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A deconstruction of expertise and performance through arcade games
Uppsala University, Disciplinary Domain of Humanities and Social Sciences, Faculty of Arts, Department of Game Design.ORCID iD: 0000-0002-7258-4805
Uppsala University, Disciplinary Domain of Humanities and Social Sciences, Faculty of Arts, Department of Game Design.ORCID iD: 0000-0003-1590-5817
Uppsala University, Disciplinary Domain of Humanities and Social Sciences, Faculty of Social Sciences, Department of Psychology.ORCID iD: 0000-0003-3046-0043
Uppsala University, Disciplinary Domain of Humanities and Social Sciences, Faculty of Social Sciences, Department of Psychology.ORCID iD: 0000-0002-8986-343x
2025 (English)In: IEEE Transactions on Games, ISSN 2475-1502, E-ISSN 2475-1510, Vol. 17, no 2, p. 249-256Article in journal (Refereed) Published
Abstract [en]

High levels of performance in video games may share the same underlying foundation for transfer with high levels of performance in musical instruments. The aim of this study was to examine the phenomenon of expertise by studying its underlying processes through eye movements during video game tasks. We compared three distinctly different groups (N = 30 adults) across a training and testing period: (1) people with experience in video games, (2) people with experience playing musical instruments, but no experience with video games, and (3) a control group with no experience with either computer games or musical instruments. Results showed that the musician group distinguished themselves through their pattern of eye movements, showing improvements in visual prediction and performance on par with experienced video game players. While the control group also showed overall improvement in performance and increased eye movements, only the group of musicians performed at the level of experienced video game players. Findings challenge previous assumptions that consider expertise as an isolated and task-specific ability that cannot be generalized to other areas, and have significant implications for how we understand the development of expertise and general learning.

Place, publisher, year, edition, pages
Institute of Electrical and Electronics Engineers (IEEE), 2025. Vol. 17, no 2, p. 249-256
National Category
Other Engineering and Technologies Psychology (excluding Applied Psychology) Music
Research subject
Psychology
Identifiers
URN: urn:nbn:se:uu:diva-538808DOI: 10.1109/tg.2024.3414664ISI: 001511615400019Scopus ID: 2-s2.0-85196069200OAI: oai:DiVA.org:uu-538808DiVA, id: diva2:1899788
Available from: 2024-09-20 Created: 2024-09-20 Last updated: 2025-07-01Bibliographically approved

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Juvrud, JoshuaJohansson, MagnusGredebäck, GustafNyström, Pär

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IEEE Transactions on Games
Other Engineering and TechnologiesPsychology (excluding Applied Psychology)Music

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