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Believability and Anachronism in Viking Characters
Uppsala University, Disciplinary Domain of Humanities and Social Sciences, Faculty of Arts, Department of Game Design.
Uppsala University, Disciplinary Domain of Humanities and Social Sciences, Faculty of Arts, Department of Game Design.
2020 (English)Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesis
Abstract [en]

As we move further into the 21st century, Viking culture and characters seem to become increasingly prevalent in media such as TV-series, movies and videogames each day. Series such as ​Vikings, The Last Kingdom, ​and ​Norsemen,​ as well as games such as ​The Elder Scrolls V: Skyrim,​ ​Elder Scrolls Online​, ​God of War​, ​The Witcher 3: Wild Hunt​ and ​Assassins Creed: Valhalla​ each tackles the subject matter with varying amounts of historical accuracy, intended or otherwise. But how important is historical accuracy when it comes to depicting historical cultures, what makes a Viking character believable in general, and what effects does historical accuracy actually have on players. To further understand these subjects, we will use a semi-structured method to interview a number of participants with previous experience with historical games to explore what their views on anachronism, believability, and Vikings really are. What these interviews led to was that the participants did not find historical accuracy to be that important in a game, unless the game does not set out to be historically accurate from the start. 

Abstract [sv]

När vi går vidare in i 2000-talet verkar vikingakulturen och karaktärerna bli allt vanligare i media som TV-serier, filmer och TV-spel varje dag. Serier som ​Vikings​, ​The Last Kingdom och ​Norsemen​, liksom spel som ​The Elder Scrolls V: Skyrim,​ ​Elder Scrolls Online​, ​God of War​, ​The Witcher 3: Wild Hunt och ​Assassins Creed: Valhalla tar sig an ämnet i varierande mängder av historisk noggrannhet, avsedd eller på annat sätt. Men hur viktig är historisk noggrannhet när det gäller att avbilda historiska kulturer, vad gör en Viking-karaktär trovärdig i allmänhet och vilka effekter har historisk noggrannhet faktiskt på spelare. För att ytterligare förstå dessa ämnen kommer vi att använda en semistrukturerad metod för att intervjua ett antal deltagare med tidigare erfarenhet av historiska spel för att utforska vad deras åsikter om anakronism, trovärdighet och vikingar verkligen är. Det som dessa intervjuer ledde till var att deltagarna inte tyckte att historisk noggrannhet var så viktig i ett spel, om inte spelet inte visade sig vara historiskt korrekt från början. 

Place, publisher, year, edition, pages
2020. , p. 70
Keywords [en]
Vikings, Video games, character design, representation, expectations
National Category
History Design Computer Sciences Media and Communication Studies
Identifiers
URN: urn:nbn:se:uu:diva-542425OAI: oai:DiVA.org:uu-542425DiVA, id: diva2:1912278
Subject / course
Game Design; Game Design
Educational program
Bachelor's Programme in Game Design; Bachelor's Programme in Game Design and Graphics
Supervisors
Examiners
Available from: 2024-11-12 Created: 2024-11-11 Last updated: 2025-02-24Bibliographically approved

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CiteExportLink to record
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Citation style
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