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  • 1.
    Fridenfalk, Mikael
    Uppsala universitet, Humanistisk-samhällsvetenskapliga vetenskapsområdet, Historisk-filosofiska fakulteten, Institutionen för speldesign.
    Application for Real-Time Generation of Mathematically Defined 3D Worlds2016Ingår i: Transactions on Computational Science XXVIII: Special Issue on Cyberworlds and Cybersecurity / [ed] Gavrilova, ML; Tan, CJK; Sourin, A, Berlin Heidelberg: Springer Berlin/Heidelberg, 2016, 1, 45-68 s.Konferensbidrag (Refereegranskat)
    Abstract [en]

    This paper presents an application developed as a research platform for the real-time generation of 3D L- system structures, including rudimentary game physics and a freely scalable depth buffer that enables the user to interact with the L-system geometries, and in addition to render a mathematically defined world that is virtually unlimited in scope. 

  • 2.
    Fridenfalk, Mikael
    Uppsala universitet, Humanistisk-samhällsvetenskapliga vetenskapsområdet, Historisk-filosofiska fakulteten, Institutionen för speldesign.
    Application for Real-Time Generation of Virtual 3D Worlds Based on L-System2015Ingår i: 2015 International Conference on CyberWorlds, 2015, 73-78 s.Konferensbidrag (Refereegranskat)
    Abstract [en]

    An application is developed as a research platform for the real-time generation of 3D L-system structures. The application includes rudimentary game physics, which enables the user to interact with the L-system geometries, creating an environment suited for experimentation in the creation of 3D cyberworlds. 

  • 3.
    Fridenfalk, Mikael
    Uppsala universitet, Humanistisk-samhällsvetenskapliga vetenskapsområdet, Historisk-filosofiska fakulteten, Institutionen för speldesign.
    Algorithmic Music Composition for Computer Games Based on L-system2015Ingår i: 2015 IEEE GEM, 2015, 62-67 s.Konferensbidrag (Refereegranskat)
    Abstract [en]

    An application for music composition using L- system is presented as an experimental platform for further research on the topic of the composition of interactive music for computer games. L-system is presently used in many high- end computer games for the generation of natural surroundings, but there has been little research performed on the subject of L- system music composition. However, by its very nature, including data compression, parameterization, and the generation of tree structures, L-system seems currently to be an optimal method for such application.

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