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  • 51.
    Kavathatzopoulos, Iordanis
    et al.
    Uppsala universitet, Teknisk-naturvetenskapliga vetenskapsområdet, Matematisk-datavetenskapliga sektionen, Institutionen för informationsteknologi, Avdelningen för visuell information och interaktion. Uppsala universitet, Teknisk-naturvetenskapliga vetenskapsområdet, Matematisk-datavetenskapliga sektionen, Institutionen för informationsteknologi, Bildanalys och människa-datorinteraktion.
    Laaksoharju, Mikael
    Uppsala universitet, Teknisk-naturvetenskapliga vetenskapsområdet, Matematisk-datavetenskapliga sektionen, Institutionen för informationsteknologi, Avdelningen för visuell information och interaktion. Uppsala universitet, Teknisk-naturvetenskapliga vetenskapsområdet, Matematisk-datavetenskapliga sektionen, Institutionen för informationsteknologi, Bildanalys och människa-datorinteraktion.
    Training and supporting education in sustainability by the use of an ICT tool2012Inngår i: New technologies, education for sustainable development and critical pedagogy / [ed] Vassilios Makrakis and Nelly Kostoulas-Makrakis, Rethymnon, Greece: ICTeESD, University of Crete , 2012, s. 225-231Kapittel i bok, del av antologi (Fagfellevurdert)
    Abstract [en]

    In this paper we will present ColLab, a collaborative computerized tool to facilitate dialogue about concrete issues in sustainability. The tool is powerful in stimulating the inquiry in complex issues by constantly forcing the user to shift focus between the particular and the holistic. The design of the tool is theoretically founded in philosophy and knowledge about the psychological mechanisms, like cognitive biases, that are involved in decision making. It is based on the assumption that people are not making judgments in isolation, but rather in social settings. The main advantage with such a tool is that it supplies a shared platform in which an analysis can evolve organically, even in collaboration with competing parties. It is suitable for using in learning environments and for educational purposes as well as for formulation of sustainability policies.

  • 52.
    Kavathatzopoulos, Iordanis
    et al.
    Uppsala universitet, Teknisk-naturvetenskapliga vetenskapsområdet, Matematisk-datavetenskapliga sektionen, Institutionen för informationsteknologi, Bildanalys och människa-datorinteraktion.
    Laaksoharju, Mikael
    Uppsala universitet, Teknisk-naturvetenskapliga vetenskapsområdet, Matematisk-datavetenskapliga sektionen, Institutionen för informationsteknologi, Bildanalys och människa-datorinteraktion.
    What are ethical agents and how can we make them work properly?2011Inngår i: The computational turn: Past, presetns, futures? / [ed] Charles Ess and Ruth Hagengruber, Münster: MV-Wissenschaft , 2011, s. 151-153Konferansepaper (Fagfellevurdert)
    Abstract [en]

    To support ethical decision making in autonomous agents, we suggest to implement decision tools based on classical philosophy and psychological research. As one possible avenue, we present EthXpert, which supports the process of structuring and assembling information about situations with possible moral implications.

  • 53.
    Kilicbay, Can
    Uppsala universitet, Humanistisk-samhällsvetenskapliga vetenskapsområdet, Samhällsvetenskapliga fakulteten, Institutionen för informatik och media, Människa-datorinteraktion.
    Taking a step forward: Operator Oriented Solutions for the Future of the Assembly Industry2012Independent thesis Advanced level (degree of Master (One Year)), 10 poäng / 15 hpOppgave
    Abstract [en]

    This study targets assembly industry, which deals with varying businesses that require any product assembly. It reflects on the challenges of the current production lines at assembly industry regarding the trends of both the consumer and the industrial developments on technology investigated which aspects can be improved or re-designed under the given delimitations. Moreover further consideration is done on human operators’ role in the assembly line and their future role in correlation with their current challenges and expectations. Results and further analysis are done from the drift of the R&D on future assembly environment by considering interconnected software-hardware-human sides of the interaction, the change in the balance of products and also to point out new areas of research to Marketing and R&D Departments.

  • 54.
    Kjellqvist, Oliver
    Uppsala universitet, Teknisk-naturvetenskapliga vetenskapsområdet, Tekniska sektionen, Institutionen för teknikvetenskaper.
    Förbättring av den internt bristande kommunikationen inom Anticimex med fokus på kundtjänstavdelningen i Sollentuna2018Independent thesis Basic level (degree of Bachelor), 10 poäng / 15 hpOppgave
    Abstract [sv]

    Dagens omvärldsförhållanden ger oss nya förutsättningar till kontinuerligt förändringsarbete. Nyckeln till ett lyckat förändringsarbete är att anpassa verksamheten efter de nya förutsättningarna där förändringar ses som möjligheter istället för risker. En kontinuerlig strävan efter förbättring i kombination med vilja kan skapa ytterligare tillfällen för kvalitetsutveckling.

    Anticimex är ett internationellt serviceföretag som arbetar med skadedjurskontroll, fuktkontroll, matsäkerhet, brandskydd och husbesiktningar. Kundtjänstavdelningen på kontoret i Sollentuna lyfter att företaget idag lider av en internt bristande kommunikation. Syftet med examensarbetet är att fokusera på grundorsaker till den bristande kommunikationen samt hur berörda moment kan effektiviseras. Utifrån ett kvalitetsmässigt perspektiv kommer studien att redogöra förbättrings-och implementeringsförslag rörande det bristande problemområdet.

    Utförd fallstudie har genomförts tillsammans med samtliga medarbetare inom kundtjänstavdelningen som respondenter. Utefter respondenternas utsagor har teori som berör offensiv kvalitetsutveckling, kommunikation, förändringsarbete samt motivation redogjorts för att utveckla analysens innebörd. Resultatet visar på att det överväldigande informationsflödet beror på lednings sätt att förmedla ut informationvia intranätet som även är kopplat till forum och mail. Intranätets överväldigande informationsflöde i samband med en otydlig struktur bidrar även till att information går miste där väsentliga förändringar kan påverka medarbetarnas arbetsuppgifter samt kundernas upplevelse.

    Fallstudiens slutsats är att Anticimex är i behov av en förändring rörande intranätets utformande. Att avgränsa informationsutskick till enbart de parter som berörs kan skapa en större tydlighet för medarbetarna på kontoret. En bra igångsättande tackling på problemet kan även vara att införa avdelningsmöten på lokalnivå. Anställda inom kundtjänstavdelningen kan då gemensamt diskutera frågor rörande otydligheter eller förändringar där informationsflödet blir tydligare. För en helhetslösning krävs åtgärder på ledningsnivå rörande intranätets utformande med ett mer avgränsat utskick.

  • 55.
    Klinger, Ulrike
    et al.
    Universität Zürich.
    Svensson, Jakob
    Uppsala universitet, Humanistisk-samhällsvetenskapliga vetenskapsområdet, Samhällsvetenskapliga fakulteten, Institutionen för informatik och media, Medier och kommunikation.
    Network Media Logic and the Strucural Changes of Political Communication. : Some Conceptual Considerations2015Konferansepaper (Fagfellevurdert)
  • 56.
    Klinger, Ulrike
    et al.
    Universität Zürich.
    Svensson, Jakob
    Uppsala universitet, Humanistisk-samhällsvetenskapliga vetenskapsområdet, Samhällsvetenskapliga fakulteten, Institutionen för informatik och media, Medier och kommunikation.
    Network Media Logic: Some Conceptual Considerations2016Inngår i: Routledge Companion to Social Media and Politics / [ed] A. Bruns, G. Enli, E. Skogerbö, A. Larsson & C. Christensen, New York: Routledge, 2016, s. 23-38Kapittel i bok, del av antologi (Fagfellevurdert)
    Abstract [en]

    In this chapter we revisit our concept of network media logic and further develop it in relation with political logics. The perspective of network media logic is useful to explain how social media platforms change political communication without resorting to technological determinism or normalization. By relating network media logic to both mass media logics as well as political logics we are able outline how these are distinctly different, while still overlapping in terms of how political communication is produced, distributed and used. In this chapter we pay particular attention to how ideals, commercial imperatives, and technological affordances differ in news mass media and on social media platforms in terms of media production, media distribution and media usage.

  • 57.
    Kumar, Vikas
    Asia Pacific institute.
    Promoting social change through InformationTechnology2015Collection/Antologi (Fagfellevurdert)
  • 58.
    Kumar, Vikas
    et al.
    Society for Education and Research Development.
    Svensson, JakobKarlstads universitet, Avdelningen för medie- och kommunikationsvetenskap.
    Proceedings of M4D 2012 28-29 February 2012 New Delhi, India2012Konferanseproceedings (Fagfellevurdert)
  • 59.
    Laaksoharju, Mikael
    et al.
    Uppsala universitet, Teknisk-naturvetenskapliga vetenskapsområdet, Matematisk-datavetenskapliga sektionen, Institutionen för informationsteknologi, Avdelningen för visuell information och interaktion. Uppsala universitet, Teknisk-naturvetenskapliga vetenskapsområdet, Matematisk-datavetenskapliga sektionen, Institutionen för informationsteknologi, Bildanalys och människa-datorinteraktion.
    Kavathatzopoulos, Iordanis
    Uppsala universitet, Teknisk-naturvetenskapliga vetenskapsområdet, Matematisk-datavetenskapliga sektionen, Institutionen för informationsteknologi, Avdelningen för visuell information och interaktion. Uppsala universitet, Teknisk-naturvetenskapliga vetenskapsområdet, Matematisk-datavetenskapliga sektionen, Institutionen för informationsteknologi, Bildanalys och människa-datorinteraktion.
    Democracy, human fallibility and ICT2013Inngår i: The possibilities of ethical ICT, Kolding: University of Southern Denmark , 2013, s. 295-301Konferansepaper (Fagfellevurdert)
    Abstract [en]

    Participation of citizens in matters of policy is important for a well-functioning democracy. Many scholars have suggested deliberative democracy as a suitable model for this. However, concern for groups with weak interest in participating raise some doubt whether this really will be more democratic in the end. In this essay we outline a theoretical model for designing ICT systems so that they stimulate and train democratic dialogue. The model is based on psychological research on decision making and a definition of democracy as a dialectic process, and can be applied to practically any forum where ideas are exchanged.

  • 60.
    Laaksoharju, Mikael
    et al.
    Uppsala universitet, Teknisk-naturvetenskapliga vetenskapsområdet, Matematisk-datavetenskapliga sektionen, Institutionen för informationsteknologi, Avdelningen för visuell information och interaktion. Uppsala universitet, Teknisk-naturvetenskapliga vetenskapsområdet, Matematisk-datavetenskapliga sektionen, Institutionen för informationsteknologi, Bildanalys och människa-datorinteraktion.
    Kavathatzopoulos, Iordanis
    Uppsala universitet, Teknisk-naturvetenskapliga vetenskapsområdet, Matematisk-datavetenskapliga sektionen, Institutionen för informationsteknologi, Avdelningen för visuell information och interaktion. Uppsala universitet, Teknisk-naturvetenskapliga vetenskapsområdet, Matematisk-datavetenskapliga sektionen, Institutionen för informationsteknologi, Bildanalys och människa-datorinteraktion.
    Tools for ethical and sustainable IT systems2012Inngår i: Creating and applying socially, ethically and professionally acceptable ICT systems: Current challenges and what is next? / [ed] Diane Whitehouse, 2012, s. 4-5Konferansepaper (Fagfellevurdert)
    Abstract [en]

    In this presentation we will discuss four different avenues to increase ethical awareness in individual organizations: stimulation, regulation, manipulation, and social pressure. Although all of these strategies are well known to induce behavioral change, some have naturally been more recurring in the discourse on ethics than others. We will present an overview over the possibilities and risks in each one of them and discuss their presence in a sample of methods: Enid Mumford’s ETHICS method, in which ethical dimensions are incorporated in common practise; ACM’s Codes of Ethics, which is aiming at creating norms in the community of computing professionals; Ambra Trotto’s Rights Through Making and Batya Friedman,s Value Sensitive Design, which have the ambition to enhance ethical awareness by embedding values in artifacts; and our own social media project ColLab, which turns ethical decision making into a collaborative, social enterprise. We will discuss and compare tools and methods reagrding their practical value in the light of philosophical theory and empirical research.

  • 61.
    Lidéri, Felix
    et al.
    Uppsala universitet, Humanistisk-samhällsvetenskapliga vetenskapsområdet, Samhällsvetenskapliga fakulteten, Institutionen för informatik och media.
    Ågren, Agnes
    Uppsala universitet, Humanistisk-samhällsvetenskapliga vetenskapsområdet, Samhällsvetenskapliga fakulteten, Institutionen för informatik och media.
    The Cookie Monster: En studie över journalistikstudenters samt medie- och kommunikationsstudenters kunskaper, åsikter och ställningstagande gällande webbsidors användning av cookies2015Independent thesis Basic level (degree of Bachelor), 10 poäng / 15 hpOppgave
    Abstract [en]

    Since the introduction of online HTTP-cookies, the technology has been widely discussed, both in terms of its actual function, as well as what it can do to users’ behaviors on the Internet. Cookies are small unique text files found within websites on the Internet that can collect and store personal information in order to enhance the users’ experience, as well as to provide the website with essential information about the user.

    By a literature review that was conducted on the subject, an unawareness among Internet users of how websites use cookies was found. Most users do not know what kind of information a cookie can store and how their privacy today can be violated.

    With this in mind, we conducted a internet based survey and a focus group interview to study journalism students and media and communication students knowledge about websites usage of cookies and furthermore, how the students opine the technology. This, since they are expected to have a higher knowledge than the general student about the subject since they are studying to assumably work within branches where they may have important parts regarding ICT in the future.

    By applying Michel Foucault theory Panopticon, Jürgen Habermas The Public Sphere and Sandra Petronio’s Communication Privacy Management Theory to the result of the study, we could see that there is a general unawareness among the students about what kind of information a cookie can collect. Also, the students express negative opinions regarding this harvesting of information, yet little effort is made to obstruct or deny web sites’ use of cookies.

  • 62.
    Lilja Bermlid, Filip
    Uppsala universitet, Humanistisk-samhällsvetenskapliga vetenskapsområdet, Samhällsvetenskapliga fakulteten, Institutionen för informatik och media.
    How do we form trust online?: Guidelines for designing e-commerce websites to be trust-inducing2016Independent thesis Advanced level (degree of Master (Two Years)), 20 poäng / 30 hpOppgave
    Abstract [sv]

    En av de främsta anledningarna till att man väljer att delta i e-handel är att man har tillförlit till dess webbsida. Det huvudsakliga målet med den här uppsatsen är att utforska vad som skapar tillförlit online, hur det kan påverkas och varför detta är viktigt för e-handel. Uppsatsen behandlar forskningsfrågan ”Hur kan man designa e-handel sidor som skapar tillförlit?”. Inledningsvis utfördes en litteraturstudie över tidigare forskning inom tillförlit för att kartlägga de underliggande faktorerna för tillförlit och kartlägga vilka designelement som påverkar tillförlit. Sedan undersöktes fyra olika svenska e-handelssidor med avseende på vilka designmönster som användes och saknades. Med grund i litteraturen och erfarenheten från denna utvärdering formulerades 13 riktlinjer för design av förtroendeingivande e-handel hemsidor. För att testa användbarheten hos riktlinjerna fick sex experter på användarutvärderingar utvärdera samma hemsidor med hjälp av riktlinjerna. Generellt så visade studien att webbsidorna saknade bra design för kundtjänst, intyg från tredjepartsorganisationer och generell social-cue design. Uppsatsen bidrar till att förbättra webbdesignen för tillförlit genom att föreslå generella riktlinjer. Insikten från analysen av webbsidorna är i sig ett bidrag, eftersom den bidrar till vår förståelse av hur väl e-handelssidor bidrar till tillit och vilka som är de vanligaste designproblemen. 

  • 63.
    Lind, Thomas
    et al.
    Uppsala universitet, Teknisk-naturvetenskapliga vetenskapsområdet, Matematisk-datavetenskapliga sektionen, Institutionen för informationsteknologi, Avdelningen för visuell information och interaktion. Uppsala universitet, Teknisk-naturvetenskapliga vetenskapsområdet, Matematisk-datavetenskapliga sektionen, Institutionen för informationsteknologi, Bildanalys och människa-datorinteraktion.
    Laaksoharju, Mikael
    Uppsala universitet, Teknisk-naturvetenskapliga vetenskapsområdet, Matematisk-datavetenskapliga sektionen, Institutionen för informationsteknologi, Avdelningen för visuell information och interaktion. Uppsala universitet, Teknisk-naturvetenskapliga vetenskapsområdet, Matematisk-datavetenskapliga sektionen, Institutionen för informationsteknologi, Bildanalys och människa-datorinteraktion.
    Evaluation of the Uppsala University ROLE Prototype2012Rapport (Annet vitenskapelig)
    Abstract [en]

    This report presents an evaluation of a prototype of a personal learning environment, the ROLE prototype testbed at Uppsala University. The foci of the evaluation was the usability of the system and providing feedback to the ROLE project on the users’ impression of how well the system functioned as a personal learning environment. Two HCI researchers conducted the usability evaluation in the spring of 2012. The context of the evaluation was a course in Social Media and Web 2.0 at Uppsala University, and a survey was used for the assessment. The survey consisted of 28 questions and was answered by 16 of approximately 20 students attending the course (~80%). The report contains results from the analysis of data and some interesting results are that the students felt like they were part of a team while working with the system, and that the advanced inter-widget communication introduced in the system did not create conceptual difficulties for them. Furthermore, the best predictor for the value of the system seem to be how well it supports collaboration between peers. This implies that in online education it is important to focus on supporting collaboration.

  • 64.
    Lindner, Rebecca
    Uppsala universitet, Humanistisk-samhällsvetenskapliga vetenskapsområdet, Samhällsvetenskapliga fakulteten, Institutionen för informatik och media.
    Lärande genom spelande: Om spel och spelifiering i det moderna klassrummet2015Independent thesis Basic level (degree of Bachelor), 10 poäng / 15 hpOppgave
  • 65.
    Lutz, Peter A.
    Uppsala universitet, Humanistisk-samhällsvetenskapliga vetenskapsområdet, Historisk-filosofiska fakulteten, Institutionen för kulturantropologi och etnologi.
    Tinkering Care Moves: Senior Home Care in Practice2016Doktoravhandling, med artikler (Annet vitenskapelig)
    Abstract [en]

    This dissertation builds on the current anthropological studies of care relations in practice. It draws inspiration from science and technology studies (STS) and postfeminist technoscience. A qualitative ethnographic approach grounds the empirical data collection and analysis. This entails ethnographic fieldwork with senior home care in the United States and Sweden during 2007–2008 and 2011–2012. Analytical attention centers on how movements situate various tensions of senior home care in practice. Four interrelated published works comprise the main thematic chapters. Each article exemplifies how human and nonhuman relations move and mediate care. They develop several heuristic terms that advance ideas about how older people, aging bodies, technologies, spaces, and times that tinker each other through movements of care in practice. The comprehensive summary frames these articles with an overview of the primary thematic orientations and methodological concerns. A discussion of the main contributions and implications of the dissertation concludes the work.

    Delarbeid
    1. Clutter Moves in Old Age Homecare
    Åpne denne publikasjonen i ny fane eller vindu >>Clutter Moves in Old Age Homecare
    2010 (engelsk)Inngår i: New Technologies and Emerging Spaces of Care / [ed] Michael Schillmeier, Farnham: Ashgate, 2010, s. 77-94Kapittel i bok, del av antologi (Fagfellevurdert)
    Abstract [en]

    This chapter introduces the notion of 'clutter moves' as an experimental heuristic for tracing how movement threads together a range of messy entities in old age homecare ecologies including older people and their technical arrangements. It is based on empirical data originating from an ethnographic study of old age homecare in the United States. Here the category of home clutter was revealed as more complex than it is commonly portrayed in popular or scholarly accounts, especially gerontology and geriatric–related literature on risk. This literature frequently cites general household clutter as a hazard in the domestic environment. In such reports moving around with cluttered things tends to threaten a dangerous outcome for older people. But what other possibilities emerge when analytical attention focuses on relational movements between older people and their cluttered collections of homely things? The chapter suggests that the moves between collecting and distributing clutter must be considered. For instance, it highlights how home clutter can afford older people additional movements that are not readily apparent. The chapter ends with reflections on the notion of clutter technology to extend the heuristic of clutter moves and help rethink conceptual assumptions about new technologies for home care.

    sted, utgiver, år, opplag, sider
    Farnham: Ashgate, 2010
    Emneord
    United States, elderly, home care, technology
    HSV kategori
    Forskningsprogram
    Kulturantropologi; Hälso- och sjukvårdsforskning; Människa-dator interaktion; Vårdvetenskap
    Identifikatorer
    urn:nbn:se:uu:diva-292762 (URN)9780754678649 (ISBN)
    Tilgjengelig fra: 2016-05-09 Laget: 2016-05-09 Sist oppdatert: 2018-01-10
    2. Surfacing Moves: Spatial-Timings of Senior Home Care
    Åpne denne publikasjonen i ny fane eller vindu >>Surfacing Moves: Spatial-Timings of Senior Home Care
    2013 (engelsk)Inngår i: Social Analysis: Journal of Cultural and Social Practice, ISSN 0155-977X, E-ISSN 1558-5727, Vol. 57, nr 1, s. 80-94Artikkel i tidsskrift (Fagfellevurdert) Published
    Abstract [en]

    Like many countries, Sweden faces the challenge of population aging and senior care. Compared with institutionalized health care, senior home care offers a viable option, promising familiar surroundings and lower costs. However, those performing senior home care sometimes resist time management policies that pressure such care in practice. Some scholars analyze this situation as opposition between ‘objective’ and ‘subjective’ time. This article takes a different route. It explores how time surfaces in Swedish senior home care through relational movements of care. These enlist things such as schedules, machines, and aging bodies. To this end, the article also experiments with ‘surfacing’ as an ethnographic heuristic for figuring the coming togeher of different times and spaces of care. The article concludes that surfacing matters not only in senior home care but also in the field-desk of ethnographic analysis.

    Emneord
    ethnography, elderly, home care, socio-material relations, spatial-timings, surfacing, Sweden, time management
    HSV kategori
    Forskningsprogram
    Kulturantropologi; Människa-dator interaktion; Vårdvetenskap; Hälso- och sjukvårdsforskning
    Identifikatorer
    urn:nbn:se:uu:diva-292766 (URN)10.3167/sa.2013.570106 (DOI)
    Tilgjengelig fra: 2016-05-09 Laget: 2016-05-09 Sist oppdatert: 2018-01-10
    3. Multivalent moves in senior home care: From surveillance to care-valence
    Åpne denne publikasjonen i ny fane eller vindu >>Multivalent moves in senior home care: From surveillance to care-valence
    2015 (engelsk)Inngår i: Anthropology & Aging, ISSN 2374-2267, Vol. 36, nr 2, s. 145-163Artikkel i tidsskrift (Fagfellevurdert) Published
    Abstract [en]

    Recent studies of care argue that it is a relational phenomenon, whereby human and nonhuman entities enter into transformative relations. In this light, different entities of care potentially mediate one another in practice, sometimes with surprising and unforeseen effects. In this article, I trace a similar argument. Drawing on ethnographic material from Sweden and the United States, I proffer that careful attentions to older people at home produce multivalent moves with transformative effects. Increasingly, such attentions encompass new technologies to monitor and observe aging bodies. On this topic, the healthcare literature often invokes the idea of care surveillance. Certainly, surveillance can offer a valuable analytical purchase in the study of care. Yet, care attentions are not always straightforward. Rather, the moving around of aging bodies with technologies can obstruct and transform care and its attentions. At the same time, care attentions can also obstruct and transform aging bodies and their technologies. I argue that the existence of these multivalent, somatechnic moves challenges the notion of surveillance in care. To strengthen this argument, I draw on STS-inspired anthropological studies of care. In turn, I also develop the heuristic term “care-valence”. The key advantage with this term, I proffer, is that it offers an analytical compliment to the notion of care surveillance and helps refocus the analysis on multivalent moves in care. 

    Emneord
    Aging Bodies, Care Technology, Home Care, Surveillance, Sweden, United States
    HSV kategori
    Identifikatorer
    urn:nbn:se:uu:diva-292800 (URN)10.5195/aa.2015.105 (DOI)
    Tilgjengelig fra: 2016-05-09 Laget: 2016-05-09 Sist oppdatert: 2018-01-10
    4. Comparative Tinkering with Care Moves
    Åpne denne publikasjonen i ny fane eller vindu >>Comparative Tinkering with Care Moves
    2016 (engelsk)Inngår i: Practicing Comparison. Revitalizing the Comparative Act / [ed] Deville, J. et al., Manchester: Mattering Press , 2016Kapittel i bok, del av antologi (Annet vitenskapelig)
    Abstract [en]

    This chapter stems from ethnographic fieldwork in the United States and Sweden. This work traces relations between people and technology as they come together in gatherings or socio-technical collectives for care. These hetergenious collectives situate interrelated consequences for the human and nonhuman actors concerned, but these are rarely smooth. Instead, they comprise ongoing tensions or frictions, which situate multiple acts of negotiation or tinkering. In this way, 'care moves' offers a conceptual-empirical figure for fine-tuning ethnographic attention to care as a rough and tinkered process. It denotes an analytical emphasis on care as a mediating phenomenon interwoven with collective relations on the move, empirically and conceptually, that entai both effects and affects. At the same time, the chapter does not seek a standardised social scientific comparison of two national healthcare systems. Rather than rely on established categories, it focuses on how to ethnographically tinker together - and thus care with - transnational comparisons in a more fluid manner. As such, it seeks an experimental and ethnographic approach sensitive to the specific ways care moves with its collective relations.

    sted, utgiver, år, opplag, sider
    Manchester: Mattering Press, 2016
    Emneord
    research methods, comparison, ethnography, senior home care, Sweden, United States
    HSV kategori
    Identifikatorer
    urn:nbn:se:uu:diva-292803 (URN)978-0-9931449-0-5 (ISBN)
    Tilgjengelig fra: 2016-05-09 Laget: 2016-05-09 Sist oppdatert: 2018-01-10
  • 66.
    Löfström, Anette
    Uppsala universitet, Teknisk-naturvetenskapliga vetenskapsområdet, Matematisk-datavetenskapliga sektionen, Institutionen för informationsteknologi, Bildanalys och människa-datorinteraktion.
    "Det är ett verktyg vi ska arbeta med": En studie av arbetet med Vision 2030 och Tillsammansmodulerna, delrapport 22011Rapport (Annet (populærvitenskap, debatt, mm))
    Abstract [sv]

    Denna rapport är skriven i en populärvetenskaplig form. Syftet med den är att återkoppla forskningsresultat på ett lättillgängligt sätt till berörda personer i forskningsfältet. Forskningsprocessen har följt vetenskapliga krav och vetenskaplig etik.

  • 67.
    Löfström, Anette
    Uppsala universitet, Teknisk-naturvetenskapliga vetenskapsområdet, Matematisk-datavetenskapliga sektionen, Institutionen för informationsteknologi, Avdelningen för visuell information och interaktion. Uppsala universitet, Teknisk-naturvetenskapliga vetenskapsområdet, Matematisk-datavetenskapliga sektionen, Institutionen för informationsteknologi, Bildanalys och människa-datorinteraktion.
    Det är pedagoger som bryr sig om vårt barn: En studie av påverkande faktorer vid föräldrars val av förskola2012Rapport (Annet vitenskapelig)
  • 68.
    Löfström, Anette
    Uppsala universitet, Teknisk-naturvetenskapliga vetenskapsområdet, Matematisk-datavetenskapliga sektionen, Institutionen för informationsteknologi, Människa-datorinteraktion.
    Virtuella Samarbeten: Studie av uppfattningar kring webbaserade moduler inom ramen för Vision 2030 i Stockholms Stad, delrapport 12010Rapport (Annet (populærvitenskap, debatt, mm))
  • 69.
    Mindus, Patricia
    et al.
    Uppsala universitet, Humanistisk-samhällsvetenskapliga vetenskapsområdet, Historisk-filosofiska fakulteten, Filosofiska institutionen, Avdelningen för praktisk filosofi.
    Greppi, AndreaFaculdad de derecho, Universidad Carlos III, Madrid.Cuono, MassimoDepartment of Economics, University of Sassari, Italy.
    LEGITIMACY 2.0: E-DEMOCRACY AND PUBLIC OPINION IN THE DIGITAL AGE2012Konferanseproceedings (Fagfellevurdert)
    Abstract [en]

    Digital democracy has been cutting the edge in fields connected to legal, political and social theory over the last two decades but cross- fertilization and transdisciplinary approaches are still scarce. The impact of ICTs on political and governance processes seem elusive to traditional theoretical settings and mainstream conceptualizations. This is a selection of peer-reviewed conference papers originally presented at the workshop Legitimacy 2.0: E-democracy and Public Opinion in the Digital Age, at the IVR World Congress held in Frankfurt, August 18th 2011. They are also being published in the Law, Technology and Society - Proceedings XXV World Congress of IVR Special Workshop on "Legitimacy 2.0: E-democracy and Public Opinion in the Digital Age", Paper series B, ed. by Ulfrid Neumann, Goethe University, Frankfurt am Main 2012. These papers offer different approaches to findings in the field, the purpose being to go beyond the polarization between the apologists that hold the web to overcome the one-to-many architecture of opinion-building in traditional democratic legitimacy, and the critics that warn cyberoptimism entails authoritarian technocracy.

  • 70.
    Mohammedsalih, Salah
    Uppsala universitet, Humanistisk-samhällsvetenskapliga vetenskapsområdet, Samhällsvetenskapliga fakulteten, Institutionen för informatik och media, Människa-datorinteraktion.
    Mobile Journalism: Using smartphone in journalistic work2017Independent thesis Advanced level (degree of Master (Two Years)), 20 poäng / 30 hpOppgave
    Abstract [en]

    Mobile phones have had a drastic influence on media production, by providing a ubiquitous connection. This revolution has come about when smartphone turned into a powerful tool to do almost all the production-related work that was done previously by specialized equipment and computers. This has encouraged ordinary individuals to involve in media work and emerging the phenomenon of mobile journalism, where citizens and individuals can engage in journalism work carry out a job that was supposed to be done only by journalists for a long time ago. We are talking about hundreds of thousands of prosumers and amateurs who are making and covering news by their smartphones and contributing to journalism work. This has become particularly apparent in relation to reporting from remote and risky areas, where journalists cannot reach easily or may not arrive on time while important events occur. This was obvious during the Arab-spring - The role of smartphones in feeding both social media and traditional media with instant photos and videos taken by protesters themselves. This thesis focuses on the role of the smartphone in facilitating the work of journalists.

    As a part of the literature review, the author has gone through many texts, watched videos and listened to radio shows with journalists and workers in media spheres, in which journalists talk about their own experience with practicing mobile journalism. Then from a phenomenological perspective and framework the experience of technology and user aspects of mobile journalism are investigated. As the aim of this thesis is not to validate a hypothesis or a theory, a qualitative research method is used to come to an evaluation and explanation of the phenomenon of using mobile in journalism. For that purpose, several qualitative methods have been used to collect data such as auto-ethnography, observation, interviews and focus groups. The data are collected mainly from Kurdistan region in northern Iraq where journalists were covering news of war in dangerous and risky battle fields.  

    The findings from the results showed that the main factors that make smartphones powerful tools for journalists are: the low budget required for acquiring a smartphone compared to expensive equipment used in traditional media, the freedom and independence that a mobile can give to a journalist, the design aspects which provide a pocket-size tool with unsuspiciousness feature that make it possible to be carried and used even in areas where journalistic work is not allowed. The ubiquity feature of mobile has helped to cover news in areas where traditional media cannot be existing or cannot reach easily. The ability of individuals to obtain a smartphone in one hand and the universal design of mobile in another hand have helped to be used in journalism work by many people with no necessary training courses. This situation has created a good opportunity for media institutions and TV stations to expand their correspondents’ network all over the countries.

  • 71.
    Molavi Arabshahi, Amir
    Uppsala universitet, Humanistisk-samhällsvetenskapliga vetenskapsområdet, Samhällsvetenskapliga fakulteten, Institutionen för informatik och media.
    Elderly users & Mobile Phones: An explorative Study on Designing for Emotion & Aesthetic Experience: 2012Independent thesis Advanced level (degree of Master (Two Years)), 20 poäng / 30 hpOppgave
    Abstract [en]

    This thesis aims to examine the role that non-instrumental aspects such as aesthetic and emotion play in elderly user interaction with mobile phones. It presents an analysis of the results from in-depth interviews with a selected group of Swedish elderly users, and discusses how the aesthetic experience which they yield in interacting with mobile phones could impact their preference, and their perceived usability of the devices.  A set of mobile phones, different in usability and aesthetic levels were presented to the group of elderly user in order to investigate how they perceive phones attributes, including appearance and general features, and different facets of their user experience, including their motivations of use, the involved emotions, desires, and concerns. The analyses revealed a possible existing correlation between non-instrumental aspects of elderly users’ interaction with mobile phones, and their preference to use those devices. While negative aesthetic experience as a result of social concerns had a strong negative influence on elderly’s perceived usability, and could consequently alter their preference, certain symbolic meanings in interaction such as the tendency to be modern, contributed to perceived ease-of-use & perceived usefulness of the mobile phones. Elderly user’s familiarity or earlier experience with a device or with the technology was found to be a confounding variable. However, in the presence of usability concerns, traditional factors of aesthetic went into the shadow, and therefore had no direct impact on users’ perceived usability of the device. A set of design solutions that would address elderly user’ both instrumental and non-instrumental concern, were proposed. 

  • 72.
    Mustaquim, Moyen
    Uppsala universitet, Humanistisk-samhällsvetenskapliga vetenskapsområdet, Samhällsvetenskapliga fakulteten, Institutionen för informatik och media, Människa-datorinteraktion.
    A Study of Universal Design Principles Assessment2012Konferanseproceedings (Fagfellevurdert)
    Abstract [en]

    Goal in this pilot study is to explore the effect of universal design principles on the user’s behavior as they use a system. It is found that the universal design principles are not really able to symbolize the system’s attitude towards user’s action on the system. This research result is a part of a larger and ongoing research effort to discover if a system is designed universally or not based on the design principles and thereby come up with new innovative universal design principles.

  • 73.
    Mustaquim, Moyen
    Uppsala universitet, Humanistisk-samhällsvetenskapliga vetenskapsområdet, Samhällsvetenskapliga fakulteten, Institutionen för informatik och media, Människa-datorinteraktion.
    Assessment of Universal Design Principles for Analyzing Computer Games’ Accessibility2012Konferanseproceedings (Fagfellevurdert)
    Abstract [en]

    Universal design is a significant topic of interest in the research of accessibility. However, to date there are no certain verification of these principles on the accessibility issues for computer games. In this paper the existing universal design principles were verified to assess accessibility in computer games. Quantitative analysis of collected data showed that some design principles are not really optimal for assessing computer games’ accessibility while other design principles were overlooked. The findings from this study take the argument of alternation of existing universal design principles further ahead and initializes the possibilities of developing accessible games design principles.

  • 74.
    Mustaquim, Moyen Mohammad
    Uppsala universitet, Humanistisk-samhällsvetenskapliga vetenskapsområdet, Samhällsvetenskapliga fakulteten, Institutionen för informatik och media, Människa-datorinteraktion.
    Automatic speech recognition: an approach for designing inclusive games2013Inngår i: Multimedia tools and applications, ISSN 1380-7501, E-ISSN 1573-7721, Vol. 66, nr 1, s. 131-146Artikkel i tidsskrift (Fagfellevurdert)
    Abstract [en]

    Computer games are now a part of our modern culture. However, certain categories of people are excluded from this form of entertainment and social interaction because they are unable to use the interface of the games. The reason for this can be deficits in motor control, vision or hearing. By using automatic speech recognition systems (ASR), voice driven commands can be used to control the game, which can thus open up the possibility for people with motor system difficulty to be included in game communities. This paper aims at find a standard way of using voice commands in games which uses a speech recognition system in the backend, and that can be universally applied for designing inclusive games. Present speech recognition systems however, do not support emotions, attitudes, tones etc. This is a drawback because such expressions can be vital for gaming. Taking multiple types of existing genres of games into account and analyzing their voice command requirements, a general ASRS module is proposed which can work as a common platform for designing inclusive games. A fuzzy logic controller proposed then is to enhance the system. The standard voice driven module can be based on algorithm or fuzzy controller which can be used to design software plug-ins or can be included in microchip. It then can be integrated with the game engines; creating the possibility of voice driven universal access for controlling games.

  • 75.
    Mustaquim, Moyen Mohammad
    Uppsala universitet, Humanistisk-samhällsvetenskapliga vetenskapsområdet, Samhällsvetenskapliga fakulteten, Institutionen för informatik och media.
    Fuzzy-Logic Controller for Speaker-Independent Speech Recognition System in Computer Games2011Inngår i: Universal Access in Human-Computer Interaction: Applications and Services 6th International Conference, UAHCI 2011, Held as Part of HCI International 2011, Orlando, FL, USA, July 9-14, 2011, Proceedings, Part IV / [ed] Constantine Stephanidis, Berlin/Heidelberg: Springer Berlin/Heidelberg, 2011, s. 91-100Konferansepaper (Fagfellevurdert)
    Abstract [en]

    Computer Games are now a part of modern culture. By using automatic speech recognition systems (ASRS), voice driven commands can be used to control the game, which can open up the possibility for people with disabilities and age related problems to be included in game communities and use the service offerered. Conventional speech recognition systems however, do not support emotions, attitudes, tones etc. This is a problem because such expressions can be vital for gaming, especially as the majority of the users to be considered for this operation are elderly adult. For instance, if a command is uttered in a low pitch the character in the game can act differently than when it is voiced in an elevated pitch. The traditional voice controller for such operation is usually based on logic or a probability supported algorithm that can serve the purpose but has certain limitations like long process time, cost and complexity in implementation. This paper proposes a fuzzy logic based controller to detect a user’s emotion from their voice command for controlling the game in a different ways. This fuzzy logic controller can be programmed even on a microchip to drive certain voice driven actions as a built-in form of hardware. To use a fuzzy logic controller, instead of an approach based on traditional algorithms, gives more accuracy, control and efficiency when handling the user’s voice input commands for manipulation.

  • 76.
    Mustaquim, Moyen Mohammad
    Uppsala universitet, Humanistisk-samhällsvetenskapliga vetenskapsområdet, Samhällsvetenskapliga fakulteten, Institutionen för informatik och media.
    Gaze Interaction: A Challenge for Inclusive Design2011Inngår i: Innovative Computing Technology / [ed] Pit Pichappan, Hojat Ahmadi and Ezendu Ariwa, Berlin/Heidelberg: Springer Berlin/Heidelberg, 2011, s. 244-250Konferansepaper (Fagfellevurdert)
    Abstract [en]

    Gaze interaction for many people is the only means of communication because of extremely limited conditions like traumatic brain injuries, cerebral palsy to multiple sclerosis. No doubt it holds great undertake of the disable people while the ‘design for all slogans’ is highly supported by this feature. However, on the other hand people those who do not need such special need are intentionally excluded from using gaze technology even though a lot of promising research is being done in this field. There are several limitations and at present there is no model which can guide towards the design of sustainable, stable, eye tracking system for majority people. This paper examines such limitations of gaze interactions and proposes an accessibility passport model to overcome the challenges, thereby opening opportunity better design of gaze interaction for achieving universal and inclusive design.

  • 77.
    Mustaquim, Moyen Mohammad
    Uppsala universitet, Humanistisk-samhällsvetenskapliga vetenskapsområdet, Samhällsvetenskapliga fakulteten, Institutionen för informatik och media.
    Use of Hands-Free Mouse for Game Control2011Inngår i: HCI International 2011: Posters' extended abstracts / [ed] C. Stephanidis, Springer Berlin/Heidelberg, 2011, , s. 4s. 184-187Konferansepaper (Fagfellevurdert)
    Abstract [en]

    Interaction using gaze is not a new concept. It has been ready to deliver the promises to many people who suffer from severe disability and the only means of communication for them is eye or some muscle movement. The ideas proposed here construct a system that can collect gaze data, studies the oculomotor functions and capture natural human behavior. The hands-free mouse concept here is based on this idea which will provide the user to move the cursor and select object using eye, or any other muscular movement for the operation of game control. The concept of game in this study is, a tool that can help users with special needs doing exercise in an informal way. This can be helpful for patients who are under physiotherapy. A game interface can be used to show progresses of user’s muscle movement using scanning technique challenging the users for advancing certain level while exercising parallel.

  • 78.
    Mustaquim, Moyen
    et al.
    Uppsala universitet, Humanistisk-samhällsvetenskapliga vetenskapsområdet, Samhällsvetenskapliga fakulteten, Institutionen för informatik och media, Människa-datorinteraktion.
    Nyström, Tobias
    Uppsala universitet, Humanistisk-samhällsvetenskapliga vetenskapsområdet, Samhällsvetenskapliga fakulteten, Institutionen för informatik och media, Informationssystem.
    An Inclusive Framework for Developing Video Games for Learning2012Inngår i: Proceedings of the 6th European Conference on Games Based Learning (ECGBL 2012) / [ed] Felicia, P., Reading, UK: Academic Publishing International Limited , 2012, , s. 656s. 348-355Konferansepaper (Fagfellevurdert)
    Abstract [en]

    Games are a type of vehicle with which society is changing at present-day. But how the games themselves will be changed by society, is an interesting question to ask for enhancing and initiating better design of games. As participation in gaming upsurges around the world and across a larger part of the population, it is obvious that games are not only an entertainment medium for children or young people anymore. Games can be used to accomplish different purposes for different groups of people in the society. Design and use of games for learning and/or educational purpose has been an important research field for several years. However, this research field is yet to deliver expected achievement and result, despite many efforts and resources put into it. Factors that are important to consider for designing a game that will motivate users to active involvement in playing a game for active learning, are crucial for the successfulness of the design of such a game. The design goal for educational games would be to produce games that motivate users and thereby achieve effective learning. This paper proposes a framework in which the parameters of what users want from a game are considered for the development of games for learning. The framework is based on the previous research and theory of Richard Rouse (2001), who defined different dimensions of game design in terms of learning. The proposed framework is important in order to investigate and assess the success of existing games used for learning. Also the framework can provide better understanding as a requirement engineering tool for game designers, who are to design games for learning and educational purposes in the future. The proposed framework was verified using a small quantitative analysis. It was found that, while some parameters of the framework indeed have significance for designing games for learning, there are additional factors that need to be discovered by further analysis and research to enhance the usability of the framework.

  • 79.
    Márquez Segura, Elena
    et al.
    Uppsala universitet, Humanistisk-samhällsvetenskapliga vetenskapsområdet, Samhällsvetenskapliga fakulteten, Institutionen för informatik och media.
    Turmo Vidal, Laia
    Uppsala universitet, Humanistisk-samhällsvetenskapliga vetenskapsområdet, Samhällsvetenskapliga fakulteten, Institutionen för informatik och media.
    Rostami, Asreen
    Stockholm University.
    Bodystorming for movement-based interaction design2016Inngår i: Human Technology, ISSN 1795-6889, E-ISSN 1795-6889, Vol. 12, nr 2, s. 193-251Artikkel i tidsskrift (Fagfellevurdert)
    Abstract [en]

    After a decade of movement-based interaction in human–computer interaction, designing for the moving body still remains a challenge. Research in this field requires methods to help access, articulate, and harness embodied experiences in ways that can inform the design process. To address this challenge, this article appropriates bodystorming, an embodied ideation method for movement-based interaction design. The proposed method allows for early consideration of the physical, collocated, and social aspects of a designed activity as illustrated with two explorative workshops in different application domains: interactive body games and interactive performances. Using a qualitative methods approach, we used video material from the workshops, feedback from participants, and our own experience as participants and facilitators to outline important characteristics of the bodystorming method in the domain of movement-based interaction. The proposed method is compared with previous ones and application implications are discussed.

  • 80.
    Naess, Erik
    Uppsala universitet, Humanistisk-samhällsvetenskapliga vetenskapsområdet, Samhällsvetenskapliga fakulteten, Institutionen för informatik och media.
    Be active or stay unattractive: Be active or stay unattractive2017Independent thesis Advanced level (degree of Master (Two Years)), 20 poäng / 30 hpOppgave
    Abstract [en]

    Enterprises utilize information and communication technology, including websites, to market themselves and expand their businesses. However, employing this technology is not always a guarantee of success, especially for small enterprises. This is often due to limited resources and to the extent of having web skills present within the enterprise. Deciding who will design the website for a small enterprise is therefore of importance since a well designed website is a requirement to attract interest in visitors. The design of a website is also a main factor for the first impression to a visitor, a website that is visually appealing tends to give a greater confidence at first glance. This thesis is based on the interest of small enterprises considerations about what website design development characteristics and objective characteristics is generating more positive first impressions. To find this out, interviews together with subjective and objective measures of visual aesthetics were conducted to immerse in the aesthetics of small enterprise websites. The methods implemented gave variables to test in a correlation analysis. This correlation analysis showed that two web development characteristics had strong correlations with users' perception of visual aesthetics. None of the objective aesthetic attributes based on previous theories gave any strong correlations. These characteristics were therefore supplemented with other objective characteristics, which gave two strong correlations.

  • 81. Neumayer, Christina
    et al.
    Svensson, Jakob
    Uppsala universitet, Humanistisk-samhällsvetenskapliga vetenskapsområdet, Samhällsvetenskapliga fakulteten, Institutionen för informatik och media, Medier och kommunikation.
    Activism and radical politics in the digital age: Towards a typology2016Inngår i: Convergence. The International Journal of Research into New Media Technologies, ISSN 1354-8565, E-ISSN 1748-7382, Vol. 22, nr 2, s. 131-146Artikkel i tidsskrift (Fagfellevurdert)
  • 82.
    Nygren, Thomas
    Umeå universitet, Humlab.
    Digitala material och verktyg: möjligheter och problem utifrån exemplet spatial history2013Inngår i: Historisk Tidskrift (S), ISSN 0345-469X, Vol. 133, nr 3, s. 474-482Artikkel i tidsskrift (Fagfellevurdert)
  • 83.
    Olsenmyr, Emil
    et al.
    Uppsala universitet, Humanistisk-samhällsvetenskapliga vetenskapsområdet, Samhällsvetenskapliga fakulteten, Institutionen för informatik och media.
    Sannehag, André
    Uppsala universitet, Humanistisk-samhällsvetenskapliga vetenskapsområdet, Samhällsvetenskapliga fakulteten, Institutionen för informatik och media.
    1:1 – teknik före funktion?: En studie av kommunala 1:1-satsningars motivering och implementering2013Independent thesis Basic level (degree of Bachelor), 10 poäng / 15 hpOppgave
    Abstract [sv]

    Denna uppsats granskar fem kommunala 1:1-satsningar, det vill säga projekt att ge en egen dator till varje elev. Syftet med uppsatsen är att jämföra beslutfattarnas visioner med elevernas upplevelser av det faktiska användandet. Utifrån detta är målet att identifiera hur stor vikt bilden av det medialiserade samhället hade vid beslutet av dessa satsningar och eventuellt fortsätter ha i det nuvarande användandet av tekniken. Frågeställningen fokuserar på hur stor roll bilden av det medialiserade samhället spelade i beslutsprocessen. Dessutom har ett par underfrågor formulerats för att tydliggöra arbetet.

    Uppsatsens teoretiska ramverk grundar sig främst i medialiseringsteorin och media literacy. Dessutom presenteras kommunikativa strategier, top-down och bottom-up samt Maslows behovstrappa för att ytterligare kunna problematisera de empiriska resultaten. Den metod som använts är kvalitativa samtalsintervjuer med både elever och beslutsfattare. Dessa har sedan transkriberats och analyserats utifrån de tidigare nämnda teorierna i tre analysteman; beslut, implementering och användning.

    Uppsatsen påvisar att det medialiserade samhället skapade ett upplevt måste för skolorna att följa med i teknikutvecklingen vilket underbyggde besluten för de flesta 1:1-satsningar. I och med ett beslut som med tydlighet anspelar på ett top-down-perspektiv skapas en ytlig instruktionsgrund till användarna. Tillgången till bara ett fåtal instruktioner skapade ett behov av att lärare och elever själva bildade sig en uppfattning om hur datorerna skulle användas på bästa sätt. Den nivå av mediekompetens som studien uppvisar indikerar även på att den i vissa fall är överskattad från beslutsfattarhåll. Detta har i sin tur lett till att det förändrade arbetssätt, som var beslutsfattarnas mål, främst syns genom ett utbyte av skrivdon från papper och penna till datorer hos eleverna.

  • 84.
    Pacaci, Görkem
    et al.
    Uppsala universitet, Humanistisk-samhällsvetenskapliga vetenskapsområdet, Samhällsvetenskapliga fakulteten, Institutionen för informatik och media.
    Hamfelt, Andreas
    Uppsala universitet, Humanistisk-samhällsvetenskapliga vetenskapsområdet, Samhällsvetenskapliga fakulteten, Institutionen för informatik och media.
    Colour Beads Visual Representation of Compositional Relational Programs2013Inngår i: Proceedings of 2013 IEEE Symposium on Visual Languages and Human-Centric Computing (VL/HCC), IEEE conference proceedings, 2013, s. 131-134Konferansepaper (Fagfellevurdert)
    Abstract [en]

    Building on a compositional relational programming language Combilog, code visualization with a motivation of flexible practical applications is explored. Following from earlier work based on Higraph diagram formalizations, a new coloured and human perception-centric iteration of visual representation is introduced, and its effects on understanding compositional relational programs are analysed by means of a user study. Results showed that visuals helped participants to solve coderelated questions 46% faster with 69% less errors.

  • 85.
    Patrignani, Norberto
    Uppsala universitet, Teknisk-naturvetenskapliga vetenskapsområdet, Matematisk-datavetenskapliga sektionen, Institutionen för informationsteknologi, Avdelningen för visuell information och interaktion. Uppsala universitet, Teknisk-naturvetenskapliga vetenskapsområdet, Matematisk-datavetenskapliga sektionen, Institutionen för informationsteknologi, Bildanalys och människa-datorinteraktion.
    Beyond cloud computing: why should society be allowed to say a word about it2012Inngår i: Creating and applying socially, ethically and professionally acceptable ICT systems: Current challenges and what is next? / [ed] Whitehouse, Diane, 2012, s. 4-Konferansepaper (Fagfellevurdert)
  • 86.
    Patrignani, Norberto
    et al.
    Uppsala universitet, Teknisk-naturvetenskapliga vetenskapsområdet, Matematisk-datavetenskapliga sektionen, Institutionen för informationsteknologi, Bildanalys och människa-datorinteraktion.
    Kavathatzopoulos, Iordanis
    Uppsala universitet, Teknisk-naturvetenskapliga vetenskapsområdet, Matematisk-datavetenskapliga sektionen, Institutionen för informationsteknologi, Bildanalys och människa-datorinteraktion.
    Is the IT infrastructure future proof?2011Inngår i: The social impact of social computing / [ed] A. Bisset et al., Sheffield, UK: Sheffield Hallam University , 2011, s. 356-361Konferansepaper (Fagfellevurdert)
    Abstract [en]

    The ICT infrastructure and its technological core are now becoming the critical infrastructures of our society. Our activities and processes are now relying on these platforms, they are now our social and business platforms. But are they sustainable? What are the (physical) limits to take into account when looking into the ICT future? Do the planet have enough resources to sustain the making, powering and wasting of all the electronic devices needed to support our social and business platforms in the future? This paper addresses the issue of evaluating the environmental impact of ICT. Starting from the analysis of the sustainability of one of its most celebrated "laws", the Moore's law, we analyse its entire life-cycle, from "silicon-factories", to their use in data centres, to the final destination of ICT products: recycling and reuse (trash ware) in the best case or, uncontrolled waste traffic towards poor countries with health hazards and environmental pollution, in the worst case. We introduce a new dimension in the social and ethical analysis related to ICT: the future. What are the implications of this future ethics in ICT?

  • 87.
    Patrignani, Norberto
    et al.
    Uppsala universitet, Teknisk-naturvetenskapliga vetenskapsområdet, Matematisk-datavetenskapliga sektionen, Institutionen för informationsteknologi, Avdelningen för visuell information och interaktion. Uppsala universitet, Teknisk-naturvetenskapliga vetenskapsområdet, Matematisk-datavetenskapliga sektionen, Institutionen för informationsteknologi, Bildanalys och människa-datorinteraktion.
    Kavathatzopoulos, Iordanis
    Uppsala universitet, Teknisk-naturvetenskapliga vetenskapsområdet, Matematisk-datavetenskapliga sektionen, Institutionen för informationsteknologi, Avdelningen för visuell information och interaktion. Uppsala universitet, Teknisk-naturvetenskapliga vetenskapsområdet, Matematisk-datavetenskapliga sektionen, Institutionen för informationsteknologi, Bildanalys och människa-datorinteraktion.
    Is the post-Turing ICT sustainable?2012Inngår i: ICT critical infrastructure and society: 10th IFIP TC 9 International Conference on Human Choice and Computers, HCC10 2012, Amsterdam, The Netherlands, September 27-28, 2012. Proceedings / [ed] M. D. Hercheui, D. Whitehouse, W. McIver & J. Phahlamohlaka, Amsterdam: Springer, 2012, s. 183-191Konferansepaper (Fagfellevurdert)
    Abstract [en]

    In this paper we introduce a definition of post-Turing ICT with an initial analysis of its sustainability. At the beginning of the history of computing the attention was concentrated on the single machine: a device able to read and write a memory and able to execute different actions depending on the internal state. It was only in the 1960’s that the fifth function (after input, memory, processing and output) was introduced: the network, the capability of this single computational node to be connected and exchange data with similar machines. In the last fifty years the network has grown at an incredible speed, introducing us into the post-Turing ICT era: billions of electronic devices interconnected. ICT has now a significant environmental impact along all its lifetime phases: manufacturing (based on scarce minerals), application (based on growing power consumption) and e-waste management (with open cycles difficult to close). In this paper, we introduce relevant topics to understand whether the current ICT production and consumption paradigms are sustainable, and the social consequences and implications of such a problem for stakeholders.

  • 88.
    Patrignani, Norberto
    et al.
    Uppsala universitet, Teknisk-naturvetenskapliga vetenskapsområdet, Matematisk-datavetenskapliga sektionen, Institutionen för informationsteknologi, Avdelningen för visuell information och interaktion. Uppsala universitet, Teknisk-naturvetenskapliga vetenskapsområdet, Matematisk-datavetenskapliga sektionen, Institutionen för informationsteknologi, Bildanalys och människa-datorinteraktion.
    Kavathatzopoulos, Iordanis
    Uppsala universitet, Teknisk-naturvetenskapliga vetenskapsområdet, Matematisk-datavetenskapliga sektionen, Institutionen för informationsteknologi, Avdelningen för visuell information och interaktion. Uppsala universitet, Teknisk-naturvetenskapliga vetenskapsområdet, Matematisk-datavetenskapliga sektionen, Institutionen för informationsteknologi, Bildanalys och människa-datorinteraktion.
    The brave new world of socio-technical systems: Cloud computing2013Inngår i: The possibilities of ethical ICT, Kolding: University of Southern Denmark , 2013, s. 377-383Konferansepaper (Fagfellevurdert)
    Abstract [en]

    In this paper we propose an analysis of Cloud Computing as a new kind of socio-technical system. For many organizations, moving ICT from the capital expenditure line to the operational expenditure line, by using "ICT services on-demand" and paying them by consumption, is an opportunity. From another perspective Cloud Computing represents a big shift back towards centralized architectures where end-users and organizations will use on.demand resources provided by very large datacentres. Are we moving from the "autonomy" of the 1980's introduced by Personal Computing to the "heteronomy" of Cloud Computing of the XXI century? For analysing the main social and ethical issues related to Cloud Computing we propose a simple model based on the Socio-Technical Systems concept. The co-shaping between society and technology is clean-cut and can be a useful tool for users and organisations that are considering to enter into the world of ICT as-a-service. We finally investigate possible connections between our reflections about Cloud Computing and more deep ethical, philosophical, and psychological ways of addressing these issues.

  • 89.
    Patrignani, Norberto
    et al.
    Uppsala universitet, Teknisk-naturvetenskapliga vetenskapsområdet, Matematisk-datavetenskapliga sektionen, Institutionen för informationsteknologi, Avdelningen för visuell information och interaktion. Uppsala universitet, Teknisk-naturvetenskapliga vetenskapsområdet, Matematisk-datavetenskapliga sektionen, Institutionen för informationsteknologi, Bildanalys och människa-datorinteraktion.
    Whitehouse, Diane
    Slow Tech: The bridge between computer ethics and business ethics2014Inngår i: Proceedings 11th International Conference on human Choice and computers, HC11, 2014: ICT and society / [ed] K. Kimppa, D. Whitehouse, T. Kuusela and J. Phahlamohlaka, Berlin/Heidelberg: Springer Berlin/Heidelberg, 2014, s. 92-106Konferansepaper (Fagfellevurdert)
    Abstract [en]

    This paper addresses the difficult task of implementing the concept of Slow Tech, that is,information and communication technology (ICT) that is good, clean and fair, in a businessenvironment. It investigates the democratic, environmental, and social challenges currently facingICT vendors. More specifically, it examines the opportunities available for these companies to useSlow Tech as a bridging mechanism between their Computer Ethics and their Business Ethicsstrategies, based on Corporate Social Responsibility. Last but not least, it highlights what some"next step" questions for further investigation and implementation might be and the challenges ofimplementing these.

  • 90.
    Patrignani, Norberto
    et al.
    Uppsala universitet, Teknisk-naturvetenskapliga vetenskapsområdet, Matematisk-datavetenskapliga sektionen, Institutionen för informationsteknologi, Avdelningen för visuell information och interaktion. Uppsala universitet, Teknisk-naturvetenskapliga vetenskapsområdet, Matematisk-datavetenskapliga sektionen, Institutionen för informationsteknologi, Bildanalys och människa-datorinteraktion.
    Whitehouse, Diane
    Slow tech: Towards good, clean and fair ICT2013Inngår i: The possibilities of ethical ICT / [ed] T. W. Bynum, W. Fleishman, A. Gerdes, G. Moeldrup Nielsen and S. Rogerson, Kolding: University of Southern Denmark , 2013, s. 384-390Konferansepaper (Fagfellevurdert)
    Abstract [en]

    Slow tech is a new way of looking at technology. It means designing and developingtechnologies that are ‘slow’, with the aim of being good, clean, and fair. It has, as anaspiration, the design and use of a new kind of information and communicationtechnologies (ICT): ICT that is human-centred, and that takes into account both thelimits of the planet and those of human beings. The focus of this reflection paper is onICT that speaks to the needs of the environment and society, and is thus implicitlyethical. It contributes towards promoting slow tech to an audience of computerprofessionals and computer end-users.

  • 91.
    Persson, Mats
    Uppsala universitet, Humanistisk-samhällsvetenskapliga vetenskapsområdet, Samhällsvetenskapliga fakulteten, Institutionen för informatik och media.
    Future Technology Support of Command and Control: Assessing the impact of assumed future technologies on cooperative command and control2014Doktoravhandling, med artikler (Annet vitenskapelig)
    Abstract [en]

    In response to technological advances, especially in the field of information and communication technology (ICT), the so called revolution in military affairs (RMA) and later the concept of network-centric warfare (NCW) emerged as a theory to further utilize technology for military command and control (C2). Advocates of the Swedish ROLF 2010-vision and the concept of NCW have made claims and assumptions that future technology will improve mission effectiveness by, for example, increasing the understanding of a current situation and its development, the speed of command, and providing means to utilize more efficient forms of organizations. The scope of this thesis is to critically dissect and assess some of these claims and assumptions.

    Four papers are included: (1) An observational study involving military officers participating in a training session at the Swedish National Defence College’s command and control laboratory. (2) A study performed with a microworld is presented with a discussion considering using microworlds as a tool for investigating the effects of introducing characteristics of novel tech- nology. (3) An experimental study introducing a method to measure individual’s apprehension and assessed development of a situation. (4) Finally, an experiment is presented addressing assumptions of the efficiency of different C2 architectures and effects of graphical support for communication of intentions.

    The overall conclusion is that the strong benefits from implementing new technologies can be questioned. Results from the qualitative observations indicate that traditional working practices are used regardless introduction of technology with future characteristics. The results show that the strong positive effect that networked and technology enhanced C2 architecture was expected to have generally could not be demonstrated experimentally. However, it appeared that such a C2 architecture can provide some advantages of C2 performance over traditional counterparts under conditions of moderate complexity. Under situations of high complexity, neither the networked nor the traditional C2 architecture performed better than the control condition who lacked C2 capabilities.

    Delarbeid
    1.
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    2. C3Fire in command and control research
    Åpne denne publikasjonen i ny fane eller vindu >>C3Fire in command and control research
    2003 (engelsk)Inngår i: Cognition, Technology & Work, ISSN 1435-5558, E-ISSN 1435-5566, Vol. 5, nr 3, s. 191-196Artikkel i tidsskrift (Fagfellevurdert) Published
    Abstract [en]

    New and envisioned technological means and abilities for exerting command and control have increased the interest of man-machine research in a military context. Although there are many current proposals for how new command and control systems should be designed, many of the proposed properties that are considered advantageous have never been tested or could even be impossible to test in real-world situations. In spite of that, proposed design solutions are generally held valid in many Western countries where developments of major command and control system projects are in progress. An important question is how microworlds can be used for research on team decision-making. The use of microworlds gives us the possibility to create controlled settings and the opportunity to use advanced monitoring tools to study the subjects. Our studies indicate that the microworld concept, even though the simulation is fairly simple, reflects some of the crucial aspects of team-work in dynamic settings. The article presents results from a study in command and control using the C3Fire microworld (http:// www.c3fire.org). Results and methodological issues are discussed.

    Emneord
    Microworld; Dynamic decision making; Command and control; Simulation; Team decision making
    HSV kategori
    Forskningsprogram
    Datavetenskap med inriktning mot människa-datorinteraktion; Datavetenskap med inriktning mot realtidssystem
    Identifikatorer
    urn:nbn:se:uu:diva-221782 (URN)10.1007/s10111-003-0127-x (DOI)
    Tilgjengelig fra: 2014-04-03 Laget: 2014-04-03 Sist oppdatert: 2017-12-05bibliografisk kontrollert
    3. A measure of situation apprehension, outcome prediction and performance in one microworld
    Åpne denne publikasjonen i ny fane eller vindu >>A measure of situation apprehension, outcome prediction and performance in one microworld
    2007 (engelsk)Inngår i: Proc. of the 10th IFAC/IFIP/IFORS/IEA Symposium on Analysis, Design, and Evaluation of Human-Machine Systems (IFAC-HMS 2007), Korea: Elsevier, 2007, Vol. 58Konferansepaper, Publicerat paper (Fagfellevurdert)
    Abstract [en]

    In this article a measurement method of situation apprehension and outcome prediction is examined psychometrically. This method has its inspiration in Spearman’s theory of intelligence and constitutes an alternative to the concepts of situation awareness and sense making. The measurement approach of certain aspects of understanding that is examined here is specific to the decision making environment (microworld) used, but its general properties, however, should be rather widely applicable. Using one microworld – C3Fire – and an assessment technique of situation apprehension and prediction ability, we studied the rela- tionships between apprehension, prediction, and performance in the microworld. These results indicate that the measurement method used may be psychometrically sound and thus a viable alternative to current approaches to understanding, such as situation awareness and sense making.

    sted, utgiver, år, opplag, sider
    Korea: Elsevier, 2007
    Emneord
    Assessment, Awareness, Command and control, Communication, Decision making, Measurement, Methodology, Prediction, Signal detection
    HSV kategori
    Forskningsprogram
    Datavetenskap med inriktning mot människa-datorinteraktion
    Identifikatorer
    urn:nbn:se:uu:diva-221784 (URN)
    Konferanse
    The 10th IFAC/IFIP/IFORS/IEA Symposium on Analysis, Design, and Evaluation of Human-Machine Systems (IFAC-HMS 2007), 4-6 September 2007, Seoul, South Korea.
    Tilgjengelig fra: 2014-04-03 Laget: 2014-04-03 Sist oppdatert: 2014-06-30bibliografisk kontrollert
    4. Complexity: the dark side of network-centric warfare
    Åpne denne publikasjonen i ny fane eller vindu >>Complexity: the dark side of network-centric warfare
    2014 (engelsk)Inngår i: Cognition, Technology & Work, ISSN 1435-5558, E-ISSN 1435-5566, Vol. 16, nr 1, s. 103-115Artikkel i tidsskrift (Fagfellevurdert) Published
    Abstract [en]

    Military theoretical considerations suggest that a networked command and control architecture will provide a more effective form of command and control under complex operations that demand a high tempo of action. This article presents an experimental study with the purpose to examine team performance under different conditions of command and control architectures and their resilience to complexity. The experiment was performed with the task to extinguish simulated fires in a microworld. Three factors were varied in the experiment: command and control architecture, the number of simulated units, and tempo. The dependent variable was the number of lost cells in the microworld. Three command and control architectures were investigated; command by negation, directive command, and a control condition. The general conclusion from this experiment was that all command and control architectures performed equally poorly under the condition of many subordinate units and fast tempo. This was in contradiction to suggestions made in the military theoretical literature. Command by negation was presumably the more effective command and control architecture under the other conditions.

    sted, utgiver, år, opplag, sider
    London: Springer, 2014
    Emneord
    Architecture, Command, Complexity, Control, C3Fire, Experimental study, Graphical decision support, Microworld, Network centric, Team performance
    HSV kategori
    Forskningsprogram
    Data- och systemvetenskap; Informationssystem
    Identifikatorer
    urn:nbn:se:uu:diva-221717 (URN)10.1007/s10111-012-0248-1 (DOI)
    Tilgjengelig fra: 2014-04-03 Laget: 2014-04-03 Sist oppdatert: 2017-12-05bibliografisk kontrollert
  • 92.
    Persson, Mats
    et al.
    Militärvetenskapliga institutionen, Försvarshögskolan, Department of military studies, Swedish National Defence College.
    Rigas, Georgios
    Militärvetenskapliga institutionen, Försvarshögskolan, Department of military studies, Swedish National Defence College.
    Complexity: the dark side of network-centric warfare2014Inngår i: Cognition, Technology & Work, ISSN 1435-5558, E-ISSN 1435-5566, Vol. 16, nr 1, s. 103-115Artikkel i tidsskrift (Fagfellevurdert)
    Abstract [en]

    Military theoretical considerations suggest that a networked command and control architecture will provide a more effective form of command and control under complex operations that demand a high tempo of action. This article presents an experimental study with the purpose to examine team performance under different conditions of command and control architectures and their resilience to complexity. The experiment was performed with the task to extinguish simulated fires in a microworld. Three factors were varied in the experiment: command and control architecture, the number of simulated units, and tempo. The dependent variable was the number of lost cells in the microworld. Three command and control architectures were investigated; command by negation, directive command, and a control condition. The general conclusion from this experiment was that all command and control architectures performed equally poorly under the condition of many subordinate units and fast tempo. This was in contradiction to suggestions made in the military theoretical literature. Command by negation was presumably the more effective command and control architecture under the other conditions.

  • 93.
    Runeson, Andreas
    Uppsala universitet, Humanistisk-samhällsvetenskapliga vetenskapsområdet, Samhällsvetenskapliga fakulteten, Institutionen för informatik och media.
    Performing on a digital stage: A Twitch.tv case study on streamer behavior2017Independent thesis Advanced level (degree of Master (Two Years)), 20 poäng / 30 hpOppgave
    Abstract [sv]

    Twitch.tv är en växande livestreaming-plattform, främst inriktad på spel. Streamers presenterar sig själva framför en livepublik. Detta leder till nya och intressanta interaktioner. I denna studie studerar jag två Twitch.tv livestreamers för att undersöka skillnaderna i beteende baserat på den interaktion som förekommer mellan dem och deras publik. Streamers publikstorlek varierade. För att undersöka skillnaderna användes följande forskningsfråga: Hur använder två livestreamers Twitch.tv för att interagera med sin respektive publik när publikstorleken skiljer sig? För att undersöka detta utfördes över 60 timmar videoanalys samt en intervju med en av deltagarna. Den insamlade datan analyserades med Erving Goffman’s (1990) Dramaturgical-teori. Resultaten visar på skillnader i beteende (Dramatisering samt Idealisering) samt skillnader mellan de båda streaminggränssnitten (Scen och kulisser). Båda deltagarna påverkades av förväntningar från deras respektive publiker samt skapade framsidor (fronts) för att leva upp till dessa förväntningar till uppträdandets fördel. 

  • 94. Russmann, Uta
    et al.
    Svensson, Jakob
    Uppsala universitet, Humanistisk-samhällsvetenskapliga vetenskapsområdet, Samhällsvetenskapliga fakulteten, Institutionen för informatik och media, Medier och kommunikation.
    How to study Instagram?: Reflections on coding visual communication online2016Inngår i: CeDem2016 : Conference on E-Democracy and Open Government. / [ed] Parycek, P & Edelmann, N, 2016Konferansepaper (Fagfellevurdert)
  • 95.
    Sagala, Ramadhan Kurniawan
    Uppsala universitet, Humanistisk-samhällsvetenskapliga vetenskapsområdet, Samhällsvetenskapliga fakulteten, Institutionen för informatik och media, Människa-datorinteraktion.
    Visualization of Vehicle Usage Based on Position Data for Root-Cause Analysis: A Case Study in Scania CV AB2018Independent thesis Advanced level (degree of Master (Two Years)), 20 poäng / 30 hpOppgave
    Abstract [en]

    Root cause analysis (RCA) is a process in Scania carried out to understand the root cause of vehicle breakdowns. It is commonly done by studying vehicle warranty claims and failure reports, identifying patterns that are correlated to the breakdowns, and then analyzing the root cause based on those findings. Vehicle usage is believed to be one of the factors that may contribute towards the breakdowns, but the data on vehicle usage is not commonly utilized in RCA.

    This thesis investigates a way to help RCA process by introducing a dataset of vehicle usage based on position data gathered in project FUMA (Fleet telematics big data analytics for vehicle Usage Modeling and Analysis). A user-centered design process of a visualization tool which presents FUMA data for people working in RCA process was carried out. Interviews were conducted to gain insights about the RCA process and generate design ideas. PACT framework was used to organize the ideas, and Use Cases were developed to project a conceptual scenario. A low fidelity prototype was developed as design artifact for the visualization, and a formative test was done to validate the design and gather feedback for future prototyping iterations.

    In each design phase, more insights about how visualization of vehicle usage should be used in RCA were obtained. Based on this study, the prototype design showed a promising start in visualizing vehicle usage for RCA purpose. Improvement on data presentation, however, still needs to be addressed to reach the level of practicality required in RCA.

  • 96.
    Saller, Nathalie
    Uppsala universitet, Humanistisk-samhällsvetenskapliga vetenskapsområdet, Samhällsvetenskapliga fakulteten, Institutionen för informatik och media, Medier och kommunikation.
    Uppkopplad eller nedkopplad? -Konflikt mellan förnuft och känsla: En etnografiskt inspirerad studie av fyra studenters vardag online och offline2015Independent thesis Basic level (degree of Bachelor), 10 poäng / 15 hpOppgave
    Abstract [en]

    Purpose: The aim of this thesis has been to study and obtain greater understanding of the consequences of active social media use. Specifically, in terms of social identity, social life and the sense of belonging. Secondly, the thesis studies the consequences of disconnecting and for a limited amount of time opt out of the social media context.

    Method/material:  The study is based on an explorative, cultural ethnographically-inspired method, in which four respondents were studied: two men and two women, all frequent users of social media. This was done in three steps: initial interviews, followed by social media diaries and finally a focus group. By allowing these methods to complement each other, the goal was to create an overall picture of the importance of social media in their everyday lives.

    The study's focus lies on the week in which the respondents kept social media diaries. This was done with an application designed to continuously provide me updates during the week. The first three days of the week, the respondents used the social media as usual. Every time they were active on social media, the task was to update the diary with the activity, as well as motivation, emotion, simultaneous offline activity and possible reflections. The last four days of the weak, the respondents were prohibited from using social media, and instead they updated the diaries every time they had an impulse to use social media.

    Main results: The study shows that social media plays a big role in shaping the self as well as the social identity. The respondents feel a social requirement to be constantly available, which stresses them and affects offline-activities and how they socialize in real life. The days without social media meant great relief in many ways; they began to read books, socialized more concentrated with friends and family and were able to relax more. Despite these surprising insights, they want to continue using social media since being disconnected was also very stressful since they often had the feeling of being excluded and left out. The conflict between reason and emotion arises. Sense dictates that they should cut down on their social media activity but the feeling tells them the opposite.

  • 97.
    Sarker, Biswajit
    Uppsala universitet, Humanistisk-samhällsvetenskapliga vetenskapsområdet, Samhällsvetenskapliga fakulteten, Institutionen för informatik och media, Människa-datorinteraktion.
    Organized Chaos!: Untangling multigenerational group interactions in a gamified science center.2015Independent thesis Advanced level (degree of Master (One Year)), 10 poäng / 15 hpOppgave
    Abstract [en]

    This inductive study investigates interactions within groups of visitors during a science center visit. Using simplified interaction analysis of recorded videos; I explore the group dynamics in terms of what determines who takes the lead while multigenerational groups interact with different types of experiments. From the observations, I suggest that the age of different group members and specific design aspects of the experiments play the most important roles in the emergence of leadership. Teenagers in a group tend to take the leadership and dominate during a group interaction, while young children like to explore freely leading the group from one experiment to the next without focusing on finishing them properly. As for the design aspects, if an experiment requires cognitive skills then adults and teenagers take the lead but if an experiment requires physical skills and provides immediate feedback then young children take the lead. I also suggest, instead of guiding the young children in the group, adults tend to become observers during engagements. This study will be useful for researchers and interaction designers who are focusing their work on the behavior of multigenerational groups in science center or museum settings.

  • 98.
    Sarker, Biswajit
    Uppsala universitet, Humanistisk-samhällsvetenskapliga vetenskapsområdet, Samhällsvetenskapliga fakulteten, Institutionen för informatik och media.
    Show me the sign!: The role of audio-visual cues in user experience of mobile virtual reality narratives2016Independent thesis Advanced level (degree of Master (Two Years)), 20 poäng / 30 hpOppgave
    Abstract [en]

    This explorative study investigates the role of audio-visual cues in user experience of virtual reality narratives. Using qualitative research methods, this study analyzes users’ experiences from their point of view and finds out what design factors contribute to their positive or negative experiences. Based on a thematic analysis of collected data, this study argues that when users are experiencing an immersive virtual reality narrative their curiosity drive them to look for clues in that virtual environment. If the virtual world provides well-designed audio-visual cues to guide their attention throughout the narrative then users feel immersion and spatial presence. On the contrary, lack of cues in a virtual environment keeps users looking straight ahead throughout the narrative, which results in boredom. Finally, excessive use of audio-visual cues makes users to keep switching their attention in multiple directions in fear of missing out something important, eventually resulting in their frustration and stress. This study will be useful for HCI researchers and narrative designers who are focusing their work in consumer oriented virtual reality applications.

  • 99.
    Selg, Håkan
    Uppsala universitet, Teknisk-naturvetenskapliga vetenskapsområdet, Matematisk-datavetenskapliga sektionen, Institutionen för informationsteknologi, Avdelningen för visuell information och interaktion. Uppsala universitet, Teknisk-naturvetenskapliga vetenskapsområdet, Matematisk-datavetenskapliga sektionen, Institutionen för informationsteknologi, Bildanalys och människa-datorinteraktion.
    Digital Contact Tools in Professional Life: What Governs the Choice?2015Inngår i: Selected Papers of Internet Research 16, 2015Konferansepaper (Fagfellevurdert)
    Abstract [en]

    A changing communicative environment represents both opportunities and risks to professional organisations. Both public and private bodies are experimenting with the new contact tools in order to adapt them to daily tasks. In a survey of the use of contact tools such as voice calls (landline, mobile, VoIP ), and texts (e-mail, SMS, IM) the respondents were asked to indicate on a Likert-scale their preferences for the respective contact tools depending on context and situations. Taken together, the findings indicate that the choice of contact tools is less contingent on contextual matters as was hypothesised. Instead the results suggest that people choose the tool that they believe is most suitable for the person to be contacted.

  • 100.
    Selg, Håkan
    Uppsala universitet, Teknisk-naturvetenskapliga vetenskapsområdet, Matematisk-datavetenskapliga sektionen, Institutionen för informationsteknologi, Avdelningen för visuell information och interaktion. Uppsala universitet, Teknisk-naturvetenskapliga vetenskapsområdet, Matematisk-datavetenskapliga sektionen, Institutionen för informationsteknologi, Bildanalys och människa-datorinteraktion.
    Research programs as a tool to map Internet studies2020Inngår i: Second International Handbook of Internet Research, Dordrecht, The Netherlands: Springer, 2020, s. 505-528Kapittel i bok, del av antologi (Fagfellevurdert)
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