Open this publication in new window or tab >>2023 (English)In: Digital Applications in Archaeology and Cultural Heritage, ISSN 2212-0548, Vol. 29Article in journal (Refereed) Published
Abstract [en]
We are now witnessing a wave of research using digital tools to create 3D reconstructions of buildings, exhibitions, and objects. We would therefore like to critically discuss the scholarly value of reconstructions. What are we learning? Which problems are solved? What new knowledge can be gained? These are questions posed from a background of history of display and a pilot study in which we are reconstructing two hangings in a gallery at the Royal Palace in Stockholm. We conclude that an immersive 3D reconstruction can give new insights into narratives and hierarchies of art displays. Our model, made with the game engine Unity and the software Virtual Museum, allows us to show and analyze historical changes and developments as well as aspects as eye-lines, visibility and visitors flow to a comparably low cost. This way an immersive 3D-reconstruction can be used not only for pedagogical visualizations, but become an effective research tool.
Place, publisher, year, edition, pages
Elsevier, 2023
Keywords
3D reconstruction; Digital art history; History of display; Kongl. museum; Nationalmuseum; Royal collection; Royal Palace; Virtual museum
National Category
Art History Pedagogy
Research subject
History of Art
Identifiers
urn:nbn:se:uu:diva-462821 (URN)10.1016/j.daach.2023.e00268 (DOI)
Conference
The Renaissance Society of America, Annual Meeting, New Orleans, USA, 22-24 March, 2018
Projects
The Virtual Museum
Funder
VinnovaThe Royal Swedish Academy of Letters, History and Antiquities (KVHAA)Uppsala University
2022-07-082022-07-082023-04-21