Video Games and Depression: A quantitative study of the effects of gaming on patients aged 20-25
2022 (English)Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE credits
Student thesis
Abstract [en]
Among the mental illnesses, depression is the most common mental health problem in the general population. In recent years, it has become one of the most widely recognized mental diseases. Therefore, primary focus of this research was to determine the impact of video games in patients with depression symptoms. To achieve the objective of the study, the data was collected through questionnaire survey. Google Form was used to collect data. The researchers contacted three counselors stationed at hospitals who had access to depressed individuals. The study's three counselors were all from China and were all employed by the hospital's psychological department. The hospitals where participants were derived included Changsha Xiangya Hospital, Anhui Medical University's first affiliated hospital, Nanjing Yuhuatai Hospital, and Boyang Hospital, all in Hefei, Anhui province, China. The study involved 107 participants and descriptive analysis was used in the data analysis. Findings from the study shows that video games can have a positive impact on patients with depression in the short term. However, it is totally unreliable in the long term. This raises doubts on the effectiveness of video game given that interventions needs to have long term impact.
Place, publisher, year, edition, pages
2022. , p. 32
Keywords [en]
Depression, role-playing games, video games, gamers
National Category
Psychology Information Systems, Social aspects Media and Communication Studies
Identifiers
URN: urn:nbn:se:uu:diva-572501OAI: oai:DiVA.org:uu-572501DiVA, id: diva2:2018606
Subject / course
Game Design; Game Design
Educational program
Bachelor's Programme in Game Design and Project Management; Bachelor's Programme in Game Design and Graphics
Supervisors
Examiners
2025-12-032025-12-032025-12-03Bibliographically approved