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  • 151.
    Svensson, Jakob
    et al.
    Karlstads universitet, Avdelningen för medie- och kommunikationsvetenskap.
    Larsson, Anders
    Universitetet i Oslo.
    Twitter and the public sphere: Political communication and methodological triangulations in the era of “Big Data”2012Konferansepaper (Annet vitenskapelig)
  • 152.
    Svensson, Jakob
    et al.
    Uppsala universitet, Humanistisk-samhällsvetenskapliga vetenskapsområdet, Samhällsvetenskapliga fakulteten, Institutionen för informatik och media, Medier och kommunikation.
    Larsson, Anders Olof
    Westerdahl school of Communication.
    Interacting With Whom?: Swedish Parliamentarians on Twitter during the 2014 Elections2016Inngår i: International Journal of E-Politics, ISSN 1947-9131, E-ISSN 1947-914X, Vol. 7, nr 1, s. 1-15Artikkel i tidsskrift (Fagfellevurdert)
    Abstract [en]

    This article explores Swedish Parliamentarians’ Twitter practices during the 2014 general elections. For individual candidates, the political party is important for positions within the party and on the ballot, especially in a party-centered democracy.  A previous qualitative (n)ethnographic research project during the previous elections in 2010, in which one campaigning politician was studied in-depth, found that her social media practices to a large extent were inward-facing, focusing on the own party network. But does this result resonate among all Swedish Parliamentarians? Specifically, we ask: is Twitter primarily used interactively, for intra-party communication, to interact with strategic voter groups or voters in general? By analyzing all Parliamentarians tweets two weeks up to the elections we conclude that retweeting was done within a party political network while @messaging was directed towards political opponents. Mass media journalists and editorial writers were important in Parliamentarians’ Twitter practices, while so-called ordinary voters were more absent.

     

  • 153.
    Svensson, Jakob
    et al.
    Karlstads universitet, Avdelningen för medie- och kommunikationsvetenskap.
    Neumayer, Christina
    IT University, Copnehagen.
    Banfield-Mumb, Alexander
    University of Salzburg.
    Shlossbäck, Judith
    Donau-universität, Krems.
    What kind of activist are you?: Positioning, power and identity in political online activism in Europe2012Inngår i: CeDem2012. Conference on E-Democracy and Open Government / [ed] Parycek, P & Edelmann, N, Krems: Danube-University Krems , 2012, s. 165-177Konferansepaper (Fagfellevurdert)
    Abstract [en]

    In this article we examine the different forms of activism using information and communication technologies for representation of different political positions. Within the framework of radical democracy (Laclau & Mouffe 1985) we develop a typology of contemporary activism. The results are based on three qualitative case studies of political activism where digital communication played an important role: [1] middle-class activists in Sweden fighting to save their bathhouse; [2] student protests in Austria; and [3] anti-fascist protests in East Germany. 

  • 154.
    Svensson, Jakob
    et al.
    Karlstads universitet, Avdelningen för medie- och kommunikationsvetenskap.
    Poveda, Oriol
    Knowledge without borders.
    Mobile Communication for Development: Formulating Critical Research Questions2012Inngår i: Proceedings of M4D 2012 28-29 February 2012 New Delhi, India / [ed] Vikas Kumar & Jakob Svensson, Karlstad: Karlstad University Press , 2012, s. 383-387Konferansepaper (Fagfellevurdert)
    Abstract [en]

    In this paper we take a look at the field of M4D from a Media, Communication/ Sociology perspective. While acknowledging the contribution of mobile communication in improving the lives of people in developing countries, we pose some critical questions for discussion. Following McLuhan, we ask ourselves in which ways mobile communication per se -regardless of its content- is dialectically influencing society and culture. This discussion will lead us to heightening importance of processes of identification through practices of connected- and responsiveness increasingly afforded by mobile communication in late modern societies. If we then take a step back from McLuhan and look at the content, we conclude that such processes of identification are fertile grounds for commercial companies to insert their messages and brands. Out of this discussion we end the paper by formulating some critical research questions.

  • 155.
    Svensson, Jakob
    et al.
    Uppsala universitet, Humanistisk-samhällsvetenskapliga vetenskapsområdet, Samhällsvetenskapliga fakulteten, Institutionen för informatik och media, Medier och kommunikation.
    Russmann, Uta
    Interaction on Instagram? : Glimpses from the Swedish 2014 Elections 2015Konferansepaper (Fagfellevurdert)
    Abstract [en]

    This paper directs attention to the use of Instagram by political parties in the Swedish elections 2014. Instagram is a social media platform on the rise, centered on sharing pictures. Besides sharing pictures, Instagram also offers the opportunity for written communication. Users may tag the uploaded picture with a text (a caption), and followers may comment on the posting (the picture with or without the caption). The question we ask is whether and how political parties use Instagram when engaging in interaction with their followers on the platform. To study this we have collected all Instagram posts (postings with comments) during the “hot phase” of the campaign (four weeks prior to the elections) and one week after the elections

  • 156.
    Svensson, Jakob
    et al.
    Uppsala universitet, Humanistisk-samhällsvetenskapliga vetenskapsområdet, Samhällsvetenskapliga fakulteten, Institutionen för informatik och media, Medier och kommunikation.
    Russmann, Uta
    Applied Science University of Vienna.
    Kirill, Filimonov
    Uppsala universitet.
    Picturing the Party: : Instagram and Party Campaigning in the 2014 Swedish Elections2015Konferansepaper (Fagfellevurdert)
    Abstract [en]

    This paper explores Swedish Parties activities on Instagram during the 2014 elections. Understanding party campaign communication as highly strategic, i.e. communication to persuade and mobilize voters in order to win the elections, we ask whether Instagram was used 1) to broadcast campaign messages, 2) to mobilize supporters, 3) to manage the party’s image, and 4) to amplify and complement other campaign material (i.e. hybrid campaign use). We conducted a quantitative content analysis of 220 party postings on Instagram, which were collected during the hot phase of the campaign. The result shows that the platform was mainly used for broadcasting rather than for mobilization. The image the parties were presenting leaned towards personalization with a strong presence of top candidates in their postings. Top candidates were primarily displayed in a political/professional context. Finally, half of the analyzed postings showed signs of hybridized campaign practices.

  • 157.
    Svensson, Jakob
    et al.
    Uppsala universitet, Humanistisk-samhällsvetenskapliga vetenskapsområdet, Samhällsvetenskapliga fakulteten, Institutionen för informatik och media, Medier och kommunikation.
    Russmann, Uta
    Applied Science University of Vienna.
    Kirill, Filimonov
    Uppsala universitet.
    Picturing the Party: : Instagram and Party Campaigning in the 2014 Swedish Elections2015Konferansepaper (Fagfellevurdert)
    Abstract [en]

    This paper explores Swedish Parties activities on Instagram during the 2014 elections. Understanding party campaign communication as highly strategic, i.e. communication to persuade and mobilize voters in order to win the elections, we ask whether Instagram was used 1) to broadcast campaign messages, 2) to mobilize supporters, 3) to manage the party’s image, and 4) to amplify and complement other campaign material (i.e. hybrid campaign use). We conducted a quantitative content analysis of 220 party postings on Instagram, which were collected during the hot phase of the campaign. The result shows that the platform was mainly used for broadcasting rather than for mobilization. The image the parties were presenting leaned towards personalization with a strong presence of top candidates in their postings. Top candidates were primarily displayed in a political/professional context. Finally, half of the analyzed postings showed signs of hybridized campaign practices.

  • 158.
    Svensson, Jakob
    et al.
    Uppsala universitet, Humanistisk-samhällsvetenskapliga vetenskapsområdet, Samhällsvetenskapliga fakulteten, Institutionen för informatik och media, Medier och kommunikation.
    Strand, Cecilia
    Uppsala universitet, Humanistisk-samhällsvetenskapliga vetenskapsområdet, Samhällsvetenskapliga fakulteten, Institutionen för informatik och media, Medier och kommunikation.
    ICT4D post-2015 MDGs2015Konferansepaper (Fagfellevurdert)
    Abstract [en]

    The development agenda created at the UN General Assembly year 2000 and the birth of the MDGs provided development partners a unique opportunity to focus efforts and pool resources. There mere fact that all goals came with clear sets of indicators also highlighted the renewed importance placed on evidence based monitoring and evaluation system. Although the post-2015 development agenda is still under formation, the establishment of a common robust monitoring and accountability framework is essential for future partnerships around the Sustainable Development Goals (SDGs), as well as long-term public support.

    The following paper is based on a literature review of the ten highest ranking ICT4D journals’ research on mobile phone supported monitoring and evaluation systems of development cooperation in Africa. The review concludes that while there exists an abundance of pilot studies showcasing ICTs’ and mobiles in particular, potential to contribute to timely and cost efficient data collection, data management and analysis, there are very few examples of comprehensive and large scale monitoring and evaluation systems. Especially mobile technology’s potential to provide continuous feedback on monitoring and evaluation indicators, and potential for agile operational learning processes, appears to be both under-utilized and underdeveloped in development cooperation. With no less than 17 Sustainable Development Goals being proposed  as the post-2015 MDG development framework, dynamic monitoring and accountability systems are more important than ever, and it is high time to explore how mobiles can support the post-2015 development agenda. 

  • 159.
    Svensson, Jakob
    et al.
    Karlstads universitet, Avdelningen för medie- och kommunikationsvetenskap.
    Wamala, Caroline
    Karlstads universitet, Centrum för genusforskning.
    Towards a Critical Study of Mobile Communication for Development.2013Konferansepaper (Fagfellevurdert)
  • 160.
    Svensson, Jakob
    et al.
    Uppsala universitet, Humanistisk-samhällsvetenskapliga vetenskapsområdet, Samhällsvetenskapliga fakulteten, Institutionen för informatik och media, Medier och kommunikation.
    Wamala Larsson, Caroline
    Karlstads universitet.
    Approaches to Development in M4D Studies:: An overview of Major Approaches2015Inngår i: Promoting social change through Information Technology / [ed] Kumar, Vikas & Svensson, Jakob, IGI Global, 2015, s. 26-48Kapittel i bok, del av antologi (Fagfellevurdert)
    Abstract [en]

    There is no doubt that the proliferation of mobile phones in developing regions has opened up a range of possibilities and new avenues for individuals, governments, development agencies and civil society organisations. But we also know that development is a disputed concept and conveys a range of different connotations. Therefore in this chapter we examine the areas, where   mobile phones are discussed as vehicles for development (i.e. M4D), and how mobile communication is related to the idea(s) of development today. To  examine this, we have reviewed M4D articles in three major conference series and in open source journals during  2008-2012. Three dominant areas of M4D emerge out of our sample: livelihood, health and civic participation. Largely being based on an economic understanding of development and biased towards techno-determinism we conclude this chapter by suggesting a future path for studying the  impact of mobile communication  in developing regions, something what we label as a dialectical approach.

  • 161.
    Svensson, Jakob
    et al.
    Uppsala universitet, Humanistisk-samhällsvetenskapliga vetenskapsområdet, Samhällsvetenskapliga fakulteten, Institutionen för informatik och media, Medier och kommunikation.
    Wamala-Larsson, Caroline
    Karlstads universitet.
    A Double-Edged Sword. : Mobile phones and empowerment among market women in Kampala2015Konferansepaper (Fagfellevurdert)
    Abstract [en]

    In this article we depart from studies on empowerment and its intersections with the informal economy and market women in the global south and promises of the mobile phone in so-called developing regions. Conducting an explorative study among market women in Kampala, the aim is to study what role (if any) the mobile phone plays for them in terms of empowerment. Our findings resonate with studies from other parts of the world, suggesting that while pivotal for their business endeavours, mobile phone practices are also embedded in patriarchal structures. The article ends by discussing how these market women navigate the tensions between using the phone for their business and in relations to their partner. In this way the article contributes with a more nuanced and context specific understanding of mobile phone practices and the empowerment of market women.

  • 162.
    Svensson, Jakob
    et al.
    Uppsala universitet, Humanistisk-samhällsvetenskapliga vetenskapsområdet, Samhällsvetenskapliga fakulteten, Institutionen för informatik och media, Medier och kommunikation.
    Wamala-Larsson, Caroline
    Situated empowerment: Mobile phones practices among market women in Kampala2016Inngår i: Mobile Media & Communication, ISSN 2050-1579, E-ISSN 2050-1587, Vol. 3, nr 2Artikkel i tidsskrift (Fagfellevurdert)
    Abstract [en]

    In this article we depart from studies on empowerment and its intersections with the informal economy and market women in the global south and promises of the mobile phone in so-called developing regions. Conducting an explorative study among market women in Kampala, the aim is to examine what roles (if any) the mobile phone plays for them in terms of empowerment. Our findings resonate with studies from other parts of the world, suggesting that while pivotal for their business endeavors, mobile phone practices are also embedded in patriarchal structures. By discussing how these market women navigate the tensions between using the phone for their business and in relations to their partners, the article contributes a more nuanced and context specific understanding of mobile phone practices and the empowerment of market women. We conclude the article by suggesting a situated approach to the study of empowerment. 

  • 163.
    Sävenryd, Moa
    Uppsala universitet, Humanistisk-samhällsvetenskapliga vetenskapsområdet, Samhällsvetenskapliga fakulteten, Institutionen för informatik och media.
    How expert players choose and play strongly identifiable characters: A study of how players behave and strategize in character-based shooter games2017Independent thesis Advanced level (degree of Master (Two Years)), 20 poäng / 30 hpOppgave
    Abstract [sv]

    Olika spel har olika val för spelare vad gäller spelkaraktärer. I en del spel får spelare välja mellan karaktärer med definierade utseenden, egenskaper och roller. En typ av dessa spelkaraktärer kallas hjältar, vilka är skapade speciellt för ett spel eller också är de redan kända från annan media så som filmer. Online multiplayer skjutspel är en kategori av spel som kan innehålla hjältar, där spelare tävlar mot andra spelare. Detta projekt har utforskat hur olika hjältar från olika online multiplayer karaktärsbaserade skjutspel spelas. Målet var att undersöka hur expertspelare väljer och spelar olika hjältar i dessa spel genom att titta på varför spelare valde olika hjältar, deras beteende med dem och vilka strategier de använde. I projektet utfördes två speltest på två olika karaktärsbaserade online multiplayer skjutspel, en studie inkluderade intervjuer. 

     

    Studierna resulterade i olika aspekter som visades påverka deltagarnas val av hjälte och val av strategier. Dessa aspekter inkluderade interna aspekter så som deltagarnas preferenser och förväntningar, och externa aspekter så som speldesignerna och andra spelare. Det visade sig att för att göra meningsfulla beslut i spelen så krävdes en viss kunskap av spelen och dess hjältar. Strategier var också beroende av hur hjältarna var designade och deras funktioner. Det visades också att deltagarna tog olika beslutsvägar. Antingen så valde deltagarna först en hjälte att spela med och anpassade därefter strategierna till den valda hjälten, eller så valde deltagarna en hjälte med en strategi i åtanke. De olika beslutsvägarna markerade olika behov hos spelarna angående speldesign. Om valet av hjälte var det första så var kraven på speldesign att få en bild utav hjältens karaktär, om istället valet av strategi var det första så var kraven på speldesign mer om att få information om funktionaliteten hos hjältarna. 

  • 164.
    Tundrea, Darius
    Uppsala universitet, Humanistisk-samhällsvetenskapliga vetenskapsområdet, Samhällsvetenskapliga fakulteten, Institutionen för informatik och media, Medier och kommunikation.
    Artificial Intelligence is Getting Personal: A study on the Usage Motivations and Privacy Concerns of Intelligent Personal Assistants’ Users2017Independent thesis Advanced level (degree of Master (Two Years)), 20 poäng / 30 hpOppgave
    Abstract [en]

    The present study is aiming to evaluate the Intelligent Personal Assistants usage motivations, addressing at the same time various privacy issues and concerns related to this emergent technology. To fulfil the purpose of the study I have applied two different research methods. Initially, a web survey conducted gathered 18 respondents answering 24 questions related to the presented topic. Subsequently, was organised a focus group by gathering seven respondents who shared their opinions on the subject of research. Two research questions were developed based on two hypotheses. First research question: “To what extent IPA users agree to personal data collection in order to gratify their sought needs?”; exploring the participants’ opinions when it comes to the degree of acceptance of personal information disclosure to gratify their needs. Moreover, second research question: “What are the motivating criteria that determine the usage of IPA?”. This question develops opinions and experiences on the usage of Intelligent Personal Assistants, as well as the way people perceive this new technology. The finding of this studies reveals that users of new media are concerned and aware of their personal data collection. However, as a result, they feel trapped in the network society by the peer pressure towards the usage of favourite mediums. Therefore, the denial of technology would bring unfavourable consequences from a social perspective. Further researches can be conducted on this topic, addressing in depth the Artificial Intelligence and its societal implications, possible utilities of the Intelligent Personal Assistants as a companion for children, elders and people with disabilities, Artificial Intelligence used in public administration. Consequently, many different aspects can be explored having the topic of this thesis as a starting point.

  • 165.
    Turmo, Laia
    Uppsala universitet, Humanistisk-samhällsvetenskapliga vetenskapsområdet, Samhällsvetenskapliga fakulteten, Institutionen för informatik och media, Människa-datorinteraktion.
    Understanding the design space of an instructed physical activity in a co-located, social setting: Inspiring the digital by looking at the physical2015Independent thesis Advanced level (degree of Master (Two Years)), 20 poäng / 30 hpOppgave
    Abstract [en]

    During the past years, gaming and sports in HCI have experienced an increase in design that rely on movement-based interactions. Nonetheless, some of these designs constrain the users and disregard the richness of the social and physical context around them. When designing (took away something here) an activity, we believe that a good previous understanding of it can help designers to create richer and less limiting interventions. On our study, we turn to Pilates in order to study (took away something here) the elements involved in the accomplishment of a working, co-located, social and instructed physical activity, as well as which are their roles and their characteristics. In order to do so, we record a Pilates' class and gather information on the perceptions of the instructor and the practitioners, through questionnaires. An analysis of the video, inspired by the Grounded Theory methodology and Sequential analysis; and also an analysis of the questionnaires, through a simplified version of Content analysis, reveal which (took away something here) elements are involved in such an activity (instructor, practitioners and artifacts ) and the interaction that exists among them, as well as which are their roles (what do these elements perform) and the characteristics of those roles (in which way they are performed). Here we illustrate the different results with examples from the data and, in basis to this data, we review some relevant findings and provide some inspirations for future design interventions.

  • 166.
    Turmo Vidal, Laia
    Uppsala universitet, Humanistisk-samhällsvetenskapliga vetenskapsområdet, Samhällsvetenskapliga fakulteten, Institutionen för informatik och media.
    Designing for Instructed Physical Training2018Inngår i: Proceedings of the Twelfth International Conference on Tangible, Embedded, and Embodied Interaction, New York: ACM Digital Library, 2018, s. 706-708Konferansepaper (Fagfellevurdert)
    Abstract [en]

    The use of technology to assist in instructed physical training in collocated, social settings remains underexplored. In this short paper, I present an overview of my PhD research, which focuses on designing for supporting these activities and opening up their design space by taking into consideration the spatial, physical and social contexts in which they unravel. Following a Research Through Design approach, I conduct a series of design explorations to investigate how to ecologically design technological support for in-the-moment instructed physical training.

  • 167.
    Turmo Vidal, Laia
    et al.
    Uppsala universitet, Humanistisk-samhällsvetenskapliga vetenskapsområdet, Samhällsvetenskapliga fakulteten, Institutionen för informatik och media.
    Márquez Segura, Elena
    Uppsala universitet, Humanistisk-samhällsvetenskapliga vetenskapsområdet, Samhällsvetenskapliga fakulteten, Institutionen för informatik och media.
    Parrilla Bel, Luis
    Uppsala universitet, Humanistisk-samhällsvetenskapliga vetenskapsområdet, Samhällsvetenskapliga fakulteten, Institutionen för informatik och media.
    Waern, Annika
    Uppsala universitet, Humanistisk-samhällsvetenskapliga vetenskapsområdet, Samhällsvetenskapliga fakulteten, Institutionen för informatik och media, Människa-datorinteraktion.
    Exteriorizing Body Alignment in Collocated Physical Training2018Inngår i: Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, Móntreal, Canada: ACM Digital Library, 2018Konferansepaper (Fagfellevurdert)
    Abstract [en]

    Proprioceptive awareness is an essential but challenging skill to master. In HCI physical training research, the design space of how technology can help people to develop such awareness remains narrow. Here, we present a technological device that exteriorizes misalignments of different body parts by translating them to haptic feedback. We present preliminary insights gained during the design process and device testing, and trace the future steps of its technological development.

  • 168.
    Turmo Vidal, Laia
    et al.
    Uppsala universitet, Humanistisk-samhällsvetenskapliga vetenskapsområdet, Samhällsvetenskapliga fakulteten, Institutionen för informatik och media.
    Márquez Segura, Elena
    Uppsala universitet, Humanistisk-samhällsvetenskapliga vetenskapsområdet, Samhällsvetenskapliga fakulteten, Institutionen för informatik och media.
    Waern, Annika
    Uppsala universitet, Humanistisk-samhällsvetenskapliga vetenskapsområdet, Samhällsvetenskapliga fakulteten, Institutionen för informatik och media, Människa-datorinteraktion.
    Movement Correction in Instructed Fitness Training: Design Recommendations and Opportunities2018Konferansepaper (Fagfellevurdert)
    Abstract [en]

    The use of technology to assist in instructed fitness training in collocated social settings is underexplored. Here we focus on how technology can be designed to fit within, leverage, and be part of the strategies and tools that fitness trainees and instructors use to detect and correct performance errors. Drawing on ethnomethodological approaches and using the concept of correction to focus our analysis, we scrutinize the interaction between instructor and trainees in two fitness activities, AntiGravity Fitness and Pilates. We identify social configurations and resources employed in instances of correction. We also present an analytical tool useful for deconstructing such correction processes, highlighting the strategies and resources used by the social actors, and their impact on performance. Based on insights gained from our analyses, we propose design recommendations and identify design opportunities that capitalize on existing tools and collaborative correction strategies, such as scaffolding the correction process.

  • 169.
    Waern, Annika
    Uppsala universitet, Humanistisk-samhällsvetenskapliga vetenskapsområdet, Samhällsvetenskapliga fakulteten, Institutionen för informatik och media, Människa-datorinteraktion.
    I’m in love with someone who doesn’t exist!: Bleed in the context of a computer game.2015Inngår i: Game Love: Essays on play and affection / [ed] Jessica Enevold and Esther MacCallum-Stewart, McFarland, 2015, s. 25-45Kapittel i bok, del av antologi (Annet vitenskapelig)
  • 170.
    Waern, Annika
    et al.
    Uppsala universitet, Humanistisk-samhällsvetenskapliga vetenskapsområdet, Samhällsvetenskapliga fakulteten, Institutionen för informatik och media, Människa-datorinteraktion.
    Back, Jon
    Uppsala universitet, Humanistisk-samhällsvetenskapliga vetenskapsområdet, Samhällsvetenskapliga fakulteten, Institutionen för informatik och media, Människa-datorinteraktion.
    Activity as the Ultimate Particular of Interaction Design2017Inngår i: Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, New York: Association for Computing Machinery (ACM), 2017, s. 3390-3402Konferansepaper (Fagfellevurdert)
    Abstract [en]

    In the turn towards practice-oriented research in interaction design, one of the most important proposals has been the emphasis on the 'ultimate particulars' produced by design, as embodiments of design knowledge. In current HCI research, those particulars are almost always taken to be ‘things’ – artefacts or singular systems. We argue that this emphasis may have come at a cost that can be described as a loss of identity; interaction design research was never primarily concerned with the design of artefacts, but with how humans act and interact with each other with and through artefacts. We propose a complementary perspective by looking at design projects and traditions where the ‘ultimate particulars’ can be considered to be activities rather than things. The article is concerned with how knowledge needs to be articulated in the scholarly engagement with such design practices. We argue that engagement with activitycentric design gets design research one step closer towards understanding salient contemporary design practices and what Buchanan calls ‘environmental design’.

  • 171.
    Waern, Annika
    et al.
    Uppsala universitet, Humanistisk-samhällsvetenskapliga vetenskapsområdet, Samhällsvetenskapliga fakulteten, Institutionen för informatik och media, Människa-datorinteraktion.
    Back, Jon
    Uppsala universitet, Humanistisk-samhällsvetenskapliga vetenskapsområdet, Samhällsvetenskapliga fakulteten, Institutionen för informatik och media, Människa-datorinteraktion.
    Experimental game design2017Inngår i: Game design research: an introduction to theory and practice / [ed] Petri Lankoski and Jussi Holopainen, Pittsburgh, Pennsylvania, USA: ETC Press, 2017, s. 157-170Kapittel i bok, del av antologi (Annet vitenskapelig)
    Abstract [en]

    One way to understand games better is to experiment with their design. While experimental game design is part of most game design, this chapter focuses on ways in which it can become a method to perform academic enquiry, eliciting deeper principles for game design.

  • 172.
    Waern, Annika
    et al.
    Uppsala universitet, Humanistisk-samhällsvetenskapliga vetenskapsområdet, Samhällsvetenskapliga fakulteten, Institutionen för informatik och media, Människa-datorinteraktion.
    Bohné, Gunnar
    Uppsala universitet, Humanistisk-samhällsvetenskapliga vetenskapsområdet, Samhällsvetenskapliga fakulteten, Institutionen för informatik och media.
    Affective and bodily involvement in children’s tablet play2015Inngår i: Diversity of play: DiGRA 2015 / [ed] Mathias Fuchs, 2015Konferansepaper (Fagfellevurdert)
    Abstract [en]

    The rapid development of tablet applications targeting pre-school children presents us with challenging questions concerning how this age group engages with the applications. We performed a study with a tablet game designed to teach pre-school children about emotions, studying their mode of engagement and their understanding of the game. The purpose of the study was to provide insights into what play activities are encouraged by tablet play. The study showed clearly that even though the interactivity of the game was very limited, the children understood the social and emotional aspects of the game content very well. We also found that the children would sometimes engage affectively and dramatically with the game content; we highlight in particular instances of bodily involvement with the game. We argue that tablet games offer design opportunities for children in this age range that may be less relevant for older children, by taking corporeal play around the tablet into account.

    While none of the models for computer game-based learning and persuasion that have been proposed in literature constitutes a perfect fit to the behavior observed in our study, we find some resonance in the concept of procedural rhetorics in the way the players' interaction with the game serves to complete a rhetorical argument; in this case the storyline of the game. The children's dramatic involvement may potentially serve to strengthen such arguments.

  • 173.
    Waern, Annika
    et al.
    Uppsala universitet, Humanistisk-samhällsvetenskapliga vetenskapsområdet, Samhällsvetenskapliga fakulteten, Institutionen för informatik och media, Människa-datorinteraktion.
    Deterding, Sebastian
    Lucero, Andrés
    Holopainen, Jussi
    Min, Chulhong
    Cheok, Adrian
    Walz, Steffen
    Embarrassing Interactions2015Inngår i: CHI extended abstracts, Association for Computing Machinery (ACM), 2015, s. 2365-2368Konferansepaper (Fagfellevurdert)
  • 174. Wamala-Larsson, Caroline
    et al.
    Svensson, Jakob
    Uppsala universitet, Humanistisk-samhällsvetenskapliga vetenskapsområdet, Samhällsvetenskapliga fakulteten, Institutionen för informatik och media, Medier och kommunikation.
    Participatory approaches to Development through Mobile Technologies:: A review of the M4D biennial conference proceedings2015Inngår i: Mobile Participation. : Access, Interaction and Practices. / [ed] J. Hellström, C. Scharff & C. Wamala Larsson,, Newcastle upon Tyne: Cambridge Scholars Publishing, 2015, s. 17-54Kapittel i bok, del av antologi (Fagfellevurdert)
  • 175.
    Warpefelt, Henrik
    et al.
    Uppsala universitet, Humanistisk-samhällsvetenskapliga vetenskapsområdet, Historisk-filosofiska fakulteten, Institutionen för speldesign.
    Verhagen, Harko
    Stockholm University.
    A model of non-player character believability2017Inngår i: Journal of Gaming & Virtual Worlds, ISSN 1757-191X, E-ISSN 1757-1928, Vol. 9, nr 1, s. 39-53Artikkel i tidsskrift (Fagfellevurdert)
    Abstract [en]

    In this study we aim to describe in what ways the behavior of non-player characters (NPCs) affects to what extent the player finds the game experience to be believable. To this end, we have conducted an online survey, where respondents were asked to classify and describe NPCs. Furthermore, we also examined recordings of NPCs in games. These data sources were analyzed using a model for NPC social believability in order to describe the effects of NPC behavior in relation to how different types of NPCs are perceived as being believable. Based on this we were able to construct a model of NPC believability, which describes the NPC’s level of complexity and ability to handle a mutable social context. As described by the model, NPCs are currently less capable of handling changing social contexts. They do, however, show promise, and given current emerging technologies it is feasible that new types of more socially capable NPCs will arise within the near future. 

  • 176.
    Wecksell, Magnus
    Uppsala universitet, Humanistisk-samhällsvetenskapliga vetenskapsområdet, Samhällsvetenskapliga fakulteten, Institutionen för informatik och media, Människa-datorinteraktion.
    Are you making an impression?: The visual aesthetics of career websites2015Independent thesis Advanced level (degree of Master (Two Years)), 20 poäng / 30 hpOppgave
    Abstract [en]

    The field of HCI has begun to realize the importance of visual aesthetics. Recent studies have investigated visual aesthetics related to first impressions and found that judgments can be made almost instantaneously. This thesis builds upon previous research related to visual aesthetics and first impressions. Two different approaches were used to investigate university student’s subjective impressions of career websites of organizations. The first approach investigated first impressions, were users rated the websites on their visual appeal, after viewing a screenshot of the website for only 500 milliseconds. In the second approach, the viewing time was not restricted, and the users rated the screenshots on four statements of the VisAWI-S questionnaire. The subjective ratings collected in the two studies were compared objective characteristics such as number of images, number of visual objects and the average RGB-value of the screenshots. Strong correlations was found between the subjective ratings given in the two studies. Both methods was found useful for evaluating the visual aesthetics of websites, and the context of the study should also guide the choice of method. No correlations were found between the objective characteristics and the subjective ratings, with the exception to the average RGB-values. There was an indication that the students preferred websites with darker colors.

  • 177.
    Weilenmann, Alexandra
    et al.
    Göteborgs Universitet.
    Lymer, Gustav
    Uppsala universitet, Humanistisk-samhällsvetenskapliga vetenskapsområdet, Fakulteten för utbildningsvetenskaper, Institutionen för pedagogik, didaktik och utbildningsstudier.
    Incidental and essential objects in interaction: Paper documents in journalistic work2014Inngår i: Interacting with objects: Language, materiality, and social activity / [ed] Maurice Nevile, Pentti Haddington,Trine Heinemann, Mirka Rauniomaa, Amsterdam: John Benjamins Publishing Company, 2014, s. 319-338Kapittel i bok, del av antologi (Fagfellevurdert)
    Abstract [en]

    A large body of work points to the special status of paper documents in the ecology of objects in the workplace. In this chapter, we revisit this work, focusing on the role of paper in the everyday work of journalists. We examine three quite different empirical examples where paper documents feature in interaction, supporting, in turn, the structuring of conversation, collaboration and inter-organisational interaction. Based on these examples we argue for a distinction between object-focused interactions and object-implicating interactions. In addition, and related to the dual nature of documents being both material objects and carriers of information, we identify an analytic dimension along which interactions with objects can be placed, that from incidental to essential.

  • 178. Whitehouse, Diane
    et al.
    Patrignani, Norberto
    Uppsala universitet, Teknisk-naturvetenskapliga vetenskapsområdet, Matematisk-datavetenskapliga sektionen, Institutionen för informationsteknologi, Avdelningen för visuell information och interaktion. Uppsala universitet, Teknisk-naturvetenskapliga vetenskapsområdet, Matematisk-datavetenskapliga sektionen, Institutionen för informationsteknologi, Bildanalys och människa-datorinteraktion.
    Computers, time and speed: Five slow tech case studies2014Inngår i: ICT and society / [ed] K. Kimppa, D. Whitehouse, T. Kuusela and J. Phahlamohlaka, Berlin/Heidelberg: Springer Berlin/Heidelberg, 2014, s. 122-135Konferansepaper (Fagfellevurdert)
    Abstract [en]

    This chapter examines briefly the notions of time and speed. It introduces the notion of Slow Tech:information technology that is good, clean and fair, and places an especial emphasis on technologythat is clean. This chapter does not delve deep into the Slow Tech concept. Rather, it highlights a setof arguments about why speed is not always important or necessary. People are now increasinglybeginning to think about much longer periods and phases that may extend at least as long as theexistence of human beings on the globe. As illustrations, the chapter explores five specific casestudies. Each comes from a different location, yet all describe global implications and challenges.One example is in fact a mathematical model. Two sites, in sympathy with the location of theHuman Choice and Computing 11 (HCC11) conference, are from Scandinavia – one from Onkalo,Finland, and a second from Svalbard, a northern Norwegian island. A further two cases are from theUnited States of America. The logic behind these five case studies strengthens the arguments aboutwhy − with the support of the Slow Tech concept − it is increasingly important for society and itsmany stakeholders to question the current information and communication technology (ICT)obsession with speed and rethink the relationships between society and technology.

  • 179. Whitehouse, Diane
    et al.
    Patrignani, Norberto
    Uppsala universitet, Teknisk-naturvetenskapliga vetenskapsområdet, Matematisk-datavetenskapliga sektionen, Institutionen för informationsteknologi, Avdelningen för visuell information och interaktion. Uppsala universitet, Teknisk-naturvetenskapliga vetenskapsområdet, Matematisk-datavetenskapliga sektionen, Institutionen för informationsteknologi, Bildanalys och människa-datorinteraktion.
    From slow food to slow tech: A reflection paper2013Inngår i: ICT, society and human beings / [ed] P. Kommers and C. Gauzente, Prague: IADIS Press, 2013, s. 141-145Konferansepaper (Fagfellevurdert)
    Abstract [en]

    Increasing challenges are facing the information society, particularly in terms of its sustainability and continuity. Humanbeings are finding it more and more difficult to cope with the accelerating speed of information and communicationtechnologies (ICT). Society has been seduced by a rapid pace of development of ICT, progressively celebrated year onyear for its growing speed and power. This reflection paper proposes a new way of thinking about ICT in the future: aslower, more careful, more considered, and more ethical manner (a slow tech approach). It concentrates on the need forslow tech: ICT that is good, clean, and fair. It then provides some additional reflections on how such an approach couldbe developed further.

  • 180.
    Wiberg, Ninna
    et al.
    Uppsala universitetsbibliotek.
    Myrberg, Caroline
    Karolinska Institutets Universitetsbibliotek.
    Screen vs. paper: what is the difference for reading and learning?2015Inngår i: Insights, ISSN 2048-7754, Vol. 28, nr 2, s. 49-54Artikkel i tidsskrift (Fagfellevurdert)
    Abstract [en]

    We have all seen the newspaper headlines: screens make us read slower, learn less deeply, remember less and sleep worse. Is this why students prefer to print out their electronic textbooks? We suspected it was habit and attitude rather than measurable cognitive effort during reading that made people prefer print texts, but we needed evidence. We decided to find out what recent research had to say on the subject and read scholarly articles addressing the issues of the actual reading and/or learning processes involved in reading on screen compared to on paper. We then considered these results in relation to our own experience of using tablets and teaching scholars and students how to use their tablets/smartphones in their work.

    Habit and attitude appeared to be important, and a digitally born textbook is by far the best alternative to a print textbook when it comes to studying. But even those who prefer to read on screens are originally native paper readers, and as long as the existing application interfaces cannot address the shortcomings of screens regarding spatial landmarks, we will keep returning to paper under certain circumstances.

    We would like to see developers make more user-friendly e-readers, and authors and publishers learn to fully utilize of the potential of the e-book.

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