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2026 (English) In: Education and Analog Role-Playing Games: Theory and Pedagogy, Volume 1 / [ed] Susan Haarman, CRC Press, 2026, p. 187-231Chapter in book (Refereed)
Abstract [en] This chapter explores the potential of live action role-playing (larp) as a tool for encouraging participant engagement with political issues and for developing democratic values and skills, including skills related to democratic deliberation. The history of role-playing as a tool for democratic training significantly pre-dates leisure role-playing games, and role-playing games, including larps, have engaged with political issues and democratic themes for as long as they have existed.
Within certain design communities political larp has been particularly prominent. One such community is Nordic larp, the early works of which were designed for political awareness-raising or even intended to affect participant behaviours in the real world, and the use of Nordic larp for political discussion, satire, activism, and democratic skills training has continued. Another one is educational larps (edu-larps), now a professional practice, which has brought bespoke design practices to applied spheres of informal, non-formal, and formal learning, often also informed by pedagogical theory and didactic best practices.
This chapter maps the development of Nordic political larps with examples that tackle their uses and impacts. It also explores challenges related to playing and designing larps with political impact goals.
Place, publisher, year, edition, pages
CRC Press, 2026
Keywords political larp, democracy, Nordic larp, education, deliberation, activism, live action role-playing games
National Category
Political Science (Excluding Peace and Conflict Studies) Human Computer Interaction Design
Research subject
Human-Computer Interaction; Education
Identifiers urn:nbn:se:uu:diva-574458 (URN) 10.1201/9781003641353-14 (DOI) 2-s2.0-105031918370 (Scopus ID) 9781041076070 (ISBN)9781041076124 (ISBN)9781003641353 (ISBN)
Funder EU, Horizon Europe, 101177307
Note This research is co-funded by the European Union’s Horizon Europe project Larpocracy: Developing Spaces for Deliberation and Democratic Skills through Role-playing. Larpocracy integrates perspectives from researchers on game studies, larp design, transformative play, political science, and human-computer interaction. The project aims to explore larp in relation to democratic processes, including deliberative events, and how the combination can promote civic outcomes related to democratic participation.
2025-12-312025-12-312026-09-04 Bibliographically approved