign.
    Affective Audio System: A New Sound Field by a New Scale of Perception Derived from "Art X Science"2014Konferansepaper (Annet vitenskapelig)
    Abstract [ja]

    『今まで耳でしか聴いたことがなかった音楽を今回,身体全体の細胞で聴くことができました.透き通った音色は生きており皮膚を撫でて行くようです』の状況は、“こころが感じる”で、芸術と科学の融合を掲げる芸術科学会の基礎テーマであり、正面から対応する。この状況をオカルトとして対応しない大多数の日本の自然科学者を標榜する人も納得させうる、哲学的に客観性を証明した、新・電気音響論である。 それは、客観評価尺度を定義し、人のこころに感動を喚起する高度感性情報を伝える音の音響理論であり、実際に装置を研究開発した。物理歪量のみの定義のみで音質を言及しない従来ハイファイとは別次元の音響理論である。

  • 35.
    Shishikui, Yoshiaki
    et al.
    Meiji University.
    Hayashi, Masaki
    Uppsala universitet, Humanistisk-samhällsvetenskapliga vetenskapsområdet, Historisk-filosofiska fakulteten, Institutionen för speldesign.
    Study on Stagecraft for Automatic TV-like Animation Generation from BBS by TVML2017Konferansepaper (Fagfellevurdert)
    Abstract [en]

    Automatic generation of TV-program like CG animation (CGA) has been studied. We have developed appropriate show formats applied to the dialogues extracted from the bulletin board. Evaluation tests are performed by comparing the original text contents and the converted CGA to identify the advantage of our method

  • 36.
    Tachihara, S
    et al.
    Tokyo University of Science.
    Yamaguchi, T
    Tokyo University of Science.
    Ishiura, N
    Harada, T
    DINOMAIS, M
    RICHARD, P
    NGUYEN, S
    Bachelder, Steven
    Uppsala universitet, Humanistisk-samhällsvetenskapliga vetenskapsområdet, Historisk-filosofiska fakulteten, Institutionen för speldesign.
    Hayashi, Masaki
    Uppsala universitet, Humanistisk-samhällsvetenskapliga vetenskapsområdet, Historisk-filosofiska fakulteten, Institutionen för speldesign.
    Nakajima, Masayuki
    Uppsala universitet, Humanistisk-samhällsvetenskapliga vetenskapsområdet, Historisk-filosofiska fakulteten, Institutionen för speldesign.
    FORS, U
    Characterization of engagement changes during VR based rehabilitation: A preliminary study2016Konferansepaper (Annet vitenskapelig)
  • 37.
    Takeuchi, Kohei
    et al.
    Osaka Inst Technol, Fac Informat Sci & Technol, Osaka, Japan.
    Hayashi, Masaki
    Uppsala universitet, Humanistisk-samhällsvetenskapliga vetenskapsområdet, Historisk-filosofiska fakulteten, Institutionen för speldesign.
    Hirayama, Makoto J.
    Osaka Inst Technol, Fac Informat Sci & Technol, Osaka, Japan.
    Development of VR museum and a comparison with the screen-based virtual musuem2019Inngår i: INTERNATIONAL WORKSHOP ON ADVANCED IMAGE TECHNOLOGY (IWAIT) 2019 / [ed] Kemao, Q Hayase, K Lau, PY Lie, WN Lee, YL Srisuk, S Yu, L, SPIE-INT SOC OPTICAL ENGINEERING , 2019, artikkel-id 110491BKonferansepaper (Fagfellevurdert)
    Abstract [en]

    We have been researching and developing virtual museums that can enable a user to appreciate artworks with much reality and less stress as if one is experiencing in actual museums. For this time, as a method to further increase the reality of the virtual museum, we developed a virtual museum using Head Mounted Display. We used Oculus Rift and Unity Game Engine to develop this VR museum. We also performed a comparison of the developed VR museum and the screen-based virtual museum in order to maximize the user experience of the virtual museum. Four aspects of "Freedom of operation". "Immersion", "Comfort of play", and "Picture quality" are examined to clarify which type of virtual museum would be suitable for any specific user's needs.

  • 38.
    Tsuruta, Naoya
    et al.
    Tokyo Univ Technol, Sch Media Sci, Tokyo, Japan.
    Teraoka, Takehiro
    Tokyo Univ Technol, Sch Media Sci, Tokyo, Japan.
    Kondo, Kunio
    Tokyo Univ Technol, Sch Media Sci, Tokyo, Japan.
    Hayashi, Masaki
    Uppsala universitet, Humanistisk-samhällsvetenskapliga vetenskapsområdet, Historisk-filosofiska fakulteten, Institutionen för speldesign.
    TV Show Template for Text Generated TV2018Inngår i: 2018 International Workshop on Advanced Image Technology (IWAIT), IEEE , 2018Konferansepaper (Fagfellevurdert)
    Abstract [en]

    The technique which converts text-based document into a TV show like computer graphics animation has been developed. However, writing a scripting language requires a variety of knowledge on TV shows such as speech timing, camera angle, lighting and so on. In this paper, we propose TV show template that contains animation settings imitating a particular type of TV show and semi-automatic animation generation using it.

  • 39.
    Wajima, Koji
    et al.
    Tokyo University of Science.
    Hayashi, Masaki
    Högskolan på Gotland, Institutionen för speldesign, teknik och lärande.
    Hurukawa, Toshihiro
    Tokyo University of Science.
    On reusable CG object for MMD in T2V2013Konferansepaper (Annet vitenskapelig)
    Abstract [en]

    Production of Computer Graphics (CG) by individuals has become active. CG movie production free tool called MMD (MikuMikuDance) is famous for its volunteers to produce CG character animations. Videos that have been produced in MMD are very popular among the fans of the character. Many people want to create their own animations, however, the production tool requires highly technical skill, and therefore, there is a big barrier for such individual people to create animations with the MMD. On the other hand, T2V (Text-To-Vision) is proposed to provide the easy-to-use production tool of character animation for the people who do not have much skill of making animations. Considering reuse of CG object of MMD in T2V to allow users to make animation in the easy way, we can expect the further development of content sharing sites. In this paper, we compare the CG formats of each of the MMD and T2V then we have had a test rendering to validate our method. We then clarify the issue of CG object reuse of MMD and T2V for the future applications.

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