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The relationship between character progression systems and player experience from self-determination theory
Uppsala universitet, Humanistisk-samhällsvetenskapliga vetenskapsområdet, Historisk-filosofiska fakulteten, Institutionen för speldesign.
2023 (engelsk)Independent thesis Advanced level (degree of Master (Two Years)), 20 poäng / 30 hpOppgave
Abstract [en]

This article focuses on the relationship between system design and player experience in role-playing games from the perspective of self-determination theory. In the practical field of game design, there are often gaps between abstract theory and concrete application, and this study focuses on the possible effects of different character progression system designs on the player experience in role-playing games (RPGs) from a practical game design perspective. Four hypotheses were developed based on analyzing three typical games and further tested using questionnaire research and quantitative analysis. Ultimately, a correlation was identified between the consistency of gameplay activities with the purpose of character progression, compulsory repetition, multiple gameplay activity options, and the basic psychological needs of self-determination theory, as well as between basic psychological needs and the harmonious passion of the dualistic model of passion. These basic elements for which correlations exist may be used as specific guides in future game design processes.

sted, utgiver, år, opplag, sider
2023. , s. 42
Emneord [en]
Self-determination theory, dualistic model of passion, character progression, player experience, need satisfaction, RPGs
HSV kategori
Identifikatorer
URN: urn:nbn:se:uu:diva-503509OAI: oai:DiVA.org:uu-503509DiVA, id: diva2:1762870
Fag / kurs
Game Design
Utdanningsprogram
Master's Programme in Game Design, two years
Veileder
Examiner
Tilgjengelig fra: 2023-06-07 Laget: 2023-06-05 Sist oppdatert: 2025-02-24bibliografisk kontrollert

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