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Modeling and Visualization for Virtual Interaction with Medical Image Data
Uppsala universitet, Teknisk-naturvetenskapliga vetenskapsområdet, Matematisk-datavetenskapliga sektionen, Institutionen för informationsteknologi, Avdelningen för visuell information och interaktion. (Bildanalys och människa-datorinteraktion, Computerized Image Analysis and Human-Computer Interaction)
2020 (Engelska)Doktorsavhandling, sammanläggning (Övrigt vetenskapligt)
Fritextbeskrivning
Abstract [en]

Interactive systems for exploring and analysing medical three dimensional (3D) volume image data using techniques such as stereoscopic rendering and haptics can lead to new workflows for virtual surgery planning. This includes the design of patient-specific surgical guides and plates for additive manufacturing (3D printing). Our applications, medical visualization and cranio-maxillofacial surgery planning, involve large volume data such as computed tomo\-graphy (CT) images with millions of data points. This motivates the development of fast and efficient methods for visualization and haptic rendering, as well as the development of efficient modeling techniques for simplifying the design of 3D printable parts. In this thesis, we develop methods for visualization and haptic rendering of isosurfaces in volume image data, and show applications of these methods to medical visualization and virtual surgery planning. We further develop methods for modeling surgical guides and plates for cranio-maxillofacial surgery, and integrate them into our system for haptics-assisted surgery planning called HASP. This system is now installed at the department of surgical sciences, Uppsala University, and is being evaluated for use in clinical research.

Ort, förlag, år, upplaga, sidor
Uppsala: Acta Universitatis Upsaliensis, 2020. , s. 50
Serie
Digital Comprehensive Summaries of Uppsala Dissertations from the Faculty of Science and Technology, ISSN 1651-6214 ; 1898
Nyckelord [en]
medical image processing, volume rendering, haptic rendering, medical visualization, virtual surgery planning
Nationell ämneskategori
Datavetenskap (datalogi) Medicinsk bildvetenskap
Forskningsämne
Datoriserad bildbehandling
Identifikatorer
URN: urn:nbn:se:uu:diva-403104ISBN: 978-91-513-0864-7 (tryckt)OAI: oai:DiVA.org:uu-403104DiVA, id: diva2:1388179
Disputation
2020-03-13, ITC 2446, Lägerhyddsvägen 2, Hus 2, Polacksbacken, Uppsala, 10:15 (Engelska)
Opponent
Handledare
Tillgänglig från: 2020-02-19 Skapad: 2020-01-23 Senast uppdaterad: 2025-02-09
Delarbeten
1. Snap-to-fit, a Haptic 6 DOF Alignment Tool for Virtual Assembly
Öppna denna publikation i ny flik eller fönster >>Snap-to-fit, a Haptic 6 DOF Alignment Tool for Virtual Assembly
2013 (Engelska)Ingår i: Proc. World Haptics (WHC), 2013 IEEE, 2013, s. 205-210Konferensbidrag, Publicerat paper (Refereegranskat)
Abstract [en]

Virtual assembly of complex objects has application in domains ranging from surgery planning to archaeology. In these domains the objective is to plan the restoration of skeletal anatomy or archaeological artifacts to achieve an optimal reconstruction without causing further damage. While graphical modeling plays a central role in virtual assembly, visual feedback alone is often insufficient since object contact and penetration is difficult to discern due to occlusion. Haptics can improve an assembly task by giving feedback when objects collide, but precise fitting of fractured objects guided by delicate haptic cues similar to those present in the physical world requires haptic display transparency beyond the performance of today’s systems. We propose a haptic alignment tool that combines a 6 Degrees of Freedom (DOF) attraction force with traditional 6 DOF contact forces to pull a virtual object towards a local stable fit with a fixed object. The object forces are integrated into a virtual coupling framework yielding a stable haptic tool. We demonstrate the use of our system on applications from both cranio-maxillofacial surgery and archaeology, and show that we can achieve haptic rates for fractured surfaces with over 5000 points.

Nyckelord
Virtual Assembly, Force Feedback, Haptic Rendering, Fractured Object, Virtual Environments, 3D puzzle
Nationell ämneskategori
Människa-datorinteraktion (interaktionsdesign) Annan teknik Medicinsk bildvetenskap
Identifikatorer
urn:nbn:se:uu:diva-209551 (URN)10.1109/WHC.2013.6548409 (DOI)000325187400035 ()978-1-4799-0087-9 (ISBN)
Konferens
IEEE World Haptics Conference (WHC), 14-18 April, 2013, Daejeon, SOUTH KOREA
Tillgänglig från: 2013-10-21 Skapad: 2013-10-21 Senast uppdaterad: 2025-02-18Bibliografiskt granskad
2. A haptics-assisted cranio-maxillofacial surgery planning system for restoring skeletal anatomy in complex trauma cases
Öppna denna publikation i ny flik eller fönster >>A haptics-assisted cranio-maxillofacial surgery planning system for restoring skeletal anatomy in complex trauma cases
2013 (Engelska)Ingår i: International Journal of Computer Assisted Radiology and Surgery, ISSN 1861-6410, E-ISSN 1861-6429, Vol. 8, nr 6, s. 887-894Artikel i tidskrift (Refereegranskat) Published
Abstract [en]

Cranio-maxillofacial (CMF) surgery to restore normal skeletal anatomy in patients with serious trauma to the face can be both complex and time-consuming. But it is generally accepted that careful pre-operative planning leads to a better outcome with a higher degree of function and reduced morbidity in addition to reduced time in the operating room. However, today's surgery planning systems are primitive, relying mostly on the user's ability to plan complex tasks with a two-dimensional graphical interface. A system for planning the restoration of skeletal anatomy in facial trauma patients using a virtual model derived from patient-specific CT data. The system combines stereo visualization with six degrees-of-freedom, high-fidelity haptic feedback that enables analysis, planning, and preoperative testing of alternative solutions for restoring bone fragments to their proper positions. The stereo display provides accurate visual spatial perception, and the haptics system provides intuitive haptic feedback when bone fragments are in contact as well as six degrees-of-freedom attraction forces for precise bone fragment alignment. A senior surgeon without prior experience of the system received 45 min of system training. Following the training session, he completed a virtual reconstruction in 22 min of a complex mandibular fracture with an adequately reduced result. Preliminary testing with one surgeon indicates that our surgery planning system, which combines stereo visualization with sophisticated haptics, has the potential to become a powerful tool for CMF surgery planning. With little training, it allows a surgeon to complete a complex plan in a short amount of time.

Nationell ämneskategori
Medicinsk bildvetenskap Kirurgi
Identifikatorer
urn:nbn:se:uu:diva-198977 (URN)10.1007/s11548-013-0827-5 (DOI)000326455900002 ()23605116 (PubMedID)
Tillgänglig från: 2013-04-21 Skapad: 2013-04-30 Senast uppdaterad: 2025-02-09Bibliografiskt granskad
3. Using anti-aliased signed distance fields for generating surgical guides and plates from CT images
Öppna denna publikation i ny flik eller fönster >>Using anti-aliased signed distance fields for generating surgical guides and plates from CT images
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2017 (Engelska)Ingår i: Journal of WSCG, ISSN 1213-6972, E-ISSN 1213-6964, Vol. 25, nr 1, s. 11-20Artikel i tidskrift (Refereegranskat) Published
Nationell ämneskategori
Medicinsk bildvetenskap
Forskningsämne
Datoriserad bildbehandling
Identifikatorer
urn:nbn:se:uu:diva-335346 (URN)
Tillgänglig från: 2017-12-04 Skapad: 2017-12-04 Senast uppdaterad: 2025-02-09Bibliografiskt granskad
4. Evaluation of in-house, haptic assisted surgical planning for virtual reduction of complex mandibular fractures
Öppna denna publikation i ny flik eller fönster >>Evaluation of in-house, haptic assisted surgical planning for virtual reduction of complex mandibular fractures
Visa övriga...
2021 (Engelska)Ingår i: International Journal of Computer Assisted Radiology and Surgery, ISSN 1861-6410, E-ISSN 1861-6429, Vol. 16, nr 6, s. 1059-1068Artikel i tidskrift (Refereegranskat) Published
Abstract [en]

The management of complex mandible fractures, i.e severely comminuted or fractures of edentulous/atrophic mandibles, can be challenging. This is due to the three-dimensional loss of bone, which limits the possibility for accurate anatomic reduction. Virtual surgery planning (VSP) can provide improved accuracy and shorter operating times, but is often not employed for trauma cases because of time constraints and complex user interfaces limited to two-dimensional interaction with three-dimensional data. In this study, we evaluate the accuracy, precision, and time efficiency of the Haptic Assisted Surgery Planning system (HASP), an in-house VSP system that supports stereo graphics, six degrees-of-freedom input and haptics, to improve the surgical planning. Three operators performed planning in HASP on Computed Tomography (CT) and Come Beam Computed Tomography (CBCT) images of a plastic skull model and on twelve retrospective cases with complex mandible fractures. The result shows an accuracy and reproducibility of less than 2mm when using HASP, with an average planning time of 15 minutes, including time for segmentation in the software BoneSplit. This study presents an in-house haptic assisted planning tool for cranio-maxillofacial surgery with high usability that can be used for preoperative planning and evaluation of complex mandible fractures. 

Ort, förlag, år, upplaga, sidor
Springer, 2021
Nyckelord
Virtual surgical planning, Haptic technology, Complex mandible fractures.
Nationell ämneskategori
Medicinsk bildvetenskap Kirurgi
Forskningsämne
Kirurgi; Datoriserad bildbehandling
Identifikatorer
urn:nbn:se:uu:diva-377518 (URN)10.1007/s11548-021-02353-w (DOI)000644782600001 ()33905085 (PubMedID)
Tillgänglig från: 2019-02-25 Skapad: 2019-02-25 Senast uppdaterad: 2025-02-09Bibliografiskt granskad
5. RayCaching: Amortized Isosurface Rendering for Virtual Reality
Öppna denna publikation i ny flik eller fönster >>RayCaching: Amortized Isosurface Rendering for Virtual Reality
2020 (Engelska)Ingår i: Computer graphics forum (Print), ISSN 0167-7055, E-ISSN 1467-8659, Vol. 39, nr 1, s. 220-230Artikel i tidskrift (Refereegranskat) Published
Abstract [en]

Real‐time virtual reality requires efficient rendering methods to deal with high‐ resolution stereoscopic displays and low latency head‐tracking. Our proposed RayCaching method renders isosurfaces of large volume datasets by amortizing raycasting over several frames and caching primary rays as small bricks that can be efficiently rasterized. An occupancy map in form of a clipmap provides level of detail and ensures that only bricks corresponding to visible points on the isosurface are being cached and rendered. Hard shadows and ambient occlusion from secondary rays are also accumulated and stored in the cache. Our method supports real‐time isosurface rendering with dynamic isovalue and allows stereoscopic visualization and exploration of large volume datasets at framerates suitable for virtual reality applications.

Nyckelord
ray tracing, visibility, point-based models, virtual reality
Nationell ämneskategori
Datavetenskap (datalogi)
Forskningsämne
Datoriserad bildbehandling
Identifikatorer
urn:nbn:se:uu:diva-398397 (URN)10.1111/cgf.13762 (DOI)000519969500017 ()
Tillgänglig från: 2019-12-05 Skapad: 2019-12-05 Senast uppdaterad: 2020-05-06Bibliografiskt granskad
6. Clustered Grid Cell Data Structure for Isosurface Rendering
Öppna denna publikation i ny flik eller fönster >>Clustered Grid Cell Data Structure for Isosurface Rendering
2020 (Engelska)Ingår i: Journal of WSCG, ISSN 1213-6972, E-ISSN 1213-6964, Vol. 28, nr 1-2, s. 9-17Artikel i tidskrift (Refereegranskat) Published
Abstract [en]

Active grid cells in scalar volume data are typically identified by many isosurface rendering methods when extracting another representation of the data for rendering. However, the use of grid cells themselves as rendering primitives is not extensively explored in the literature. In this paper, we propose a cluster-based data structure for storing the data of active grid cells for fast cell rasterisation via billboard splatting. Compared to previous cell rasterisation approaches, eight corner scalar values are stored with each active grid cell, so that the full volume data is not required during rendering. The grid cells can be quickly extracted and use about 37 percent memory compared to a typical efficient mesh-based representation, while supporting large grid sizes. We present further improvements such as a visibility buffer for cluster culling and EWA-based interpolation of attributes such as normals. We also show that our data structure can be used for hybrid ray tracing or path tracing to compute global illumination.

Nyckelord
Point-based rendering, Visibility, Ray tracing
Nationell ämneskategori
Datavetenskap (datalogi)
Forskningsämne
Datoriserad bildbehandling
Identifikatorer
urn:nbn:se:uu:diva-402896 (URN)10.24132/JWSCG.2020.28.2 (DOI)
Konferens
Virtual WSCG 2020 conference, May 19, Plzen, Czech Republic
Tillgänglig från: 2020-01-21 Skapad: 2020-01-21 Senast uppdaterad: 2021-06-02Bibliografiskt granskad
7. Vectorised High-Fidelity Haptic Rendering with Dynamic Pointshell
Öppna denna publikation i ny flik eller fönster >>Vectorised High-Fidelity Haptic Rendering with Dynamic Pointshell
(Engelska)Manuskript (preprint) (Övrigt vetenskapligt)
Abstract [en]

Exploiting parallelism in haptic rendering algorithms for rigid body collision simulation can be difficult due to the haptic feedback loop imposing strict real-time constraints on the computations. In this paper, we show that the classical Voxmap PointShell algorithm can be efficiently vectorised via the single-program multiple-data (SPMD) programming model of the Intel SPMD Program Compiler (ISPC) compiler and programming language. Our vectorised version provides an average 3.0x speedup compared to a corresponding scalar implementation, for a static hierarchical pointshell on a single CPU core. In addition, we propose a dynamic pointshell that does not require any pre-processing and allows a fixed point budget to be set per frame. The speedup obtained by the vectorisation means that a larger number of contact queries can be processed per haptic frame, while maintaining a desired haptic framerate. In an empirical study, we demonstrate that this increased fidelity in collision simulation translates directly to a higher user accuracy in assembly of fractured virtual objects.

Nyckelord
haptic rendering, isosurfaces, parallelisation
Nationell ämneskategori
Datavetenskap (datalogi)
Forskningsämne
Datoriserad bildbehandling
Identifikatorer
urn:nbn:se:uu:diva-403102 (URN)
Anmärkning

Submitted to peer-reviewed conference for publication

Tillgänglig från: 2020-01-23 Skapad: 2020-01-23 Senast uppdaterad: 2023-08-24

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